Frostbite2D/Fostbite2D/include/fostbite2D/config/platform_config.h

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2026-02-17 13:28:38 +08:00
#pragma once
#include <fostbite2D/core/types.h>
namespace frostbite2D {
/**
* @file platform_config.h
* @brief
*
*
* IModuleConfig::applyPlatformConstraints()
*/
/**
* @brief
*/
enum class PlatformType {
Auto,
Windows,
Switch,
Linux,
macOS
};
/**
* @brief
*/
struct PlatformCapabilities {
bool supportsWindowed = true;
bool supportsFullscreen = true;
bool supportsBorderless = true;
bool supportsCursor = true;
bool supportsCursorHide = true;
bool supportsDPIAwareness = true;
bool supportsVSync = true;
bool supportsMultiMonitor = true;
bool supportsClipboard = true;
bool supportsGamepad = true;
bool supportsTouch = false;
bool supportsKeyboard = true;
bool supportsMouse = true;
bool supportsResize = true;
bool supportsHighDPI = true;
int maxTextureSize = 16384;
int preferredScreenWidth = 1920;
int preferredScreenHeight = 1080;
float defaultDPI = 96.0f;
bool hasWindowSupport() const { return supportsWindowed || supportsFullscreen || supportsBorderless; }
bool hasInputSupport() const { return supportsKeyboard || supportsMouse || supportsGamepad || supportsTouch; }
bool isDesktop() const { return supportsKeyboard && supportsMouse && supportsWindowed; }
bool isConsole() const { return !supportsWindowed && supportsGamepad; }
};
/**
* @brief
*/
class PlatformConfig {
public:
virtual ~PlatformConfig() = default;
virtual PlatformType platformType() const = 0;
virtual const char* platformName() const = 0;
virtual const PlatformCapabilities& capabilities() const = 0;
virtual int getRecommendedWidth() const = 0;
virtual int getRecommendedHeight() const = 0;
virtual bool isResolutionSupported(int width, int height) const = 0;
};
/**
* @brief
* @param type Auto
* @return
*/
UniquePtr<PlatformConfig> createPlatformConfig(PlatformType type = PlatformType::Auto);
/**
* @brief
* @param type
* @return
*/
const char* getPlatformTypeName(PlatformType type);
}