80 lines
2.3 KiB
Plaintext
80 lines
2.3 KiB
Plaintext
/*
|
|
文件名:InvenClass.nut
|
|
路径:BaseClass/InvenClass/InvenClass.nut
|
|
创建日期:2024-04-18 13:26
|
|
文件用途:背包类
|
|
*/
|
|
class Inven extends Base_C_Object {
|
|
|
|
static INVENTORY_TYPE_BODY = 0; //身上穿的装备(0-26)
|
|
static INVENTORY_TYPE_ITEM = 1; //物品栏(0-311)
|
|
static INVENTORY_TYPE_AVARTAR = 2; //时装栏(0-104)
|
|
static INVENTORY_TYPE_CREATURE = 3; //宠物装备(0-241)
|
|
|
|
|
|
SUser = null;
|
|
|
|
constructor(CObject, gSUser) {
|
|
base.constructor(CObject);
|
|
SUser = gSUser;
|
|
}
|
|
|
|
//获得槽位里的对象
|
|
function GetSlot(Type, Slot) {
|
|
local P = Sq_Inven_GetItem(this.C_Object, Type, Slot);
|
|
if (P) {
|
|
return Item(P);
|
|
}
|
|
return null;
|
|
}
|
|
|
|
//通过ID获得槽位
|
|
function GetSlotById(Idx) {
|
|
return Sq_Inven_GetItemById(this.C_Object, Idx);
|
|
}
|
|
|
|
//检查背包是否拥有指定数量的指定道具
|
|
function CheckItemCount(ItemId, ItemCount) {
|
|
local SlotIdx = GetSlotById(ItemId);
|
|
if (SlotIdx != -1) {
|
|
local SlotItem = GetSlot(1, SlotIdx);
|
|
if (SlotItem) {
|
|
if (SlotItem.GetType() != "装备") {
|
|
if (SlotItem.GetAdd_Info() >= ItemCount) return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//检查背包是否拥有指定表的道具及数量
|
|
function CheckArrItemCount(T) {
|
|
local Flag = true;
|
|
foreach(value in T) {
|
|
if (!CheckItemCount(value.Id, value.Count)) Flag = false;
|
|
}
|
|
return Flag;
|
|
}
|
|
|
|
//销毁背包中指定表的道具及数量
|
|
function DeleteArrItemCount(T) {
|
|
foreach(value in T) {
|
|
local Slot = GetSlotById(value.Id);
|
|
Sq_Inven_RemoveItemFormCount(this.C_Object, 1, Slot, value.Count, 10, 1);
|
|
SUser.SendUpdateItemList(1, 0, Slot);
|
|
}
|
|
}
|
|
|
|
//销毁背包中指定的道具及数量
|
|
function DeleteItemCount(Id, Count) {
|
|
local Slot = GetSlotById(Id);
|
|
local Ret = Sq_Inven_RemoveItemFormCount(this.C_Object, 1, Slot, Count, 10, 1);
|
|
SUser.SendUpdateItemList(1, 0, Slot);
|
|
return Ret;
|
|
}
|
|
|
|
//获取时装管理器
|
|
function GetAvatarItemMgr() {
|
|
return Sq_CallFunc(S_Ptr("0x80DD576"), "pointer", ["pointer"], this.C_Object);
|
|
}
|
|
} |