87 lines
2.5 KiB
C++
87 lines
2.5 KiB
C++
#pragma once
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#include <fostbite2D/core/types.h>
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namespace frostbite2D {
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/**
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* @file platform_config.h
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* @brief 平台配置接口
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*
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* 平台配置只提供平台能力信息,不再直接修改应用配置。
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* 各模块通过 IModuleConfig::applyPlatformConstraints() 处理平台约束。
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*/
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/**
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* @brief 平台类型枚举
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*/
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enum class PlatformType {
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Auto,
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Windows,
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Switch,
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Linux,
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macOS
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};
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/**
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* @brief 平台能力结构
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*/
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struct PlatformCapabilities {
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bool supportsWindowed = true;
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bool supportsFullscreen = true;
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bool supportsBorderless = true;
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bool supportsCursor = true;
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bool supportsCursorHide = true;
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bool supportsDPIAwareness = true;
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bool supportsVSync = true;
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bool supportsMultiMonitor = true;
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bool supportsClipboard = true;
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bool supportsGamepad = true;
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bool supportsTouch = false;
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bool supportsKeyboard = true;
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bool supportsMouse = true;
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bool supportsResize = true;
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bool supportsHighDPI = true;
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int maxTextureSize = 16384;
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int preferredScreenWidth = 1920;
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int preferredScreenHeight = 1080;
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float defaultDPI = 96.0f;
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bool hasWindowSupport() const { return supportsWindowed || supportsFullscreen || supportsBorderless; }
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bool hasInputSupport() const { return supportsKeyboard || supportsMouse || supportsGamepad || supportsTouch; }
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bool isDesktop() const { return supportsKeyboard && supportsMouse && supportsWindowed; }
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bool isConsole() const { return !supportsWindowed && supportsGamepad; }
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};
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/**
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* @brief 平台配置抽象接口
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*/
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class PlatformConfig {
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public:
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virtual ~PlatformConfig() = default;
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virtual PlatformType platformType() const = 0;
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virtual const char* platformName() const = 0;
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virtual const PlatformCapabilities& capabilities() const = 0;
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virtual int getRecommendedWidth() const = 0;
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virtual int getRecommendedHeight() const = 0;
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virtual bool isResolutionSupported(int width, int height) const = 0;
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};
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/**
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* @brief 创建平台配置实例
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* @param type 平台类型,默认为 Auto(自动检测)
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* @return 平台配置的智能指针
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*/
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UniquePtr<PlatformConfig> createPlatformConfig(PlatformType type = PlatformType::Auto);
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/**
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* @brief 获取平台类型名称
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* @param type 平台类型枚举值
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* @return 平台名称字符串
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*/
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const char* getPlatformTypeName(PlatformType type);
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}
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