DP_S/include/SqrReg_Dungeon.hpp

52 lines
1.1 KiB
C++

#pragma once
#include "squirrel.h"
#include "sqstdaux.h"
#include "sqstdblob.h"
#include "sqstdio.h"
#include "sqstdmath.h"
#include "sqstdstring.h"
#include "sqstdsystem.h"
#include <iostream>
template <typename R, typename A, typename... ARG>
R CallDungeon(A call_addr, const ARG... arguments)
{
if (!call_addr)
{
return R();
}
const auto control = reinterpret_cast<R (*)(ARG...)>(call_addr);
try
{
return control(arguments...);
}
catch (...)
{
}
return R();
}
// 获取副本编号
static SQInteger Dungeon_GetIdex(HSQUIRRELVM v)
{
SQUserPointer P;
sq_getuserpointer(v, 2, &P);
SQInteger Idx = CallDungeon<int>(0x80FDCF0, P);
sq_pushinteger(v, Idx);
return 1;
}
static SQInteger register_Dungeon_func(HSQUIRRELVM v, SQFUNCTION f, const char *fname)
{
sq_pushroottable(v);
sq_pushstring(v, fname, -1);
sq_newclosure(v, f, 0); // create a new function
sq_newslot(v, -3, SQFalse);
sq_pop(v, 1); // pops the root table
}
static void RegisterDungeon(HSQUIRRELVM v)
{
// 获取编号
register_Dungeon_func(v, Dungeon_GetIdex, _SC("Sq_Dungeon_GetIdex"));
}