#pragma once #include #include #include #include #include #include #define PADALIGN(x, mask) ((x + mask) & (~(x % mask))) #define Ver 1 // #define Patch 2 __BEGIN_DECLS typedef int (*fnPacketGuard)(void *pInst); typedef int (*fnaddServerHackCnt)(void *pCHackAnalyzer, void *pCUserCharacInfo, int HackType, int Cnt, int a5, int a6); typedef int (*fnParsing)(void *pUser, int nSize); typedef int (*fnput_header)(void *pInterfacePacketBuf, int Type, int Cmd); typedef void (*fnLeninsert_user)(void *Area, void *CUser); typedef void (*fnLenGameWorld_move_position)(void *GameWorld, void *CUser, int a3, int a4, int a5, short a6); typedef int (*fnLenGetTimerMess)(void *TimerQueue, void *TimerEntry); typedef int (*fnLengetareauseridlist)(int a1, int a2); typedef int (*fnInter_LoadGeolocation_dispatch_sig)(void *A, void *B, char *C); typedef int (*fnLenDispatcher_New_Gmdebug_Command)(void *Command, void *CUser, void *PacketBuf); typedef int (*fnIsRoutingItem)(void *pItem); typedef int (*fnsetCharacInfoDetail)(void *pUser, int a2, int a3, void *pCHARAC_DATA); typedef void *(*fnGetVectorUserCharacInfo)(void *pUser, int a2); typedef int (*fnIsGameMasterMode)(void *pUser); typedef int (*fnisGMUser)(void *pUser); typedef int (*fnGetPvPTeamCount)(void *pDataManager); typedef int (*fnisGM)(void *pGMAccounts, unsigned int a2); typedef int (*fnisGM1)(void *pGM_Manager); typedef void *(*fnset_add_info)(void *pInven_Item, int a2); typedef int (*fndoDispatch)(void *pPacketDispatcher, void *pUser, int a3, int a4, void *src, int a6, int a7, int a8); typedef void **(*fnget_dispatcher)(void *pPacketDispatcher, int a2); typedef int (*fnisSocketAvatar)(void *pAvatarItemMgr1, void *pAvatarItemMgr2); typedef int (*fndispatch_template)(void *pInst, void *pUser, void *pPacketBuf); typedef int (*fnreach_game_world)(void *pThis, void *a2); typedef int (*fnInter_LoadEtc_dispatch_sig)(void *pThis, void *pUser, char *a3); typedef int (*CUserCharacInfo_getCurCharacNo)(void *pUser); typedef char *(*CUserCharacInfo_getCurCharacName)(void *pUser); typedef int (*fnselect)(int __nfds, fd_set *__restrict __readfds, fd_set *__restrict __writefds, fd_set *__restrict __exceptfds, struct timeval *__restrict __timeout); typedef int (*fnusleep)(__useconds_t __useconds); typedef void *(*fnmalloc)(size_t __size); // 发送邮件 typedef int (*fnReqDBSendNewSystemMultiMail)(char *src, int a2, unsigned int a3, int a4, int a5, char *a6, int a7, int a8, int a9, char a10); // 发送道具 typedef int (*fnAddItem)(void *CUser, int a2, int a3, int a4, int *a5, int a6); // 首次创建角色送契约 typedef int (*fnInterSelectMobileAuthReward)(void *InterSelect, void *CUser, char *a3); // 创建角色创建技能 typedef int (*fnCreateSkill)(int a1, int a2); // 创建角色创建装备 typedef int (*fnCreateEquip)(void *a1, unsigned int a2, void *a3); typedef int (*fnInitSkill)(int a1, int a2, int a3); // 游戏事件 typedef int (*fnHistory_Log)(int a1, char *format, ...); typedef int (*fnUseGlod)(void *CUser, int a1, int a3, int a4); // 通过副本 typedef void (*fnBossDieCheckSend)(void *a1, void *a2, void *a3); // 放弃副本 typedef void (*fnGiveup_Game)(void *CParty, void *CUser, bool a3, bool a4, bool a5); // 用户每五分钟执行一次 typedef void (*fnCUserWorkPerFiveMin)(void *CUser); // 线程执行 typedef int (*fnTimerDispatcher_dispatch)(void *A, void *B); // 线程执行 typedef void *(*fnSetUserMaxLevel)(void *CUser, int level); typedef int (*fnAddMob)(int a1, int a2); __END_DECLS