DPS_Manage/shaders/effect1.vert

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2025-05-29 14:04:05 +08:00
#version 450
layout(location = 0) in vec4 qt_Vertex;
layout(location = 1) in vec2 qt_MultiTexCoord0;
layout(location = 0) out vec2 fragCoord;
uniform mat4 qt_Matrix;
uniform float qt_Opacity;
void main()
{
fragCoord = vec2(qt_Vertex);
gl_Position = qt_Matrix * qt_Vertex;
}