寒服更新

This commit is contained in:
Lenheart 2026-02-18 21:06:10 +08:00
parent c9d989f8b8
commit b5fba5bed3
2 changed files with 102 additions and 7 deletions

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@ -0,0 +1,94 @@
/*
文件名:装备拓展.nut
路径:MyProject/装备拓展.nut
创建日期:2026-01-15 10:02
文件用途:
*/
Cb_ItemGloballyUniqueIdentifier_t_SetServerId_Enter_Func <- {};
Cb_ItemGloballyUniqueIdentifier_t_SetServerId_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x08894782", ["pointer", "int", "pointer"], Cb_ItemGloballyUniqueIdentifier_t_SetServerId_Enter_Func, Cb_ItemGloballyUniqueIdentifier_t_SetServerId_Leave_Func);
// Cb_CInventory_MakeItemPacket_Enter_Func <- {};
// Cb_CInventory_MakeItemPacket_Leave_Func <- {};
// _Hook_Register_Currency_Func_("0x084FC6BC", ["pointer", "int", "int", "pointer", "int"], Cb_CInventory_MakeItemPacket_Enter_Func, Cb_CInventory_MakeItemPacket_Leave_Func);
class EquipmentExpandC {
MysqlObject = null;
constructor() {
MysqlObject = Mysql(Str_Ptr("127.0.0.1"), 3306, Str_Ptr("taiwan_cain"), Str_Ptr("game"), Str_Ptr("uu5!^%jg"));
MysqlObject.Exec_Sql(format("SET NAMES %s", "latin1"));
local check_table_sql = "SELECT COUNT(*) FROM INFORMATION_SCHEMA.TABLES WHERE TABLE_NAME = 'equip_only_id';"
local Ret = MysqlObject.Select(check_table_sql, ["int"]);
if (Ret.len() == 0 || Ret[0][0] == 0) {
local sql = "CREATE TABLE equip_only_id (id INT(11) NOT NULL AUTO_INCREMENT COMMENT '32位自增唯一ID初始值10000', PRIMARY KEY (id)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COMMENT '纯自增ID表' AUTO_INCREMENT=10000;";
MysqlObject.Exec_Sql(sql);
}
//HOOKServerId生成uuid
Cb_ItemGloballyUniqueIdentifier_t_SetServerId_Enter_Func["_装备拓展_"] <- function(args) {
args[1] = GenerateUUID();
return args;
}.bindenv(this);
// //补充数据包
// Cb_CInventory_MakeItemPacket_Leave_Func["_装备拓展_"] <- function(args) {
// // local ItemObj = Item(Sq_CallFunc(S_Ptr("0x084FC1DE"), "int", ["pointer", "int", "int", "pointer"], args[0], args[1], args[2]));
// // print("装备编号: " + ItemObj.GetIndex());
// // local Pack = Packet(args[3]);
// // local Buffer = Memory.alloc(30);
// // //无需重置为0 需要写数据的地方自己会覆写
// // Buffer.add(18).writeInt(NativePointer())
// // Pack.Put_BinaryEx(DB_JewelSocketData.C_Object, 30);
// }.bindenv(this);
//额外数据包,发送装备数据给本地处理
Cb_InterfacePacketBuf_put_packet_Enter_Func["_装备拓展_"] <- function(args) {
local Inven_Item = NativePointer(args[1]);
if (Inven_Item.add(1).readU8() == 1) {
local Uuid = Inven_Item.add(21).readInt();
if (Uuid< 10000) {
local uuid = GenerateUUID();
Inven_Item.add(21).writeInt(uuid);
}
}
}.bindenv(this);
}
function GenerateUUID() {
MysqlObject.Exec_Sql("INSERT INTO equip_only_id VALUES ();");
local Ret = MysqlObject.Select("SELECT LAST_INSERT_ID() AS new_auto_id;", ["int"]);
return Ret[0][0];
}
// Cb_CInventory_insertItemIntoInventory_Leave_Func["_装备拓展_"] <- function(args) {
// local SUser = User(NativePointer(args[0]).readPointer());
// local ItemObject = Item(NativePointer(Haker.CpuContext.ebp).add(12).C_Object);
// local ServerId = NativePointer(ItemObject.C_Object).add(21).readInt();
// //数据库主键从10000开始自增
// if (ServerId< 10000) {
// local NewUuid = GenerateUUID();
// NativePointer(ItemObject.C_Object).add(21).writeInt(NewUuid);
// }
// }.bindenv(this);
}
Timer.SetTimeOut(function() {
getroottable()._EquipmentExpand_ <- EquipmentExpandC();
print("特殊插件·装备拓展 - 已加载");
}, 1);

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@ -88,8 +88,9 @@ class NewTitleC {
//查询自身称号簿数据
ClientSocketPackFuncMap.rawset(21012001, function(SUser, Jso) {
local SendInfo = {};
if (data.rawin(SUser.GetCID())) {
SendInfo = data.rawget(SUser.GetCID());
local Cid = SUser.GetCID().tostring();
if (data.rawin(Cid)) {
SendInfo = data.rawget(Cid);
}
SUser.SendJso({
op = 21012002,
@ -101,7 +102,7 @@ class NewTitleC {
ClientSocketPackFuncMap.rawset(21012003, function(SUser, Jso) {
local SaveInfo = Jso.SendInfo;
local SaveId = Jso.Id;
local Cid = SUser.GetCID();
local Cid = SUser.GetCID().tostring();
//因为json传输过程会导致INT key变成string 所以这里的缓存里一律要使用string 的编号
data[Cid].rawset(SaveId.tostring(), SaveInfo);
RefreshAreaDrawInfo(SUser);
@ -111,7 +112,7 @@ class NewTitleC {
//给玩家添加称号
function AddTitle(SUser, TitleId) {
local Cid = SUser.GetCID();
local Cid = SUser.GetCID().tostring();
if (!data.rawin(Cid)) {
data.rawset(Cid, {});
}
@ -126,7 +127,7 @@ class NewTitleC {
//给玩家移除称号
function RemoveTitle(SUser, TitleId) {
local Cid = SUser.GetCID();
local Cid = SUser.GetCID().tostring();
if (!data.rawin(Cid)) {
data.rawset(Cid, {});
}
@ -153,7 +154,7 @@ class NewTitleC {
function GenerateDrawInfo(ShowCidList) {
local ShowList = {};
foreach(SUserObj in ShowCidList) {
local Cid = SUserObj.GetCID();
local Cid = SUserObj.GetCID().tostring();
local ShowData = null;
if (data.rawin(Cid)) {
ShowData = data.rawget(Cid);
@ -191,7 +192,7 @@ class NewTitleC {
Timer.SetCronTask(function() {
local DataList = [];
foreach(cid, value in data) {
local str = format("(%d,'%s'),", cid, Json.Encode(value));
local str = format("(%s,'%s'),", cid.tostring(), Json.Encode(value));
DataList.push(str);
}
local sql = "REPLACE INTO newtitle (cid, data) VALUES";