70 lines
1.9 KiB
C
70 lines
1.9 KiB
C
#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <dlfcn.h>
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#include <execinfo.h>
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#include <elf.h>
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#define PADALIGN(x,mask) ((x+mask)&(~(x%mask)))
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#define Ver 1
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#define Patch 2
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__BEGIN_DECLS
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typedef int(*fnPacketGuard)(void *pInst);
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typedef int(*fnaddServerHackCnt)(void *pCHackAnalyzer, void *pCUserCharacInfo, int HackType, int Cnt, int a5, int a6);
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typedef int(*fnParsing)(void *pUser, int nSize);
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typedef int(*fnput_header)(void *pInterfacePacketBuf, int Type, int Cmd);
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typedef int(*fnIsRoutingItem)(void *pItem);
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typedef int(*fnsetCharacInfoDetail)(void *pUser, int a2, int a3, void *pCHARAC_DATA);
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typedef void* (*fnGetVectorUserCharacInfo)(void *pUser, int a2);
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typedef int(*fnIsGameMasterMode)(void *pUser);
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typedef int(*fnisGMUser)(void *pUser);
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typedef int(*fnGetPvPTeamCount)(void *pDataManager);
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typedef int(*fnisGM)(void *pGMAccounts, unsigned int a2);
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typedef int(*fnisGM1)(void *pGM_Manager);
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typedef void* (*fnset_add_info)(void *pInven_Item, int a2);
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typedef int(*fndoDispatch)(void *pPacketDispatcher, void *pUser, int a3, int a4, void *src, int a6, int a7, int a8);
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typedef void** (*fnget_dispatcher)(void *pPacketDispatcher, int a2);
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typedef int(*fnisSocketAvatar)(void *pAvatarItemMgr1, void *pAvatarItemMgr2);
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typedef int(*fndispatch_template)(void *pInst, void *pUser, void *pPacketBuf);
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typedef int(*fnreach_game_world)(void *pThis, void *a2);
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typedef int(*fnInter_LoadEtc_dispatch_sig)(void *pThis, void * pUser, char*a3);
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typedef int(* CUserCharacInfo_getCurCharacNo)(void* pUser);
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typedef char*(* CUserCharacInfo_getCurCharacName)(void* pUser);
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typedef int(*fnselect) (int __nfds, fd_set *__restrict __readfds,
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fd_set *__restrict __writefds,
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fd_set *__restrict __exceptfds,
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struct timeval *__restrict __timeout);
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typedef int(*fnusleep) (__useconds_t __useconds);
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typedef void* (*fnmalloc) (size_t __size);
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__END_DECLS |