DP_S/include/SqrReg_World.hpp

177 lines
5.6 KiB
C++

#pragma once
#include "squirrel.h"
#include "sqstdaux.h"
#include "sqstdblob.h"
#include "sqstdio.h"
#include "sqstdmath.h"
#include "sqstdstring.h"
#include "sqstdsystem.h"
#include <iostream>
#include <map>
typedef void *(*__G_GameWorld)();
static SQInteger Get_GameWorld(HSQUIRRELVM v)
{
void *World = ((__G_GameWorld)0x080DA3A7)();
sq_pushuserpointer(v, World);
return 1;
}
typedef int (*__GetSessionByUid)(void *World, int Uid);
static SQInteger GameWorld_GetSessionByUid(HSQUIRRELVM v)
{
SQUserPointer P;
sq_getuserpointer(v, 2, &P);
SQInteger Uid;
sq_getinteger(v, 3, &Uid);
SQInteger Session = ((__GetSessionByUid)0x086C4C24)((void *)P, Uid);
sq_pushinteger(v, Session);
return 1;
}
typedef void *(*__GetUserBySession)(void *World, int Session);
static SQInteger GameWorld_GetUserBySession(HSQUIRRELVM v)
{
SQUserPointer P;
sq_getuserpointer(v, 2, &P);
SQInteger Session;
sq_getinteger(v, 3, &Session);
void *User = ((__GetUserBySession)0x086C4B9C)((void *)P, Session);
sq_pushuserpointer(v, User);
return 1;
}
typedef void *(*__GetUserByUid)(void *World, int Uid);
static SQInteger GameWorld_GetUserByUid(HSQUIRRELVM v)
{
SQUserPointer P;
sq_getuserpointer(v, 2, &P);
SQInteger Uid;
sq_getinteger(v, 3, &Uid);
void *User = ((__GetUserByUid)0x086C4D40)((void *)P, Uid);
sq_pushuserpointer(v, User);
return 1;
}
typedef void *(*__GetUserByName)(void *World, char *Name);
static SQInteger GameWorld_GetUserByName(HSQUIRRELVM v)
{
SQUserPointer P;
sq_getuserpointer(v, 2, &P);
const SQChar *Name;
sq_getstring(v, 3, &Name);
void *User = ((__GetUserByName)0x086C9464)((void *)P, (char *)Name);
sq_pushuserpointer(v, User);
return 1;
}
typedef int (*__GetUserCount)(void *World);
static SQInteger GameWorld_GetUserCount(HSQUIRRELVM v)
{
SQUserPointer P;
sq_getuserpointer(v, 2, &P);
SQInteger Count = ((__GetUserCount)0x086C4550)((void *)P);
sq_pushinteger(v, Count);
return 1;
}
typedef void (*__SendAll)(void *World, void *Pack);
static SQInteger GameWorld_SendAll(HSQUIRRELVM v)
{
SQUserPointer P;
sq_getuserpointer(v, 2, &P);
SQUserPointer Pck;
sq_getuserpointer(v, 3, &Pck);
((__SendAll)0x086C8C14)((void *)P, (void *)Pck);
return 0;
}
typedef void (*__SendPartyInfoToAll)(void *World, void *CParty, int code);
static SQInteger GameWorld_SendPartyInfoToAll(HSQUIRRELVM v)
{
SQUserPointer World;
sq_getuserpointer(v, 2, &World);
SQUserPointer CParty;
sq_getuserpointer(v, 3, &CParty);
((__SendPartyInfoToAll)0x086C878A)((void *)World, (void *)CParty, 0);
return 0;
}
// typedef std::map<int, std::string> (*__GetUserIdList)(&std::vector<unsigned short> a1, int a2);
// static SQInteger GetUserIdList(HSQUIRRELVM v)
// {
// SQInteger a1, a2;
// sq_getinteger(v, 2, &a1);
// sq_getinteger(v, 3, &a2);
// std::vector<unsigned short> Qs;
// std::map<int, std::string> Ret = ((__GetUserIdList)0x086C305E)(&Qs, a2);
// std::cout << Qs.size() << std::endl;
// std::cout << Ret.size() << std::endl;
// return 0;
// }
typedef void *(*__WorldMoveArea)(void *World, void *User, int a3, int a4, int a5, int a6, int a7, int a8, int a9, int a10, int a11);
static SQInteger GameWorld_MoveArea(HSQUIRRELVM v)
{
SQUserPointer P;
sq_getuserpointer(v, 2, &P);
SQUserPointer Player;
sq_getuserpointer(v, 3, &Player);
SQInteger TownIndex, AreaIndex, Xpos, Ypos;
sq_getinteger(v, 4, &TownIndex);
sq_getinteger(v, 5, &AreaIndex);
sq_getinteger(v, 6, &Xpos);
sq_getinteger(v, 7, &Ypos);
((__WorldMoveArea)0x86C5A84)((void *)P, (void *)Player, TownIndex, AreaIndex, Xpos, Ypos, 0, 0, 0, 0, 0);
return 0;
}
typedef void *(*__SendDungeonInOut)(void *World, void *User, int a3, bool a4);
static SQInteger GameWorld_SendDungeonInOut(HSQUIRRELVM v)
{
SQUserPointer P;
sq_getuserpointer(v, 2, &P);
SQUserPointer Player;
sq_getuserpointer(v, 3, &Player);
SQInteger Index;
SQBool Model;
sq_getinteger(v, 4, &Index);
sq_getbool(v, 5, &Model);
((__SendDungeonInOut)0x86C8FC8)((void *)P, (void *)Player, Index, Model);
return 0;
}
static SQInteger register_World_func(HSQUIRRELVM v, SQFUNCTION f, const char *fname)
{
sq_pushroottable(v);
sq_pushstring(v, fname, -1);
sq_newclosure(v, f, 0); // create a new function
sq_newslot(v, -3, SQFalse);
sq_pop(v, 1); // pops the root table
}
static void RegisterWorld(HSQUIRRELVM v)
{
// 获取游戏世界
register_World_func(v, Get_GameWorld, _SC("Sq_Get_GameWorld"));
// 根据UID获取Session
register_World_func(v, GameWorld_GetSessionByUid, _SC("Sq_GameWorld_GetSessionByUid"));
// 根据Session获取玩家
register_World_func(v, GameWorld_GetUserBySession, _SC("Sq_GameWorld_GetUserBySession"));
// 根据UID获取玩家
register_World_func(v, GameWorld_GetUserByUid, _SC("Sq_GameWorld_GetUserByUid"));
// 根据名字获取玩家
register_World_func(v, GameWorld_GetUserByName, _SC("Sq_GameWorld_GetUserByName"));
// 获取玩家数量
register_World_func(v, GameWorld_GetUserCount, _SC("Sq_GameWorld_GetUserCount"));
// 给所有玩家发包
register_World_func(v, GameWorld_SendAll, _SC("Sq_GameWorld_SendAll"));
// 指定玩家移动
register_World_func(v, GameWorld_MoveArea, _SC("Sq_GameWorld_MoveArea"));
// 给所有玩家发送队伍包
register_World_func(v, GameWorld_SendPartyInfoToAll, _SC("Sq_GameWorld_SendPartyInfoToAll"));
// 副本开启或关闭消息
register_World_func(v, GameWorld_SendDungeonInOut, _SC("Sq_GameWorld_SendDungeonInOut"));
// register_World_func(v, GetUserIdList, _SC("Sq_GetUserIdList"));
}