/* 文件名:GameManagerClass.nut 路径:BaseClass/GameManagerClass/GameManagerClass.nut 创建日期:2024-04-09 20:30 文件用途:游戏管理器类 */ class GameManager extends Base_C_Object { constructor() { local CObject = Sq_GameManager_GameManager(); base.constructor(CObject); } function GetParty() { local C_Party = Sq_GameManager_GetParty(C_Object); return Party(C_Party); } //设置游戏最大等级 function SetGameMaxLevel(MaxLevel) { NativePointer("0x8360C38").add(3).writeU8(MaxLevel); NativePointer("0x8360C76").add(3).writeU8(MaxLevel); NativePointer("0x8360CC1").add(3).writeU8(MaxLevel); NativePointer("0x84EF802").add(3).writeU8(MaxLevel); NativePointer("0x858F002").add(3).writeU8(MaxLevel); NativePointer("0x865A5C0").add(1).writeU8(MaxLevel); NativePointer("0x865B091").add(4).writeU8(MaxLevel); NativePointer("0x865B757").add(4).writeU8(MaxLevel); NativePointer("0x8662F53").add(2).writeU8(MaxLevel); NativePointer("0x86630F0").add(3).writeU8(MaxLevel); NativePointer("0x86638F4").add(2).writeU8(MaxLevel); NativePointer("0x8665D24").add(4).writeU8(MaxLevel); NativePointer("0x8666E9A").add(2).writeU8(MaxLevel); NativePointer("0x866A4A6").add(2).writeU8(MaxLevel); NativePointer("0x866A657").add(2).writeU8(MaxLevel); NativePointer("0x866A926").add(3).writeU8(MaxLevel); NativePointer("0x866A93F").add(2).writeU8(MaxLevel); NativePointer("0x867AEC0").add(2).writeU8(MaxLevel); NativePointer("0x8689D48").add(3).writeU8(MaxLevel); NativePointer("0x868fecb").add(3).writeU8(MaxLevel); NativePointer("0x868fed4").add(6).writeU8(MaxLevel); } //设置装备解锁需要时间 function SetItemLockTime(time) { NativePointer("0x8402D29").writeInt(time); NativePointer("0x854242F").writeInt(time); NativePointer("0x854274D").writeInt(time); NativePointer("0x854296F").writeInt(time); NativePointer("0x8542AD9").writeInt(time); NativePointer("0x8542BDE").writeInt(time); } //开启创建鼠标妹 function OpenCreateJob_CreatorMage() { Sq_WriteByteArr(S_Ptr("0x81C029F"), [0xf]); } //开启获得魔法封印时自动解除魔法封印 function OpenRandomAutomaticUnblocking() { Cb_User_Insert_Item_Leave_Func.Rindro <- function(args) { local SUser = User(NativePointer(args[0]).readPointer()); local InvenObj = SUser.GetInven(); local idx = args.pop(); if (idx > 0) { local inven_item = InvenObj.GetSlot(1, idx); local item_id = inven_item.GetIndex(); local pvfitem = PvfItem.GetPvfItemById(item_id); //如果是魔法封印装备 if (!pvfitem.IsRandomOption()) { return; } local random_option = NativePointer(inven_item.C_Object).add(37); if (random_option.readU32() || random_option.add(4).readU32() || random_option.add(8).readShort()) { return; } NativePointer(inven_item.C_Object).add(37).add(0).writeU8(1); } SUser.SendItemSpace(0); return null; } } //开启自动热重载 function OpenHotFix(Path = "/dp_s/MyProject") { print("DP-S开启自动重载脚本功能,重载目录为: " + Path + " ."); print("请注意如果你不处于DP-S开发环境,请关闭此功能,以免对性能造成影响"); Sq_AutoReload(Path); } //开启时装镶嵌 function FixAvatarUseJewel() { //时装镶嵌修复 _AvatarUseJewel_Object <- AvatarUseJewel(); } //修复下线卡城镇 function FixSaveTown() { Cb_Set_Charac_Info_Detail_Enter_Func._FixSaveTown_ <- function(arg) { local curArea = NativePointer(arg[3]).add(34).readS8(); if (curArea == 12 || curArea == 13) { NativePointer(arg[3]).add(34).writeS8(11); } } } //修复绝望金币异常 function FixDespairGold() { getroottable()._FixDespairGold_Data_ <- {}; Cb_UseAncientDungeonItems_Enter_Func._FixDespairGold_ <- function(arg) { local DgnObj = Dungeon(arg[1]); local DgnIndex = DgnObj.GetId(); if ((DgnIndex >= 11008) && (DgnIndex <= 11107)) { getroottable()._FixDespairGold_Data_[arg[1]] <- NativePointer(arg[1]).add(2044).readS8(); NativePointer(arg[1]).add(2044).writeS8(0); } } Cb_UseAncientDungeonItems_Leave_Func._FixDespairGold_ <- function(arg) { local DgnObj = Dungeon(arg[1]); local DgnIndex = DgnObj.GetId(); if ((DgnIndex >= 11008) && (DgnIndex <= 11107)) { //绝望之塔 不再扣除金币 NativePointer(arg[1]).add(2044).writeS8(getroottable()._FixDespairGold_Data_[arg[1]]); getroottable()._FixDespairGold_Data_.rawdelete(arg[1]); } } } //修复绝望之塔通关后可以用门票继续进入 function FixDespairDungeon() { Cb_User_GetLastClearTime_Leave_Func._FixDespairDungeon_ <- function(arg) { return 0; } } //修改交易金币上限 function FixGlodTradeDaily(Count) { local Arr = [0xB8]; local BlobObj = blob(0); BlobObj.writen(Count, 'i'); for (local i = 0; i< 4; i++) { Arr.append(BlobObj[i]); } Arr.append(0x90); Sq_WriteByteArr(S_Ptr("0x86464CE"), Arr); } //+13免刷新 function Fix_13Upgrade() { Haker.LoadHook("0x080FC850", ["pointer", "pointer", "pointer", "int", "void"], function(args) { return null; }, function(args) { local Pos = NativePointer(args[2]).add(27).readU16(); local SUser = User(args[1]); SUser.SendUpdateItemList(1, 0, Pos); return null; }); } } //热重载 function _Reload_List_Write_(Path) { dofile(Path); print("位于 [" + Path + "] 的脚本已重载") }