-- MinGW 编译配置 set_toolchains("mingw") add_requires("libsdl2", {configs = {shared = true}}) add_requires("glm") target("Frostbite2D") set_kind("binary") add_files(path.join(os.projectdir(), "Frostbite2D/src/**.cpp")) add_files(path.join(os.projectdir(), "Frostbite2D/src/**.c")) add_includedirs(path.join(os.projectdir(), "Frostbite2D/include")) add_files(path.join(os.projectdir(), "Game/src/**.cpp")) add_includedirs(path.join(os.projectdir(), "Game/include")) add_packages("libsdl2") add_packages("glm") -- 复制着色器文件到输出目录 after_build(function (target) -- 复制 shaders 目录 local shaders_dir = path.join(os.projectdir(), "Game/shaders") local output_dir = target:targetdir() local target_shaders_dir = path.join(output_dir, "shaders") if os.isdir(shaders_dir) then -- 确保目标目录存在 if not os.isdir(target_shaders_dir) then os.mkdir(target_shaders_dir) end -- 复制所有着色器文件 for _, file in ipairs(os.files(path.join(shaders_dir, "*.*"))) do local filename = path.filename(file) local target_file = path.join(target_shaders_dir, filename) os.cp(file, target_file) print("Copy shader: " .. filename) end end -- 复制 SDL2 DLL (Windows 平台) if is_plat("mingw") or is_plat("windows") then local sdl2_lib = target:pkg("libsdl2") if sdl2_lib then local libfiles = sdl2_lib:get("libfiles") if libfiles then for _, libfile in ipairs(libfiles) do -- 查找 DLL 文件 if libfile:endswith(".dll") then local target_dll = path.join(output_dir, path.filename(libfile)) os.cp(libfile, target_dll) print("Copy DLL: " .. path.filename(libfile)) end end end end -- 尝试从 xmake 包目录复制 SDL2.dll local sdl2_dll_paths = { path.join(os.getenv("USERPROFILE") or "", ".xmake/packages/l/libsdl2/**/bin/SDL2.dll"), path.join(os.getenv("USERPROFILE") or "", ".xmake/packages/l/libsdl2/**/lib/SDL2.dll"), } for _, dll_pattern in ipairs(sdl2_dll_paths) do local dll_files = os.files(dll_pattern) for _, dll_file in ipairs(dll_files) do local target_dll = path.join(output_dir, "SDL2.dll") if not os.isfile(target_dll) then os.cp(dll_file, target_dll) print("Copy SDL2.dll from: " .. dll_file) end end end end end) target_end()