727 lines
25 KiB
Plaintext
727 lines
25 KiB
Plaintext
/*
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文件名:ServerControl.nut
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路径:Dps_A/ProjectClass/ServerControl/ServerControl.nut
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创建日期:2024-05-01 16:24
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文件用途:服务端核心类
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*/
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function removeBackslashes(str) {
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local result = "";
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local index = 0;
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local backslashIndex = -1;
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while (true) {
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backslashIndex = str.find("\\", index);
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if (backslashIndex == null) {
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result += str.slice(index);
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break;
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}
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result += str.slice(index, backslashIndex);
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index = backslashIndex + 1;
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}
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return result;
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}
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class ServerControl {
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function Get_User_Item_Count(SUser, ItemId) {
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local InvenObj = SUser.GetInven();
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local SlotIdx = InvenObj.GetSlotById(ItemId);
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if (SlotIdx != -1) {
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local SlotItem = GetSlot(1, SlotIdx);
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if (SlotItem) {
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if (SlotItem.GetType() != "装备") {
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return {
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count = SlotItem.GetAdd_Info(),
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soltidx = SlotIdx
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};
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}
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}
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}
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return {
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count = 0,
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soltidx = 0
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};
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}
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constructor() {
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//分发来自网关的包
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GatewaySocketPackFuncMap.rawset(20240730, function(Jso) {
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local UserList = [];
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foreach(_index, Value in Jso.uidlist) {
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local SUser = World.GetUserByUid(Value);
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if (SUser) UserList.append(SUser);
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else UserList.append(null);
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}
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foreach(_Index, SUser in UserList) {
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if (SUser) {
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Jso.uid <- SUser.GetUID();
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Jso.cid <- SUser.GetCID();
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Jso.op <- Jso.realop;
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local Str = Json.Encode(Jso);
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Str = removeBackslashes(Str);
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local Pack = Packet();
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Pack.Put_Header(1, 130);
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Pack.Put_Byte(1);
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Pack.Put_Int(Str.len());
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Pack.Put_Binary(Str);
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Pack.Finalize(true);
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SUser.Send(Pack);
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Pack.Delete();
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// SUser.SendJso(Jso);
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} else {
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}
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}
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}.bindenv(this));
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//给频道所有玩家分发网关的包
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GatewaySocketPackFuncMap.rawset(20240806, function(Jso) {
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Jso.op <- Jso.realop;
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local Str = Json.Encode(Jso);
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Str = removeBackslashes(Str);
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local Pack = Packet();
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Pack.Put_Header(1, 130);
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Pack.Put_Byte(1);
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Pack.Put_Int(Str.len());
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Pack.Put_Binary(Str);
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Pack.Finalize(true);
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World.SendAll(Pack);
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Pack.Delete();
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}.bindenv(this));
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//给查询指定uid cid列表的玩家信息
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GatewaySocketPackFuncMap.rawset(2023101902, function(Jso) {
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local UserList = [];
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foreach(_index, Value in Jso.uidlist) {
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local SUser = World.GetUserByUid(Value);
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if (SUser) UserList.append(SUser);
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else UserList.append(null);
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}
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local UserInfo = [];
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foreach(_Index, SUser in UserList) {
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if (SUser) {
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local T = {
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uid = SUser.GetUID(),
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cid = SUser.GetCID(),
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//名字
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name = SUser.GetCharacName(),
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//基础职业
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job = SUser.GetCharacJob(),
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//转职职业
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growjob = SUser.GetCharacSecondGrowType(),
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//觉醒职业
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Secondjob = SUser.GetCharacSecondGrowType(),
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//等级
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level = SUser.GetCharacLevel(),
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//使用了多少疲劳
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fatigue = SUser.GetFatigue(),
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//总疲劳
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maxfatigue = SUser.GetMaxFatigue(),
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//是否是GM
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isgm = SUser.IsGmMode(),
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//点券
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cera = SUser.GetCera(),
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//代币
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cerapoint = SUser.GetCeraPoint(),
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//胜点
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winpoint = SUser.GetWinPoint(),
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};
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UserInfo.append(T);
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} else {
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UserInfo.append(null);
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}
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}
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Jso.op = Jso.realop;
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Jso.userinfo <- UserInfo;
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Socket.SendGateway(Jso);
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});
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//将玩家移出副本
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GatewaySocketPackFuncMap.rawset(20240420, function(Jso) {
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local UserList = [];
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foreach(_index, Value in Jso.uidlist) {
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local SUser = World.GetUserByUid(Value);
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if (SUser) UserList.append(SUser);
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else UserList.append(null);
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}
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foreach(_Index, SUser in UserList) {
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if (SUser) {
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SUser.GiveupDgn();
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}
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}
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});
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//设置服务器最大等级
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GatewaySocketPackFuncMap.rawset(2023110800, function(Jso) {
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Cb_user_setusermaxlevel_Level <- Jso.level;
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});
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//将玩家移出队伍
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GatewaySocketPackFuncMap.rawset(20240418, function(Jso) {
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local UserList = [];
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foreach(_index, Value in Jso.uidlist) {
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local SUser = World.GetUserByUid(Value);
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if (SUser) UserList.append(SUser);
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else UserList.append(null);
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}
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foreach(_Index, SUser in UserList) {
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if (SUser) {
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SUser.LeaveParty();
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}
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}
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});
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//给注册玩家使用道具回调
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GatewaySocketPackFuncMap.rawset(2023110702, function(Jso) {
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local ItemId = Jso.ItemId;
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local RealOp = Jso.realop;
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Cb_Use_Item_Sp_Func[ItemId] <- function(SUser, ItemId) {
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local T = {
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op = RealOp,
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itemId = ItemId,
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uid = SUser.GetUID(),
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cid = SUser.GetCID()
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};
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Socket.SendGateway(T);
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}
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});
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//查询玩家背包里的某个道具
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GatewaySocketPackFuncMap.rawset(2023100802, function(Jso) {
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local UID = Jso.uid;
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local CID = Jso.cid;
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local SUser = World.GetUserByUidCid(UID, CID);
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local ItemId = Jso.itemid;
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if (SUser) {
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//获取背包对象
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local InvenObj = SUser.GetInven();
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local SlotIdx = InvenObj.GetSlotById(ItemId);
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if (SlotIdx != -1) {
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local SlotItem = InvenObj.GetSlot(1, SlotIdx);
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if (SlotItem) {
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local Count = 1;
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if (SlotItem.GetType() != "装备") {
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Count = SlotItem.GetAdd_Info();
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}
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Jso.Count <- Count;
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Jso.op = Jso.realop;
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Socket.SendGateway(Jso);
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return;
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}
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}
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}
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Jso.Count <- 0;
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Jso.op = Jso.realop;
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Socket.SendGateway(Jso);
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});
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//给指定玩家下发道具
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GatewaySocketPackFuncMap.rawset(2023100804, function(Jso) {
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local UID = Jso.uid;
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local CID = Jso.cid;
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local SUser = World.GetUserByUidCid(UID, CID);
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if (SUser) {
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local GiveTable = [];
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foreach(_a, v in Jso.result) {
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//点券
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if (v.item == -1) {
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SUser.RechargeCera(v.num);
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SUser.SendItemSpace(0);
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continue;
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}
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//代币券
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else if (v.item == -2) {
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SUser.RechargeCeraPoint(v.num);
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SUser.SendItemSpace(0);
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continue;
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}
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//金币
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else if (v.item == 0) {
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SUser.RechargeMoney(v.num);
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SUser.SendItemSpace(0);
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continue;
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}
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GiveTable.append({
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id = v.item,
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count = v.num
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});
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}
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SUser.GiveItemEx(GiveTable);
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}
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});
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//给指定玩家下发邮件
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GatewaySocketPackFuncMap.rawset(20240928, function(Jso) {
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local UID = Jso.uid;
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local CID = Jso.cid;
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User.SendItemMail(UID, CID, Jso.result, Jso.title, Jso.content);
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});
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//给指定队伍设置复活币数量
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GatewaySocketPackFuncMap.rawset(20240804, function(Jso) {
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local UID = Jso.uid;
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local CID = Jso.cid;
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local SUser = World.GetUserByUidCid(UID, CID);
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if (SUser) {
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local PartyObj = SUser.GetParty();
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if (PartyObj) {
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PartyObj.SetPartyMemberCoinLimit(Jso.count);
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}
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}
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});
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//查询指定玩家所在队伍的队长cid
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GatewaySocketPackFuncMap.rawset(20240722, function(Jso) {
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local UID = Jso.uid;
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local CID = Jso.cid;
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local SUser = World.GetUserByUidCid(UID, CID);
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local PartyObj = SUser.GetParty();
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if (PartyObj) {
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Jso.PartyPlayer <- [];
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for (local i = 0; i< 4; i++) {
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local SUserB = PartyObj.GetUser(i);
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if (SUserB) {
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Jso.PartyPlayer.append(SUserB.GetCID());
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}
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}
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local Master = PartyObj.GetMaster();
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if (Master) {
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Jso.Master <- Master.GetCID();
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}
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}
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Jso.op = Jso.realop;
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Socket.SendGateway(Jso);
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});
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//给指定玩家扣除道具
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GatewaySocketPackFuncMap.rawset(2023100806, function(Jso) {
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local UID = Jso.uid;
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local CID = Jso.cid;
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local SUser = World.GetUserByUidCid(UID, CID);
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if (SUser) {
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//获取背包对象
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local InvenObj = SUser.GetInven();
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InvenObj.DeleteItemCount(Jso.itemid, Jso.itemcount);
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Jso.op = Jso.realop;
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Socket.SendGateway(Jso);
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}
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});
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//给指定玩家扣除道具 并且会返回是否成功的
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GatewaySocketPackFuncMap.rawset(2023100810, function(Jso) {
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local UID = Jso.uid;
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local CID = Jso.cid;
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local SUser = World.GetUserByUidCid(UID, CID);
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if (SUser) {
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//获取背包对象
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local InvenObj = SUser.GetInven();
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Jso.DeleteFlag <- InvenObj.DeleteItemCount(Jso.itemid, Jso.itemcount);
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} else {
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Jso.DeleteFlag <- false;
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}
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Jso.op = Jso.realop;
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Socket.SendGateway(Jso);
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});
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//给指定玩家列表扣除道具
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GatewaySocketPackFuncMap.rawset(2023100808, function(Jso) {
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local Flag = true;
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foreach(uid in Jso.uidlist) {
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local SUser = World.GetUserByUid(uid);
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if (SUser) {
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//获取背包对象
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local InvenObj = SUser.GetInven();
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local FlagBuf = InvenObj.CheckArrItemCount([{
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Id = Jso.itemid,
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Count = Jso.itemcount
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}]);
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if (!FlagBuf) Flag = false;
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Jso.Loser <- uid;
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} else {
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Flag = false;
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}
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}
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if (Flag) {
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foreach(uid in Jso.uidlist) {
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local SUser = World.GetUserByUid(uid);
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local InvenObj = SUser.GetInven();
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InvenObj.DeleteItemCount(Jso.itemid, Jso.itemcount);
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}
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Jso.DeleteFlag <- true;
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} else {
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Jso.DeleteFlag <- false;
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}
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Jso.op = Jso.realop;
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Socket.SendGateway(Jso);
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});
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//公告包
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GatewaySocketPackFuncMap.rawset(2023082102, function(Jso) {
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World.SendNotiPacketMessage(Jso.str, Jso.type);
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});
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//单人公告包
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GatewaySocketPackFuncMap.rawset(2024012700, function(Jso) {
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local UID = Jso.uid;
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local CID = Jso.cid;
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local SUser = World.GetUserByUidCid(UID, CID);
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if (SUser) {
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SUser.SendNotiPacketMessage(Jso.str, Jso.type);
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}
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});
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//玩家进入副本
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Cb_History_DungeonEnter_Func["RindroGoDgn"] <- function(SUser, Data) {
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local PartyObj = SUser.GetParty();
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if (PartyObj) {
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local Bfobj = PartyObj.GetBattleField();
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local DgnObj = Bfobj.GetDgn();
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if (DgnObj) {
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local Dungeon_Id = DgnObj.GetId();
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local Dungeon_Name = DgnObj.GetName();
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local Dungeon_Level = DgnObj.GetMinLevel();
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local Hell_Info = Bfobj.GetHellDifficulty();
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local UserArr = [];
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PartyObj.ForeachMember(function(SUser, Pos) {
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UserArr.append({
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PUID = SUser.GetUID(),
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PCID = SUser.GetCID(),
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PNAME = SUser.GetCharacName(),
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PLEVEL = SUser.GetCharacLevel(),
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});
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})
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local T = {
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op = 25001039,
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PDungeon_Id = Dungeon_Id,
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PDungeon_Name = Dungeon_Name,
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PDungeon_Level = Dungeon_Level,
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PHell_Info = Hell_Info,
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RESULT = UserArr
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}
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Socket.SendGateway(T);
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}
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}
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}
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//给注册玩家通关副本
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GatewaySocketPackFuncMap.rawset(2023110704, function(Jso) {
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local RealOp = Jso.realop;
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Cb_ClearDungeon_Enter_Func[RealOp] <- function(arg) {
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local PartyObj = Party(arg[0]);
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if (PartyObj) {
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local Bfobj = PartyObj.GetBattleField();
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local DgnObj = Bfobj.GetDgn();
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if (DgnObj) {
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local Dungeon_Id = DgnObj.GetId();
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local Dungeon_Name = DgnObj.GetName();
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local Dungeon_Level = DgnObj.GetMinLevel();
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local UserArr = [];
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PartyObj.ForeachMember(function(SUser, Pos) {
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UserArr.append({
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PUID = SUser.GetUID(),
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PCID = SUser.GetCID(),
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PNAME = SUser.GetCharacName(),
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PLEVEL = SUser.GetCharacLevel(),
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});
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})
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local T = {
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op = RealOp,
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PDungeon_Id = Dungeon_Id,
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PDungeon_Name = Dungeon_Name,
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PDungeon_Level = Dungeon_Level,
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RESULT = UserArr
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}
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Socket.SendGateway(T);
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}
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}
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}
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});
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//离开副本
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Cb_History_DungeonLeave_Func["Rindro_DungeonLeave"] <- function(SUser, Data) {
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local T = {
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op = 25001003,
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cid = SUser.GetCID(),
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uid = SUser.GetUID()
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};
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local PartyObj = SUser.GetParty();
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if (PartyObj) {
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local Bfobj = PartyObj.GetBattleField();
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local DgnObj = Bfobj.GetDgn();
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if (DgnObj) {
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T.dgnid <- DgnObj.GetId();
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T.dgnname <- DgnObj.GetName();
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T.dgnminlevel <- DgnObj.GetMinLevel();
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}
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T.PartyPlayer <- [];
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for (local i = 0; i< 4; i++) {
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local SUserB = PartyObj.GetUser(i);
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if (SUserB) {
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T.PartyPlayer.append(SUserB.GetCID());
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}
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}
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}
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Socket.SendGateway(T);
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}
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//返回选择角色
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Cb_return_select_character_Func["Rindro_return_select_character"] <- function(SUser) {
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local T = {
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op = 25001005,
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cid = SUser.GetCID(),
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uid = SUser.GetUID()
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};
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Socket.SendGateway(T);
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}
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//下线
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Cb_player_exit_Func["Rindro_player_exit"] <- function(SUser) {
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local T = {
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op = 25001007,
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cid = SUser.GetCID(),
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uid = SUser.GetUID()
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};
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Socket.SendGateway(T);
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}
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//放弃副本
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Cb_giveup_dgn_Func["Rindro_player_exit"] <- function(SUser) {
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local T = {
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op = 25001009,
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cid = SUser.GetCID(),
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uid = SUser.GetUID()
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};
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local PartyObj = SUser.GetParty();
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if (PartyObj) {
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local Bfobj = PartyObj.GetBattleField();
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local DgnObj = Bfobj.GetDgn();
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if (DgnObj) {
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T.dgnid <- DgnObj.GetId();
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T.dgnname <- DgnObj.GetName();
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T.dgnminlevel <- DgnObj.GetMinLevel();
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}
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}
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Socket.SendGateway(T);
|
|
}
|
|
//玩家上线
|
|
Cb_reach_game_world_Func["Rindro_player_reach_game_world"] <- function(SUser) {
|
|
local T = {
|
|
op = 25001011,
|
|
cid = SUser.GetCID(),
|
|
uid = SUser.GetUID(),
|
|
config = Sq_Game_GetConfig()
|
|
};
|
|
Socket.SendGateway(T);
|
|
}
|
|
|
|
//组队HOOK包 加入或者邀请
|
|
Cb_User_Party_Create_Func["Rindro_player_User_Party_Create"] <- function(SUser) {
|
|
local T = {
|
|
op = 25001023,
|
|
uid = SUser.GetUID(),
|
|
cid = SUser.GetCID(),
|
|
}
|
|
local PartyObj = SUser.GetParty();
|
|
if (PartyObj) {
|
|
T.PartyPlayer <- [];
|
|
for (local i = 0; i< 4; i++) {
|
|
local SUserB = PartyObj.GetUser(i);
|
|
if (SUserB) {
|
|
T.PartyPlayer.append(SUserB.GetCID());
|
|
}
|
|
}
|
|
}
|
|
Socket.SendGateway(T);
|
|
return true;
|
|
}
|
|
|
|
Cb_History_PCoinDown_Func["Rindro_PCoinDown"] <- function(SUser, Data) {
|
|
if (SUser) {
|
|
local T = {
|
|
op = 25001035,
|
|
uid = SUser.GetUID(),
|
|
cid = SUser.GetCID(),
|
|
}
|
|
Socket.SendGateway(T);
|
|
}
|
|
}
|
|
|
|
|
|
//组队HOOK包 同意加入或者同意申请
|
|
Cb_User_Party_Agree_Func["Rindro_player_User_Party_Agree"] <- function(SUser) {
|
|
local T = {
|
|
op = 25001025,
|
|
uid = SUser.GetUID(),
|
|
cid = SUser.GetCID(),
|
|
}
|
|
local PartyObj = SUser.GetParty();
|
|
if (PartyObj) {
|
|
T.PartyPlayer <- [];
|
|
for (local i = 0; i< 4; i++) {
|
|
local SUserB = PartyObj.GetUser(i);
|
|
if (SUserB) {
|
|
T.PartyPlayer.append(SUserB.GetCID());
|
|
}
|
|
}
|
|
|
|
local Master = PartyObj.GetMaster();
|
|
if (Master) {
|
|
T.Master <- Master.GetCID();
|
|
}
|
|
}
|
|
Socket.SendGateway(T);
|
|
return true;
|
|
}
|
|
|
|
//组队HOOK包 退出队伍
|
|
Cb_User_Party_Exit_Func["Rindro_player_User_Party_Exit"] <- function(SUser) {
|
|
local T = {
|
|
op = 25001027,
|
|
uid = SUser.GetUID(),
|
|
cid = SUser.GetCID(),
|
|
}
|
|
local PartyObj = SUser.GetParty();
|
|
if (PartyObj) {
|
|
T.PartyPlayer <- [];
|
|
for (local i = 0; i< 4; i++) {
|
|
local SUserB = PartyObj.GetUser(i);
|
|
if (SUserB) {
|
|
T.PartyPlayer.append(SUserB.GetCID());
|
|
}
|
|
}
|
|
|
|
local Master = PartyObj.GetMaster();
|
|
if (Master) {
|
|
T.Master <- Master.GetCID();
|
|
}
|
|
}
|
|
Socket.SendGateway(T);
|
|
return true;
|
|
}
|
|
//组队HOOK包 委任队长
|
|
Cb_User_Party_GiveMaster_Func["Rindro_player_User_Party_GiveMaster"] <- function(SUser) {
|
|
local T = {
|
|
op = 25001029,
|
|
uid = SUser.GetUID(),
|
|
cid = SUser.GetCID(),
|
|
}
|
|
local PartyObj = SUser.GetParty();
|
|
if (PartyObj) {
|
|
T.PartyPlayer <- [];
|
|
for (local i = 0; i< 4; i++) {
|
|
local SUserB = PartyObj.GetUser(i);
|
|
if (SUserB) {
|
|
T.PartyPlayer.append(SUserB.GetCID());
|
|
}
|
|
}
|
|
|
|
local Master = PartyObj.GetMaster();
|
|
if (Master) {
|
|
T.Master <- Master.GetCID();
|
|
}
|
|
}
|
|
|
|
Socket.SendGateway(T);
|
|
|
|
return true;
|
|
}
|
|
//组队HOOK包 踢出队伍
|
|
Cb_User_Party_Kick_Func["Rindro_player_User_Party_GiveMaster"] <- function(SUser) {
|
|
local T = {
|
|
op = 25001031,
|
|
uid = SUser.GetUID(),
|
|
cid = SUser.GetCID(),
|
|
}
|
|
local PartyObj = SUser.GetParty();
|
|
if (PartyObj) {
|
|
T.PartyPlayer <- [];
|
|
for (local i = 0; i< 4; i++) {
|
|
local SUserB = PartyObj.GetUser(i);
|
|
if (SUserB) {
|
|
T.PartyPlayer.append(SUserB.GetCID());
|
|
}
|
|
}
|
|
|
|
local Master = PartyObj.GetMaster();
|
|
if (Master) {
|
|
T.Master <- Master.GetCID();
|
|
}
|
|
}
|
|
Socket.SendGateway(T);
|
|
return true;
|
|
}
|
|
|
|
//角色上线包
|
|
|
|
//上线HOOK
|
|
// Cb_History_IPUp_Func.ServerControl <- function(UID, CID, Data) {
|
|
// local T = {
|
|
// op = 25001017,
|
|
// cid = UID,
|
|
// uid = CID,
|
|
// };
|
|
// Socket.SendGateway(T);
|
|
// };
|
|
|
|
//副本清除
|
|
Cb_History_DungeonClearInfo_Func.ServerControl <- function(SUser, Data) {
|
|
local PartyObj = SUser.GetParty();
|
|
if (PartyObj) {
|
|
local T = {
|
|
op = 25001019,
|
|
cid = SUser.GetCID(),
|
|
uid = SUser.GetUID(),
|
|
state = PartyObj.Get_Dgn_Clear_State()
|
|
};
|
|
Socket.SendGateway(T);
|
|
}
|
|
};
|
|
|
|
|
|
Cb_GetUserInfo_Leave_Func.ServerControl <- function(args) {
|
|
if (args.pop() >= 0) {
|
|
local SUser = User(args[1]);
|
|
local Unid = NativePointer(args[2]).add(13).readShort();
|
|
local OtherUser = World.GetUserBySession(Unid);
|
|
if (OtherUser && SUser) {
|
|
local Jso = {
|
|
seeUid = SUser.GetUID(),
|
|
seeCid = SUser.GetCID(),
|
|
viewedUid = OtherUser.GetUID(),
|
|
viewedCid = OtherUser.GetCID(),
|
|
op = 20069009
|
|
}
|
|
Socket.SendGateway(Jso);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//任务完成
|
|
Cb_fnStatQuestClear_Enter_Func.ServerControl <- function(args) {
|
|
local SUser = User(args[0])
|
|
local Jso = {
|
|
uid = SUser.GetUID(),
|
|
cid = SUser.GetCID(),
|
|
queId = args[1],
|
|
op = 20069009
|
|
}
|
|
Socket.SendGateway(Jso);
|
|
};
|
|
|
|
|
|
}
|
|
}
|
|
|
|
ProjectInitFuncMap.P_ServerControl <- ServerControl(); |