DP-S-Script/Dps_A/BaseClass/GameManagerClass/GameManagerClass.nut

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/*
文件名:GameManagerClass.nut
路径:BaseClass/GameManagerClass/GameManagerClass.nut
创建日期:2024-04-09 20:30
文件用途:游戏管理器类
*/
class GameManager extends Base_C_Object {
constructor() {
local CObject = Sq_GameManager_GameManager();
base.constructor(CObject);
}
function GetParty() {
local C_Party = Sq_GameManager_GetParty(C_Object);
return Party(C_Party);
}
//设置游戏最大等级
function SetGameMaxLevel(MaxLevel) {
NativePointer("0x8360C38").add(3).writeU8(MaxLevel);
NativePointer("0x8360C76").add(3).writeU8(MaxLevel);
NativePointer("0x8360CC1").add(3).writeU8(MaxLevel);
NativePointer("0x84EF802").add(3).writeU8(MaxLevel);
NativePointer("0x858F002").add(3).writeU8(MaxLevel);
NativePointer("0x865A5C0").add(1).writeU8(MaxLevel);
NativePointer("0x865B091").add(4).writeU8(MaxLevel);
NativePointer("0x865B757").add(4).writeU8(MaxLevel);
NativePointer("0x8662F53").add(2).writeU8(MaxLevel);
NativePointer("0x86630F0").add(3).writeU8(MaxLevel);
NativePointer("0x86638F4").add(2).writeU8(MaxLevel);
NativePointer("0x8665D24").add(4).writeU8(MaxLevel);
NativePointer("0x8666E9A").add(2).writeU8(MaxLevel);
NativePointer("0x866A4A6").add(2).writeU8(MaxLevel);
NativePointer("0x866A657").add(2).writeU8(MaxLevel);
NativePointer("0x866A926").add(3).writeU8(MaxLevel);
NativePointer("0x866A93F").add(2).writeU8(MaxLevel);
NativePointer("0x867AEC0").add(2).writeU8(MaxLevel);
NativePointer("0x8689D48").add(3).writeU8(MaxLevel);
NativePointer("0x868fecb").add(3).writeU8(MaxLevel);
NativePointer("0x868fed4").add(6).writeU8(MaxLevel);
}
//设置装备解锁需要时间
function SetItemLockTime(time) {
NativePointer("0x8402D29").writeInt(time);
NativePointer("0x854242F").writeInt(time);
NativePointer("0x854274D").writeInt(time);
NativePointer("0x854296F").writeInt(time);
NativePointer("0x8542AD9").writeInt(time);
NativePointer("0x8542BDE").writeInt(time);
}
//开启创建鼠标妹
function OpenCreateJob_CreatorMage() {
Sq_WriteByteArr(S_Ptr("0x81C029F"), [0xf]);
}
//开启获得魔法封印时自动解除魔法封印
function OpenRandomAutomaticUnblocking() {
Cb_User_Insert_Item_Leave_Func.Rindro <- function(args) {
local SUser = User(NativePointer(args[0]).readPointer());
local InvenObj = SUser.GetInven();
local idx = args.pop();
if (idx > 0) {
local inven_item = InvenObj.GetSlot(1, idx);
local item_id = inven_item.GetIndex();
local pvfitem = PvfItem.GetPvfItemById(item_id);
//如果是魔法封印装备
if (!pvfitem.IsRandomOption()) {
return;
}
local random_option = NativePointer(inven_item.C_Object).add(37);
if (random_option.readU32() || random_option.add(4).readU32() || random_option.add(8).readShort()) {
return;
}
NativePointer(inven_item.C_Object).add(37).add(0).writeU8(1);
}
SUser.SendItemSpace(0);
return null;
}
}
//开启自动热重载
function OpenHotFix(Path = "/dp_s/MyProject") {
print("DP-S开启自动重载脚本功能,重载目录为: " + Path + " .");
print("请注意如果你不处于DP-S开发环境请关闭此功能以免对性能造成影响");
Sq_AutoReload(Path);
}
}
//热重载
function _Reload_List_Write_(Path) {
sq_RunScript(Path);
print("位于 [" + Path + "] 的脚本已重载")
}