DP-S-Script/Dps_A/CallBack/History_Log.nut

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/*
文件名:History_Log.nut
路径:CallBack/History_Log.nut
创建日期:2024-04-27 15:52
文件用途:游戏Log事件HOOK
*/
if (!("Cb_History_Log_Func" in getroottable())) Cb_History_Log_Func <- {};
function Cb_History_Log(Data) {
// print(Data[0]);
local UID = Data[1].tointeger();
local Time = Data[3];
local CharacName = Data[4];
local CID = Data[5].tointeger();
local CharacLevel = Data[6];
local CharacJob = Data[7];
local CharacGrowType = Data[8];
local ClientWebAddress = Data[9];
local ClientPeerIp = Data[10];
local ClientPort = Data[11];
local ChannelId = Data[12].tointeger(); //当前频道id
local Game_Event = Data[13].slice(1); //游戏事件
// print("活动事件:" + Game_Event + ":end");
if (Game_Event in Cb_History_Log_Func) {
local SUser = World.GetUserByUidCid(UID, CID);
if (SUser)
Cb_History_Log_Func[Game_Event](SUser, Data);
else {
if (Game_Event == "IP+" || Game_Event == "IP-")
Cb_History_Log_Func[Game_Event](UID, CID, Data);
}
}
}
//进入副本
if (!("Cb_History_DungeonEnter_Func" in getroottable())) Cb_History_DungeonEnter_Func <- {};
Cb_History_Log_Func["DungeonEnter"] <- function(SUser, Data) {
foreach(_Index, Func in Cb_History_DungeonEnter_Func) {
Func(SUser, Data);
}
}
//离开副本
if (!("Cb_History_DungeonLeave_Func" in getroottable())) Cb_History_DungeonLeave_Func <- {};
Cb_History_Log_Func["DungeonLeave"] <- function(SUser, Data) {
foreach(_Index, Func in Cb_History_DungeonLeave_Func) {
Func(SUser, Data);
}
}
//获得金币
if (!("Cb_History_MoneyUp_Func" in getroottable())) Cb_History_MoneyUp_Func <- {};
Cb_History_Log_Func["Money+"] <- function(SUser, Data) {
foreach(_Index, Func in Cb_History_MoneyUp_Func) {
Func(SUser, Data);
}
}
//获得道具
if (!("Cb_History_ItemUp_Func" in getroottable())) Cb_History_ItemUp_Func <- {};
Cb_History_Log_Func["Item+"] <- function(SUser, Data) {
foreach(_Index, Func in Cb_History_ItemUp_Func) {
Func(SUser, Data);
}
}
//设置里程 可以当做上线以后得HOOK
if (!("Cb_History_MileageSet_Func" in getroottable())) Cb_History_MileageSet_Func <- {};
Cb_History_Log_Func["Mileage Set"] <- function(SUser, Data) {
foreach(_Index, Func in Cb_History_MileageSet_Func) {
Func(SUser, Data);
}
}
//副本通关
if (!("Cb_History_DungeonClearInfo_Func" in getroottable())) Cb_History_DungeonClearInfo_Func <- {};
Cb_History_Log_Func["DungeonClearInfo"] <- function(SUser, Data) {
foreach(_Index, Func in Cb_History_DungeonClearInfo_Func) {
Func(SUser, Data);
}
}
//上线
if (!("Cb_History_IPUp_Func" in getroottable())) Cb_History_IPUp_Func <- {};
Cb_History_Log_Func["IP+"] <- function(UID, CID, Data) {
foreach(_Index, Func in Cb_History_IPUp_Func) {
Func(UID, CID, Data);
}
}
//上线
if (!("Cb_History_IPDown_Func" in getroottable())) Cb_History_IPDown_Func <- {};
Cb_History_Log_Func["IP-"] <- function(UID, CID, Data) {
foreach(_Index, Func in Cb_History_IPDown_Func) {
Func(UID, CID, Data);
}
}
//使用复活币事件
if (!("Cb_History_PCoinDown_Func" in getroottable())) Cb_History_PCoinDown_Func <- {};
Cb_History_Log_Func["PCoin-"] <- function(SUser, Data) {
foreach(_Index, Func in Cb_History_PCoinDown_Func) {
Func(SUser, Data);
}
}