Gm_InputFunc_Handle["给"] <- function(SUser, CmdString) { local count = -1; local pos = 0; local handler = []; do { local start = pos; pos = CmdString.find(" ", pos + 1); if (pos != null) { handler.append(CmdString.slice(start + 1, pos)); } else handler.append(CmdString.slice(start + 1)); count = count + 1 } while (pos != null) //得到空格数量 if (count == 1) { local Ret = SUser.GiveItem(handler[1].tointeger(), 1); if (!Ret) SUser.SendNotiPacketMessage("发送失败背包是不是满了", 8); } else if (count == 2) { local Ret = SUser.GiveItem(handler[1].tointeger(), handler[2].tointeger()); if (!Ret) SUser.SendNotiPacketMessage("发送失败背包是不是满了", 8); } } Gm_InputFunc_Handle["转职"] <- function(SUser, CmdString) { local count = -1; local pos = 0; local handler = []; do { local start = pos; pos = CmdString.find(" ", pos + 1); if (pos != null) { handler.append(CmdString.slice(start + 1, pos)); } else handler.append(CmdString.slice(start + 1)); count = count + 1 } while (pos != null) //得到空格数量 if (count == 1) { SUser.ChangeGrowType(handler[1].tointeger(), 0); SUser.SendNotiPacket(0, 2, 0); SUser.InitSkillW(handler[1].tointeger(), 0); } else if (count == 2) { SUser.ChangeGrowType(handler[1].tointeger(), handler[2].tointeger()); SUser.SendNotiPacket(0, 2, 0); SUser.InitSkillW(handler[1].tointeger(), handler[2].tointeger()); } } Gm_InputFunc_Handle["完成任务"] <- function(SUser, CmdString) { SUser.ClearQuest_Gm(674); SUser.ClearQuest_Gm(649); SUser.ClearQuest_Gm(675); SUser.ClearQuest_Gm(650); SUser.ClearQuest_Gm(4414); SUser.ClearQuest_Gm(2603); SUser.ClearQuest_Gm(2610); SUser.ClearQuest_Gm(2613); SUser.ClearQuest_Gm(2622); SUser.ClearQuest_Gm(4391); SUser.ClearQuest_Gm(4539); SUser.ClearQuest_Gm(220); SUser.ClearQuest_Gm(221); } Gm_InputFunc_Handle["升级"] <- function(SUser, CmdString) { local count = -1; local pos = 0; local handler = []; do { local start = pos; pos = CmdString.find(" ", pos + 1); if (pos != null) { handler.append(CmdString.slice(start + 1, pos)); } else handler.append(CmdString.slice(start + 1)); count = count + 1 } while (pos != null) //得到空格数量 if (count == 1) { SUser.SetCharacLevel(handler[1].tointeger()); } } Gm_InputFunc_Handle["点券"] <- function(SUser, CmdString) { local count = -1; local pos = 0; local handler = []; do { local start = pos; pos = CmdString.find(" ", pos + 1); if (pos != null) { handler.append(CmdString.slice(start + 1, pos)); } else handler.append(CmdString.slice(start + 1)); count = count + 1 } while (pos != null) //得到空格数量 if (count == 1) { SUser.RechargeCera(handler[1].tointeger()); } } Gm_InputFunc_Handle["test"] <- function(SUser, CmdString) { } Timer.SetTimeOut(function() { // // Sq_Rsa_GenerateKey(); // local str = format("%08x010101010101010101010101010101010101010101010101010101010101010155914510010403030101", 1); // local Byte = Sq_Rsa_Private_Encrypt(str); // local EnStr = _base64_encode(Byte); // print(EnStr); // local passwd = "1"; // Sq_WriteByteArr(S_Ptr("0x081E907E"), [0x90, 0x90, 0x90, 0x90, 0x90]); // Sq_WriteByteArr(S_Ptr("0x0081E9085"), [0x0F, 0x94, 0xC0]); // Sq_WriteByteArr(S_Ptr("0x81731F2"), Haker.AsmGenerateMcd( // "mov eax,0", // "ret" )); }, 1); // // //玩家新增道具时 // Cb_wdzsdfge_Enter_Func <- {}; // Cb_wdzsdfge_Leave_Func <- {}; // _Hook_Register_Currency_Func_("0x81731F2", ["pointer", "pointer", "pointer", "int"], Cb_wdzsdfge_Enter_Func, Cb_wdzsdfge_Leave_Func); // Cb_wdzsdfge_Leave_Func["11"] <- function(args) { // print("登录请求: "); // print("args[0]: " + args[0]); // NativePointer(args[0]).Output(512); // print("args[1]: " + args[1]); // //NativePointer(args[1]).Output(512); // print("args[2]: " + args[2]); // NativePointer(args[2]).Output(512); // }