#pragma once #include typedef struct lua_State lua_State; typedef void (*dp2_game_script_t)(void(*ufptr)(lua_State* L, void*), void* udptr); // 进入dp的锁, 触发回调, 同时获得lua指针 static int dp2_game_script(void(*ufptr)(lua_State* L, void*), void* udptr) { void* fn = dlsym(RTLD_DEFAULT, "__dp2_game_script"); if (!fn) { return 1; } dp2_game_script_t func = (dp2_game_script_t)fn; printf("\n函数\n"); func(ufptr, udptr); printf("\n调用成功\n"); return 0; }