#include "dispatch.h" #define MAIN_OFFSET(offset) ((void *)((0x8048000) + (offset))) #define SUBHOOK_INIT(func, addr) \ fn##func func = (fn##func)addr; \ FuncHook h##func #define SUBHOOK_SETUP(func) h##func.Hook((void **)&func, (void *)_##func) #define INIT_HOOK(func, addr) \ using Type_##func = decltype(hook_##func); \ Type_##func * old_##func = (Type_##func *)addr; \ FuncHook mhook_##func #define HOOK_SETUP(func) mhook_##func.Hook((void **)&old_##func, (void *)hook_##func) class Controller { public: SINGLETON_DEFINE_S(Controller); private: Controller(); ~Controller(); public: void init(); private: static int hook_IPacketDispatcher_ParamBase_dispatch_template(int a1, int a2, int a3); /** * @brief hook修复镶嵌徽章 * @param pDispatcher_UseJewel * @param pUser * @param pBuf * @return */ static int hook_UseJewel_dispatch_sig(void* pDispatcher_UseJewel, CUser* pUser, PacketBuf* pBuf); //使用蜜蜡 static int hook_Dispatcher_ModItemAttr_dispatch_sig(Dispatcher_ModItemAttr* dis_mod, CUser* user, PacketBuf* pBuf); /** * @brief hook收包处理 * @param a1 * @param a2 * @param a3 * @param a4 * @param src * @param a6 * @param a7 * @param a8 * @return */ static int hook_PacketDispatcher_doDispatch(PacketDispatcher* a1, CUser* a2, int a3, int packet_id, char* packet_src, int pecakt_len, int a7, int a8); static int hook_DisPatcher_MoveMap_dispatch_sig(void* a1, CUser* pUser, PacketBuf* pBuf); static int hook_Inter_LoadEtc_dispatch_sig(void* a1, CUser* pUser, char* a3); static int hook_DisPatcher_ReturnToSelectCharacter_dispatch_sig(void* a1, CUser* pUser, char* a3); private: INIT_HOOK(IPacketDispatcher_ParamBase_dispatch_template, base::IPacketDispatcher::ParamBase::dispatch_template); INIT_HOOK(PacketDispatcher_doDispatch, base::PacketDispatcher::doDispatch); INIT_HOOK(Dispatcher_ModItemAttr_dispatch_sig, base::Dispatcher_ModItemAttr::dispatch_sig); INIT_HOOK(UseJewel_dispatch_sig, base::Dispatcher_UseJewel::dispatch_sig); INIT_HOOK(DisPatcher_MoveMap_dispatch_sig, base::DisPatcher_MoveMap::dispatch_sig); INIT_HOOK(Inter_LoadEtc_dispatch_sig, base::Inter_LoadEtc::dispatch_sig); INIT_HOOK(DisPatcher_ReturnToSelectCharacter_dispatch_sig, base::DisPatcher_ReturnToSelectCharacter::dispatch_sig); };