DP-S-Script/Dps_A/BaseClass/AdMsg/AdMsg.nut

211 lines
5.5 KiB
Plaintext

/*
文件名:AdMsg.nut
路径:Dps_A/BaseClass/AdMsg/AdMsg.nut
创建日期:2024-10-23 20:46
文件用途:高级消息类
*/
class AdMsg {
RarityColor = [
[255, 255, 255, 255], // 普通
[104, 213, 237, 255], // 高级
[179, 107, 255, 255], // 稀有
[255, 0, 255, 255], // 神器
[255, 180, 0, 255], // 史诗
[255, 102, 102, 255], // 勇者
[255, 20, 147, 255], // 深粉红色
[255, 215, 0, 255] // 金色
];
SendBinary = null;
SendInfoArr = null;
SendStrArr = null;
//写入分隔
function PutSeparate() {
SendBinary.writen(0xc2, 'c');
SendBinary.writen(0x80, 'c');
}
//写入普通字符串
function WriteStr(Str) {
local Point = Memory.allocUtf8String(Str);
local Blob = Sq_Point2Blob(Point.C_Object, Str.len());
SendBinary.writeblob(Blob);
}
//写入颜色字符串
function WriteColorStr(Str, Color) {
//写入分隔
PutSeparate();
WriteStr(Str);
PutSeparate();
local ColorBlob = blob(104);
for (local i = 0; i< 3; i++) {
ColorBlob.writen(Color[i], 'c');
}
for (local i = 0; i< 101; i++) {
ColorBlob.writen(0xff, 'c');
}
SendInfoArr.push(ColorBlob);
}
//写入表情
function WriteImotIcon(Var) {
//写入分隔
SendBinary.writen(0x1e, 'c');
SendBinary.writen(0x25, 'c');
SendBinary.writen(Var, 'c');
SendBinary.writen(0x1f, 'c');
}
function JumpWrite(Blob, Pos, Value, Type) {
Blob.seek(Pos, 'b');
Blob.writen(Value, Type);
}
//写入装备
function WriteEquipment(Str, Var, Color) {
local ItemObj = Var;
//写入分隔
PutSeparate();
WriteStr(Str);
PutSeparate();
local InfoBlob = blob(104);
for (local i = 0; i< 3; i++) {
InfoBlob.writen(Color[i], 'c');
}
//装备代码
JumpWrite(InfoBlob, 0x4, ItemObj.GetIndex(), 'i');
//品级
JumpWrite(InfoBlob, 0x8, ItemObj.GetAdd_Info(), 'i');
//强化等级
JumpWrite(InfoBlob, 0xc, ItemObj.GetUpgrade(), 'c');
//装备耐久
JumpWrite(InfoBlob, 0xe, ItemObj.GetDurable(), 's');
//是否封装 //TODO
JumpWrite(InfoBlob, 0x10, ItemObj.GetAttachType(), 'c');
//封装次数 //TODO
JumpWrite(InfoBlob, 0x12, ItemObj.GetDurable(), 'c');
//附魔卡片
JumpWrite(InfoBlob, 0x14, ItemObj.GetEnchanting(), 'i');
//红字类型
JumpWrite(InfoBlob, 0x18, ItemObj.GetAmplification(), 'c');
//红字数值
JumpWrite(InfoBlob, 0x1a, 112, 'c');
SendInfoArr.push(InfoBlob);
}
constructor() {
SendStrArr = [];
SendInfoArr = [];
SendBinary = blob(0);
//写入分隔
PutSeparate();
}
//构造信息段结构体
function MakeInfo() {
return {
Str = "",
Flag = 0,
Var = 0,
Color = 0
}
}
Type = 0;
//put 类型
function PutType(gType) {
Type = gType;
}
//put 普通信息
function PutString(Str) {
local Info = MakeInfo();
Info.Str = Str;
SendStrArr.push(Info);
}
//put 颜色信息
function PutColorString(Str, Color) {
local Info = MakeInfo();
Info.Str = Str;
Info.Flag = 1;
Info.Color = Color;
SendStrArr.push(Info);
}
//put 表情
function PutImoticon(Index) {
local Info = MakeInfo();
Info.Flag = 2;
Info.Var = Index;
SendStrArr.push(Info);
}
//put 装备
function PutEquipment(...) {
local Info = MakeInfo();
if (vargv.len() > 1) {
Info.Str = vargv[0];
Info.Var = vargv[1];
Info.Color = vargv[2];
} else {
Info.Var = vargv[0];
Info.Str = PvfItem.GetNameById(vargv[0].GetIndex());
Info.Color = RarityColor[PvfItem.GetPvfItemById(vargv[0].GetIndex()).GetRarity()];
}
Info.Flag = 3;
SendStrArr.push(Info);
}
function Finalize() {
//写入字符串
foreach(Info in SendStrArr) {
//普通字符串
if (Info.Flag == 0) WriteStr(Info.Str);
//写入颜色字符串
else if (Info.Flag == 1) WriteColorStr(Info.Str, Info.Color);
//写入表情
else if (Info.Flag == 2) WriteImotIcon(Info.Var);
//写入装备
else if (Info.Flag == 3) WriteEquipment(Info.Str, Info.Var, Info.Color);
}
}
Pack = null;
function MakePack() {
//文字信息长度
local SendBinaryLen = SendBinary.len();
//申请内存
local SendStrPoint = Memory.alloc(SendBinaryLen);
Sq_WriteBlobToAddress(SendStrPoint.C_Object, SendBinary);
Pack = Packet();
Pack.Put_Header(0, 370);
Pack.Put_Byte(Type);
Pack.Put_Short(0);
Pack.Put_Byte(3);
Pack.Put_Int(SendBinaryLen);
Pack.Put_BinaryEx(SendStrPoint.C_Object, SendBinaryLen);
Pack.Put_Byte(SendInfoArr.len());
for (local i = 0; i< SendInfoArr.len(); i++) {
local Point = Memory.alloc(104);
Sq_WriteBlobToAddress(Point.C_Object, SendInfoArr[i]);
Pack.Put_BinaryEx(Point.C_Object, 104);
}
Pack.Finalize(true);
return Pack;
}
function Delete() {
Pack.Delete();
}
}