DP-S-Script/Dps_A/main.nut

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getroottable().DebugModelFlag <- false;
//初始化插件
function InitPluginInfo() {
//初始化定时器
_Timer_Object <- Timer();
//初始化自动重载 只在15线开启
local ConfigPath = Sq_Game_GetConfig();
local Channel = ConfigPath.slice(ConfigPath.find("cfg/") + 4, ConfigPath.len());
if (Channel.find("15")) GameManager.OpenHotFix("/dp_s/Dps_A");
local PoolObj = MysqlPool.GetInstance();
PoolObj.SetBaseConfiguration("127.0.0.1", 3306, "game", "uu5!^%jg");
//连接池大小
PoolObj.PoolSize = 10;
//初始化
PoolObj.Init();
// Sq_CreatSocketConnect("192.168.200.24", "65109");
//初始化结婚
ProjectInitFuncMap.P_Marry <- Marry();
//初始化日志器
Log({
"normal": "/dp_s/log/normal.log",
"error": "/dp_s/log/error.log"
});
//调用方式
//Log.Put("normal", "测试日志");
//Log.Put("error", "测试错误日志");
}
function PrintTag() {
print(InitSuccessTag);
}
function main() {
InitPluginInfo();
PrintTag();
GameManager.SetGameMaxLevel(95);
GameManager.FixAvatarUseJewel();
GameManager.FixSaveTown();
GameManager.FixDespairGold();
local PvfObject = Script();
local Data = ScriptData.GetEquipment(305014);
printT(Data);
}
// getroottable().CombatRankServerProject <- CombatRank();
// getroottable().ServerControlProject <- ServerControl();
// getroottable().AntonServerProject <- Anton();
// getroottable().FiendwarServerProject <- Fiendwar();