DP_S/include/SqrReg_GameManager.hpp

46 lines
1.3 KiB
C++
Raw Normal View History

2024-04-24 10:25:44 +08:00
#pragma once
#include "squirrel.h"
#include "sqstdaux.h"
#include "sqstdblob.h"
#include "sqstdio.h"
#include "sqstdmath.h"
#include "sqstdstring.h"
#include "sqstdsystem.h"
#include <iostream>
typedef void *(*__GetGameManagerVoid)();
static SQInteger GameManager_GameManager(HSQUIRRELVM v)
{
void *GameManager = ((__GetGameManagerVoid)0x080CC18E)();
sq_pushuserpointer(v, GameManager);
return 1;
}
typedef void *(*__GameManagerByThis)(void *GameManager);
static SQInteger GameManager_GetParty(HSQUIRRELVM v)
{
SQUserPointer P;
sq_getuserpointer(v, 2, &P);
void *CParty = ((__GameManagerByThis)0x08294E10)(P);
if (CParty)
sq_pushuserpointer(v, CParty);
else
sq_pushinteger(v, 0);
return 1;
}
static SQInteger register_GameManager_func(HSQUIRRELVM v, SQFUNCTION f, const char *fname)
{
sq_pushroottable(v);
sq_pushstring(v, fname, -1);
sq_newclosure(v, f, 0); // create a new function
sq_newslot(v, -3, SQFalse);
sq_pop(v, 1); // pops the root table
}
static void RegisterGameManager(HSQUIRRELVM v)
{
// 获得GameManager对象
register_GameManager_func(v, GameManager_GameManager, _SC("Sq_GameManager_GameManager"));
// 获得队伍对象
register_GameManager_func(v, GameManager_GetParty, _SC("Sq_GameManager_GetParty"));
}