#ifdef GL_ES precision mediump float; #endif attribute vec2 a_position; attribute vec2 a_texCoord; attribute vec4 a_color; uniform mat4 u_view; uniform mat4 u_projection; uniform sampler2D u_texture; varying vec2 v_texCoord; varying vec4 v_color; void main() { gl_Position = u_projection * u_view * vec4(a_position, 0.0, 1.0); v_texCoord = a_texCoord; v_color = a_color; }