Frostbite2D/platform/windows.lua

108 lines
4.1 KiB
Lua

-- MinGW 编译配置
set_toolchains("mingw")
add_requires("libsdl2", {configs = {shared = true}})
add_requires("glm")
-- 创建自定义规则来编译 .rc 文件
rule("windres_compile")
set_extensions(".rc")
on_build(function (target)
local windres = "windres"
local rc_file = target:sourcefiles()[1]
local obj_file = target:targetfile()
local arch = is_arch("x86_64") and "pe-x86-64" or "pe-i386"
os.execv(windres, {"-i", rc_file, "-o", obj_file, "-O", "coff", "-F", arch})
end)
rule_end()
target("Frostbite2D")
set_kind("binary")
add_files(path.join(os.projectdir(), "Frostbite2D/src/**.cpp"))
add_files(path.join(os.projectdir(), "Frostbite2D/src/**.c"))
add_includedirs(path.join(os.projectdir(), "Frostbite2D/include"))
add_includedirs(path.join(os.projectdir(), "Frostbite2D/include/json"))
-- 添加资源文件(如果存在)
local rc_file = path.join(os.projectdir(), "resources/app.rc")
local ico_file = path.join(os.projectdir(), "assets/icons/app.ico")
if os.isfile(rc_file) and os.isfile(ico_file) then
-- 添加 .rc 文件并应用自定义规则
add_files(rc_file, {rule = "windres_compile"})
end
add_packages("libsdl2")
add_packages("glm")
-- 复制着色器文件到输出目录
after_build(function (target)
-- 复制 shaders 目录
local shaders_dir = path.join(os.projectdir(), "shaders")
local output_dir = target:targetdir()
local target_shaders_dir = path.join(output_dir, "shaders")
if os.isdir(shaders_dir) then
-- 确保目标目录存在
if not os.isdir(target_shaders_dir) then
os.mkdir(target_shaders_dir)
end
-- 复制所有着色器文件
for _, file in ipairs(os.files(path.join(shaders_dir, "*.*"))) do
local filename = path.filename(file)
local target_file = path.join(target_shaders_dir, filename)
os.cp(file, target_file)
end
end
-- 复制图标文件到输出目录
local icons_dir = path.join(os.projectdir(), "assets/icons")
local target_icons_dir = path.join(output_dir, "assets/icons")
if os.isdir(icons_dir) then
if not os.isdir(target_icons_dir) then
os.mkdir(target_icons_dir)
end
for _, file in ipairs(os.files(path.join(icons_dir, "*.*"))) do
local filename = path.filename(file)
local target_file = path.join(target_icons_dir, filename)
os.cp(file, target_file)
print("Copy icon: " .. filename)
end
end
-- 复制 SDL2 DLL
local sdl2_lib = target:pkg("libsdl2")
if sdl2_lib then
local libfiles = sdl2_lib:get("libfiles")
if libfiles then
for _, libfile in ipairs(libfiles) do
-- 查找 DLL 文件
if libfile:endswith(".dll") then
local target_dll = path.join(output_dir, path.filename(libfile))
os.cp(libfile, target_dll)
print("Copy DLL: " .. path.filename(libfile))
end
end
end
end
-- 尝试从 xmake 包目录复制 SDL2.dll
local sdl2_dll_paths = {
path.join(os.getenv("USERPROFILE") or "", ".xmake/packages/l/libsdl2/**/bin/SDL2.dll"),
path.join(os.getenv("USERPROFILE") or "", ".xmake/packages/l/libsdl2/**/lib/SDL2.dll"),
}
for _, dll_pattern in ipairs(sdl2_dll_paths) do
local dll_files = os.files(dll_pattern)
for _, dll_file in ipairs(dll_files) do
local target_dll = path.join(output_dir, "SDL2.dll")
if not os.isfile(target_dll) then
os.cp(dll_file, target_dll)
print("Copy SDL2.dll from: " .. dll_file)
end
end
end
end)
target_end()