55 lines
2.0 KiB
Lua
55 lines
2.0 KiB
Lua
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add_requires("libsdl2", {configs = {shared = true,wayland = true}})
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add_requires("glm")
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target("Frostbite2D")
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set_kind("binary")
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add_files(path.join(os.projectdir(), "Frostbite2D/src/**.cpp"))
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add_files(path.join(os.projectdir(), "Frostbite2D/src/**.c"))
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add_includedirs(path.join(os.projectdir(), "Frostbite2D/include"))
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add_files(path.join(os.projectdir(), "Game/src/**.cpp"))
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add_includedirs(path.join(os.projectdir(), "Game/include"))
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add_packages("libsdl2")
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add_packages("glm")
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-- 复制着色器文件到输出目录
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after_build(function (target)
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-- 复制 shaders 目录
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local shaders_dir = path.join(os.projectdir(), "Game/shaders")
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local output_dir = target:targetdir()
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local target_shaders_dir = path.join(output_dir, "shaders")
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if os.isdir(shaders_dir) then
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-- 确保目标目录存在
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if not os.isdir(target_shaders_dir) then
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os.mkdir(target_shaders_dir)
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end
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-- 复制所有着色器文件
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for _, file in ipairs(os.files(path.join(shaders_dir, "*.*"))) do
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local filename = path.filename(file)
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local target_file = path.join(target_shaders_dir, filename)
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os.cp(file, target_file)
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end
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end
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-- 复制图标文件到输出目录
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local icons_dir = path.join(os.projectdir(), "assets/icons")
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local target_icons_dir = path.join(output_dir, "assets/icons")
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if os.isdir(icons_dir) then
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if not os.isdir(target_icons_dir) then
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os.mkdir(target_icons_dir)
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end
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for _, file in ipairs(os.files(path.join(icons_dir, "*.*"))) do
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local filename = path.filename(file)
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local target_file = path.join(target_icons_dir, filename)
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os.cp(file, target_file)
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print("Copy icon: " .. filename)
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end
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end
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end)
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target_end()
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