2022年9月9日12:23:58

This commit is contained in:
小疯 2022-09-09 12:24:02 +08:00
parent feef73d53f
commit f77da28439
3 changed files with 15 additions and 6 deletions

View File

@ -34,6 +34,16 @@ void Controller::init()
Mem::WriteUChar((void*)(base::CParty::addDungeonClear_fix_3 + 2), 0x7E); //Òì½ç±»»÷ Mem::WriteUChar((void*)(base::CParty::addDungeonClear_fix_3 + 2), 0x7E); //Òì½ç±»»÷
/* 修正使用代币增加积分
08179043 0x1 97 B8
0817904E 0x1 8C AD
*/
Mem::WriteUChar((void*)(0x08179043), 0xB8); //异界被击
Mem::WriteUChar((void*)(0x0817904E), 0xAD); //异界被击
//mhook_IPacketDispatcher_ParamBase_dispatch_template.Hook((void**)&old_IPacketDispatcher_ParamBase_dispatch_template, (void*)hook_IPacketDispatcher_ParamBase_dispatch_template); //mhook_IPacketDispatcher_ParamBase_dispatch_template.Hook((void**)&old_IPacketDispatcher_ParamBase_dispatch_template, (void*)hook_IPacketDispatcher_ParamBase_dispatch_template);
@ -174,7 +184,7 @@ int Controller::hook_UseJewel_dispatch_sig(void* pDispatcher_UseJewel, CUser* us
user->SendCmdErrorPacket(205, 209); user->SendCmdErrorPacket(205, 209);
return 0; return 0;
} }
CItem* citem = DataManager->find_item(emblem_item_id); CStackableItem* citem = (CStackableItem*)DataManager->find_item(emblem_item_id);
if (!citem) if (!citem)
{ {
LOG("DataManager->find_item() : error \n"); LOG("DataManager->find_item() : error \n");

View File

@ -535,10 +535,10 @@ int _Inter_LoadEtc_dispatch_sig(void* pThis, void* pUser, char* a3)
void loga() void loga()
{ {
if (!checkGame("df_game_r")) if (!checkGame("df_game_r"))
{ {
PrintTag();
int a = 1; int a = 1;
void* buf = malloc(4); void* buf = malloc(4);
Mem::WriteBytes(buf, &a, 4); Mem::WriteBytes(buf, &a, 4);
@ -639,7 +639,6 @@ void PrintTag()
void __attribute__((constructor)) my_init(void) void __attribute__((constructor)) my_init(void)
{ {
PrintTag();
//patchGame(); //patchGame();
loga(); loga();

View File

@ -275,8 +275,8 @@ ENUM_PACK_RET_TYPE CDispatch::Dispatcher_ModItemAttr_dispatch_sig(Dispatcher_Mod
return PAK_IGNORE; return PAK_IGNORE;
} }
int grade = equipment_item->get_grade(); int grade = equipment_item->get_grade(); //掉落等级
int rarity = equipment_item->get_rarity(); int rarity = equipment_item->get_rarity(); //稀有
int attach_type = equipment_item->GetAttachType(); int attach_type = equipment_item->GetAttachType();
auto add_info = item_inven.get_add_info(); auto add_info = item_inven.get_add_info();