更新毁梦需求 关闭播报背景 修复史诗播报
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@ -55,11 +55,11 @@ class DreamDestroyerCustomizedCombatPowerSystemC {
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local Rarity = PvfItem.GetRarity();
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local Rarity = PvfItem.GetRarity();
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local HeaderStr = "战力榜第" + Ranking + "名";
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local HeaderStr = "战力榜第" + Ranking + "名";
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if (Ranking == -1) HeaderStr = "超强武器持有者";
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if (Ranking == -1) HeaderStr = "玩家";
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local LoginMsgObj = AdMsg();
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local LoginMsgObj = AdMsg();
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LoginMsgObj.PutType(14);
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LoginMsgObj.PutType(14);
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LoginMsgObj.PutImoticon(63);
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// LoginMsgObj.PutImoticon(63);
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LoginMsgObj.PutColorString(HeaderStr, [255, 191, 0]);
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LoginMsgObj.PutColorString(HeaderStr, [255, 191, 0]);
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LoginMsgObj.PutColorString(" [" + SUser.GetCharacName() + "] ", [255, 107, 101]);
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LoginMsgObj.PutColorString(" [" + SUser.GetCharacName() + "] ", [255, 107, 101]);
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LoginMsgObj.PutColorString("携带", [255, 191, 0]);
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LoginMsgObj.PutColorString("携带", [255, 191, 0]);
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@ -262,7 +262,7 @@ function _Dps_JYYJBB2_Main_() {
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local ItemType = Sq_CallFunc(S_Ptr("0x085018D2"), "int", ["pointer", "int"], InvenObj.C_Object, item_id);
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local ItemType = Sq_CallFunc(S_Ptr("0x085018D2"), "int", ["pointer", "int"], InvenObj.C_Object, item_id);
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local pvfitem = PvfItem.GetPvfItemById(item_id);
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local pvfitem = PvfItem.GetPvfItemById(item_id);
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// 史诗装备记录
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// 史诗装备记录
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if (pvfitem.GetRarity() == 4 && type == 4 && ItemType == 1) {
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if (pvfitem.GetRarity() == 4 /*&& type == 4 */&& ItemType == 1) {
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local MsgObj = AdMsg();
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local MsgObj = AdMsg();
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MsgObj.PutType(14);
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MsgObj.PutType(14);
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CntMsgObj.PutColorString("玩家[" + SUser.GetCharacName() + "]于", [255, 20, 0]);
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CntMsgObj.PutColorString("玩家[" + SUser.GetCharacName() + "]于", [255, 20, 0]);
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