getroottable().DebugModelFlag <- false; //初始化插件 function InitPluginInfo() { //初始化定时器 _Timer_Object <- Timer(); //初始化自动重载 只在15线开启 local ConfigPath = Sq_Game_GetConfig(); local Channel = ConfigPath.slice(ConfigPath.find("cfg/") + 4, ConfigPath.len()); if (Channel.find("15")) GameManager.OpenHotFix("/dp_s/Dps_A"); local PoolObj = MysqlPool.GetInstance(); PoolObj.SetBaseConfiguration("127.0.0.1", 3306, "game", "uu5!^%jg"); //连接池大小 PoolObj.PoolSize = 10; //初始化 PoolObj.Init(); // Sq_CreatCConnectPool(2, 4, "127.0.0.1", 3306, "game", "uu5!^%jg"); Sq_CreatSocketConnect("192.168.200.24", "65109"); //初始化结婚 ProjectInitFuncMap.P_Marry <- Marry(); } function PrintTag() { print(InitSuccessTag); } function main() { InitPluginInfo(); PrintTag(); GameManager.SetGameMaxLevel(95); } // getroottable().CombatRankServerProject <- CombatRank(); // getroottable().ServerControlProject <- ServerControl(); // getroottable().AntonServerProject <- Anton(); // getroottable().FiendwarServerProject <- Fiendwar();