207 lines
7.6 KiB
Plaintext
207 lines
7.6 KiB
Plaintext
/*
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文件名:GameManagerClass.nut
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路径:BaseClass/GameManagerClass/GameManagerClass.nut
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创建日期:2024-04-09 20:30
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文件用途:游戏管理器类
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*/
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class GameManager extends Base_C_Object {
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constructor() {
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local CObject = Sq_GameManager_GameManager();
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base.constructor(CObject);
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}
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function GetParty() {
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local C_Party = Sq_GameManager_GetParty(C_Object);
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return Party(C_Party);
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}
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//设置游戏最大等级
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function SetGameMaxLevel(MaxLevel) {
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NativePointer("0x8360C38").add(3).writeU8(MaxLevel);
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NativePointer("0x8360C76").add(3).writeU8(MaxLevel);
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NativePointer("0x8360CC1").add(3).writeU8(MaxLevel);
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NativePointer("0x84EF802").add(3).writeU8(MaxLevel);
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NativePointer("0x858F002").add(3).writeU8(MaxLevel);
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NativePointer("0x865A5C0").add(1).writeU8(MaxLevel);
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NativePointer("0x865B091").add(4).writeU8(MaxLevel);
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NativePointer("0x865B757").add(4).writeU8(MaxLevel);
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NativePointer("0x8662F53").add(2).writeU8(MaxLevel);
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NativePointer("0x86630F0").add(3).writeU8(MaxLevel);
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NativePointer("0x86638F4").add(2).writeU8(MaxLevel);
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NativePointer("0x8665D24").add(4).writeU8(MaxLevel);
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NativePointer("0x8666E9A").add(2).writeU8(MaxLevel);
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NativePointer("0x866A4A6").add(2).writeU8(MaxLevel);
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NativePointer("0x866A657").add(2).writeU8(MaxLevel);
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NativePointer("0x866A926").add(3).writeU8(MaxLevel);
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NativePointer("0x866A93F").add(2).writeU8(MaxLevel);
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NativePointer("0x867AEC0").add(2).writeU8(MaxLevel);
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NativePointer("0x8689D48").add(3).writeU8(MaxLevel);
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NativePointer("0x868fecb").add(3).writeU8(MaxLevel);
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NativePointer("0x868fed4").add(6).writeU8(MaxLevel);
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}
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//设置装备解锁需要时间
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function SetItemLockTime(time) {
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NativePointer("0x8402D29").writeInt(time);
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NativePointer("0x854242F").writeInt(time);
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NativePointer("0x854274D").writeInt(time);
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NativePointer("0x854296F").writeInt(time);
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NativePointer("0x8542AD9").writeInt(time);
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NativePointer("0x8542BDE").writeInt(time);
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}
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//开启创建鼠标妹
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function OpenCreateJob_CreatorMage() {
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Sq_WriteByteArr(S_Ptr("0x81C029F"), [0xf]);
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}
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//开启获得魔法封印时自动解除魔法封印
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function OpenRandomAutomaticUnblocking() {
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Cb_User_Insert_Item_Leave_Func.Rindro <- function(args) {
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local SUser = User(NativePointer(args[0]).readPointer());
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local InvenObj = SUser.GetInven();
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local idx = args.pop();
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if (idx > 0) {
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local inven_item = InvenObj.GetSlot(1, idx);
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local item_id = inven_item.GetIndex();
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local pvfitem = PvfItem.GetPvfItemById(item_id);
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//如果是魔法封印装备
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if (!pvfitem.IsRandomOption()) {
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return;
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}
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local random_option = NativePointer(inven_item.C_Object).add(37);
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if (random_option.readU32() || random_option.add(4).readU32() || random_option.add(8).readShort()) {
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return;
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}
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NativePointer(inven_item.C_Object).add(37).add(0).writeU8(1);
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}
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SUser.SendItemSpace(0);
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return null;
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}
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}
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//开启自动热重载
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function OpenHotFix(Path = "/dp_s/MyProject") {
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print("DP-S开启自动重载脚本功能,重载目录为: " + Path + " .");
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print("请注意如果你不处于DP-S开发环境,请关闭此功能,以免对性能造成影响");
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Sq_AutoReload(Path);
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}
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//开启时装镶嵌
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function FixAvatarUseJewel() {
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//时装镶嵌修复
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_AvatarUseJewel_Object <- AvatarUseJewel();
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}
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//开启装备镶嵌
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function FixEquipUseJewel() {
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//装备镶嵌修复
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_EquimentUseJewel_Object <- EquimentUseJewel();
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}
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//修复14技能
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function Fix14Skill() {
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Sq_WriteByteArr(S_Ptr("0x08604B1E"), [0x83, 0x7D, 0xEC, 0x07]);
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Sq_WriteByteArr(S_Ptr("0x08604B8C"), [0xC7, 0x45, 0xE4, 0x08, 0x00, 0x00, 0x00]);
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Sq_WriteByteArr(S_Ptr("0x08604A09"), [0x83, 0x7D, 0x0C, 0x07]);
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Sq_WriteByteArr(S_Ptr("0x086050b1"), [0xC7, 0x45, 0xEC, 0x08, 0x00, 0x00, 0x00]);
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Sq_WriteByteArr(S_Ptr("0x0860511c"), [0xC7, 0x45, 0xE8, 0x08, 0x00, 0x00, 0x00]);
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Sq_WriteByteArr(S_Ptr("0x08608D7B"), [0x83, 0xF8, 0x0B]);
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}
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//修复下线卡城镇
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function FixSaveTown() {
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Cb_Set_Charac_Info_Detail_Enter_Func._FixSaveTown_ <- function(arg) {
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local curArea = NativePointer(arg[3]).add(34).readS8();
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if (curArea == 12 || curArea == 13) {
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NativePointer(arg[3]).add(34).writeS8(11);
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}
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}
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}
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//修复绝望金币异常
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function FixDespairGold() {
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getroottable()._FixDespairGold_Data_ <- {};
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Cb_UseAncientDungeonItems_Enter_Func._FixDespairGold_ <- function(arg) {
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local DgnObj = Dungeon(arg[1]);
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local DgnIndex = DgnObj.GetId();
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if ((DgnIndex >= 11008) && (DgnIndex <= 11107)) {
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getroottable()._FixDespairGold_Data_[arg[1]] <- NativePointer(arg[1]).add(2044).readS8();
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NativePointer(arg[1]).add(2044).writeS8(0);
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}
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}
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Cb_UseAncientDungeonItems_Leave_Func._FixDespairGold_ <- function(arg) {
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local DgnObj = Dungeon(arg[1]);
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local DgnIndex = DgnObj.GetId();
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if ((DgnIndex >= 11008) && (DgnIndex <= 11107)) {
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//绝望之塔 不再扣除金币
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NativePointer(arg[1]).add(2044).writeS8(getroottable()._FixDespairGold_Data_[arg[1]]);
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getroottable()._FixDespairGold_Data_.rawdelete(arg[1]);
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}
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}
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}
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//修复绝望之塔通关后可以用门票继续进入
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function FixDespairDungeon() {
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Cb_User_GetLastClearTime_Leave_Func._FixDespairDungeon_ <- function(arg) {
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return 0;
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}
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}
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//修改交易金币上限
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function FixGlodTradeDaily(Count) {
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local Arr = [0xB8];
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local BlobObj = blob(0);
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BlobObj.writen(Count, 'i');
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for (local i = 0; i< 4; i++) {
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Arr.append(BlobObj[i]);
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}
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Arr.append(0x90);
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Sq_WriteByteArr(S_Ptr("0x86464CE"), Arr);
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}
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//+13免刷新
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function Fix_13Upgrade() {
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Haker.LoadHook("0x080FC850", ["pointer", "pointer", "pointer", "int", "void"],
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function(args) {
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return null;
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},
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function(args) {
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local Pos = NativePointer(args[2]).add(27).readU16();
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local SUser = User(args[1]);
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SUser.SendUpdateItemList(1, 0, Pos);
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return null;
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});
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}
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//副本可丢弃品级 传入一个值 3为神器
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function FixDungeonDropGrade(Level) {
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NativePointer("0x085A69F2").writeS8(Level);
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}
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//邮件去除验证
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function FixEmailRemovalVerification() {
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//修改独立掉落原逻辑为不掉落
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local HexCode = Haker.AsmGenerateMcd(
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"mov eax, 0x0",
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"ret");
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Sq_WriteByteArr(S_Ptr("0x0868A51A"), HexCode);
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}
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//修复拍卖行消耗品上架,设置最大总价,建议值2E
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function Fix_Auction_Regist_Item() {
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Haker.LoadHook("0x08213E40", ["int", "int", "bool"],
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function(args) {
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return null;
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},
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function(args) {
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return true;
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});
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}
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}
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//热重载
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function _Reload_List_Write_(Path) {
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dofile(Path);
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print("位于 [" + Path + "] 的脚本已重载")
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} |