|
#version 300 es
|
|
precision highp float;
|
|
layout(location = 0) in vec2 aPosition;
|
|
layout(location = 1) in vec4 aColor;
|
|
|
|
uniform mat4 u_viewProjection;
|
|
|
|
out vec4 vColor;
|
|
|
|
void main() {
|
|
gl_Position = u_viewProjection * vec4(aPosition, 0.0, 1.0);
|
|
vColor = aColor;
|
|
}
|