Frostbite2D/shaders/shape.vert

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2026-02-17 13:28:38 +08:00
#version 300 es
precision highp float;
layout(location = 0) in vec2 aPosition;
layout(location = 1) in vec4 aColor;
uniform mat4 u_viewProjection;
out vec4 vColor;
void main() {
gl_Position = u_viewProjection * vec4(aPosition, 0.0, 1.0);
vColor = aColor;
}