15 lines
		
	
	
		
			285 B
		
	
	
	
		
			GLSL
		
	
	
	
		
		
			
		
	
	
			15 lines
		
	
	
		
			285 B
		
	
	
	
		
			GLSL
		
	
	
	
|  | #version 450 | ||
|  | 
 | ||
|  | layout(location = 0) in vec4 qt_Vertex; | ||
|  | layout(location = 1) in vec2 qt_MultiTexCoord0; | ||
|  | layout(location = 0) out vec2 fragCoord; | ||
|  | 
 | ||
|  | uniform mat4 qt_Matrix; | ||
|  | uniform float qt_Opacity; | ||
|  | 
 | ||
|  | void main() | ||
|  | { | ||
|  |     fragCoord = vec2(qt_Vertex); | ||
|  |     gl_Position = qt_Matrix * qt_Vertex; | ||
|  | } |