package constants;

public class SkillType {
    public static final class 冒险之技 {
        public static final int 宠物达人 = 8;
        public static final int 精灵的祝福 = 12;
        public static final int 嫩宝丟掷术 = 1000;
        public static final int 团队治愈 = 1001;
        public static final int 疾风之步 = 1002;
        public static final int 神匠之魂 = 1003;
        public static final int 怪物骑乘 = 1004;
        public static final int 英雄共鸣 = 1005;
        public static final int 向下跳跃 = 1006;
        public static final int 强化合成 = 1007;
        public static final int 竹竿天击 = 1009;
        public static final int 金刚不坏 = 1010;
        public static final int 地火天爆 = 1011;
        public static final int 宇宙船 = 1013;
        public static final int 宇宙冲锋 = 1014;
        public static final int 宇宙光束 = 1015;
        public static final int 低等级怪物骑乘 = 1016;
        public static final int 雪吉拉骑士 = 1017;
        public static final int 法老的愤怒攻击 = 1020;
        public static final int 肥肥的弱点攻击 = 9000;
        public static final int 木妖的弱点攻击 = 9001;
        public static final int 绿水零的弱点攻击 = 9002;
    }

    public static class 战士 {
        public static final int 生命恢复 = 1000000;
        public static final int 生命加强 = 1000001;
        public static final int 恢复术 = 1000002;
        public static final int 圣甲术 = 1001003;
        public static final int 强力攻击 = 1001004;
        public static final int 群体攻击 = 1001005;
    }

    public static class 剑客 {
        public static final int 精准剑 = 1100000;
        public static final int 精准斧 = 1100001;
        public static final int 终极剑 = 1100002;
        public static final int 终极斧 = 1100003;
        public static final int 快速剑 = 1101004;
        public static final int 快速斧 = 1101005;
        public static final int 愤怒之火 = 1101006;
        public static final int 伤害反击 = 1101007;
    }

    public static class 勇士 {
        public static final int 魔力恢复 = 1110000;
        public static final int 盾防精通 = 1110001;
        public static final int 斗气集中 = 1111002;
        public static final int 狂乱之剑 = 1111003;
        public static final int 狂乱之斧 = 1111004;
        public static final int 气绝剑 = 1111005;
        public static final int 气绝斧 = 1111006;
        public static final int 防御崩坏 = 1111007;
        public static final int 虎咆哮 = 1111008;
    }

    public static class 英雄 {
        public static final int 冒险岛勇士 = 1121000;
        public static final int 磁石 = 1121001;
        public static final int 进阶斗气 = 1120003;
        public static final int 阿基里斯 = 1120004;
        public static final int 寒冰掌 = 1120005;
        public static final int 突进 = 1121006;
        public static final int 轻舞飞扬 = 1121008;
        public static final int 葵花宝典 = 1121010;
        public static final int 勇士的意志 = 1121011;
    }

    public static class 准骑士 {
        public static final int 精准剑 = 1200000;
        public static final int 精准钝器 = 1200001;
        public static final int 终极剑 = 1200002;
        public static final int 终极钝器 = 1200003;
        public static final int 快速剑 = 1201004;
        public static final int 快速钝器 = 1201005;
        public static final int 压制术 = 1201006;
        public static final int 伤害反击 = 1201007;
    }

    public static class 骑士 {
        public static final int 魔力恢复 = 1210000;
        public static final int 盾防精通 = 1210001;
        public static final int 属性攻击 = 1211002;
        public static final int 烈焰之剑 = 1211003;
        public static final int 烈焰钝器 = 1211004;
        public static final int 寒冰之剑 = 1211005;
        public static final int 寒冰钝器 = 1211006;
        public static final int 雷鸣之剑 = 1211007;
        public static final int 雷鸣钝器 = 1211008;
        public static final int 魔击无效 = 1211009;
    }

    public static class 圣骑士 {
        public static final int 冒险岛勇士 = 1221000;
        public static final int 磁石 = 1221001;
        public static final int 稳如泰山 = 1221002;
        public static final int 圣灵之剑 = 1221003;
        public static final int 圣灵之锤 = 1221004;
        public static final int 阿基里斯 = 1220005;
        public static final int 寒冰掌 = 1220006;
        public static final int 突进 = 1221007;
        public static final int 连环环破 = 1221009;
        public static final int 万佛归一破 = 1220010;
        public static final int 圣域 = 1221011;
        public static final int 勇士的意志 = 1221012;
    }

    public static class 枪战士 {
        public static final int 精准枪 = 1300000;
        public static final int 精准矛 = 1300001;
        public static final int 终极枪 = 1300002;
        public static final int 终极矛 = 1300003;
        public static final int 快速枪 = 1301004;
        public static final int 快速矛 = 1301005;
        public static final int 终极防御 = 1301006;
        public static final int 神圣之火 = 1301007;
    }

    public static class 龙骑士 {
        public static final int 魔法抵抗 = 1310000;
        public static final int 枪连击 = 1311001;
        public static final int 矛连击 = 1311002;
        public static final int 无双枪 = 1311003;
        public static final int 无双矛 = 1311004;
        public static final int 龙之献祭 = 1311005;
        public static final int 龙咆哮 = 1311006;
        public static final int 力量崩坏 = 1311007;
        public static final int 龙之魂 = 1311008;
    }

    public static class 黑骑士 {
        public static final int 冒险岛勇士 = 1321000;
        public static final int 磁石 = 1321001;
        public static final int 稳如泰山 = 1321002;
        public static final int 突进 = 1321003;
        public static final int 阿基里斯 = 1320005;
        public static final int 恶龙附身 = 1320006;
        public static final int 灵魂助力 = 1321007;
        public static final int 灵魂治愈 = 1320008;
        public static final int 灵魂祝福 = 1320009;
        public static final int 勇士的意志 = 1321010;
        public static final int 圣域 = 1321011;
    }

    public static class 魔法师 {
        public static final int 魔力恢复 = 2000000;
        public static final int 魔力强化 = 2000001;
        public static final int 魔法盾 = 2000002;
        public static final int 魔法铠甲 = 2001003;
        public static final int 魔法弹 = 2000004;
        public static final int 魔法双击 = 2000005;
    }

    public static class 火毒法师 {
        public static final int 魔力吸收 = 2100000;
        public static final int 精神力 = 2101001;
        public static final int 快速移动 = 2101002;
        public static final int 緩速术 = 2101003;
        public static final int 火焰箭 = 2101004;
        public static final int 毒雾书 = 2101005;
    }

    public static class 冰雷法师 {
        public static final int 魔力吸收 = 2200000;
        public static final int 精神力 = 2201001;
        public static final int 快速移动 = 2201002;
        public static final int 緩速术 = 2201003;
        public static final int 冰冻术 = 2201004;
        public static final int 雷电术 = 2201005;
    }

    public static class 牧师 {
        public static final int 魔力吸收 = 2300000;
        public static final int 快速移动 = 2301001;
        public static final int 群体治愈 = 2301002;
        public static final int 神之保护 = 2301003;
        public static final int 祝福 = 2301004;
        public static final int 圣箭术 = 2301005;
    }

    public static class 火毒巫师 {
        public static final int 火毒抵抗 = 2110000;
        public static final int 魔力激发 = 2110001;
        public static final int 末日烈焰 = 2111002;
        public static final int 致命毒雾 = 2111003;
        public static final int 魔法封印 = 2111004;
        public static final int 极速詠唱 = 2111005;
        public static final int 火毒合击 = 2111006;
    }

    public static class 冰毒巫师 {
        public static final int 冰雷抵抗 = 2210000;
        public static final int 魔力激发 = 2210001;
        public static final int 冰风暴 = 2211002;
        public static final int 落雷凝聚 = 2211003;
        public static final int 魔法封印 = 2211004;
        public static final int 极速詠唱 = 2211005;
        public static final int 冰雷合击 = 2211006;
    }

    public static class 祭师 {
        public static final int 魔法抵抗 = 2310000;
        public static final int 淨化 = 2310001;
        public static final int 时空门 = 2311002;
        public static final int 神圣祈禱 = 2311003;
        public static final int 圣光 = 2311004;
        public static final int 唤化术 = 2311005;
        public static final int 圣龙召唤 = 2311006;
    }

    public static class 火毒魔导士 {
        public static final int 冒险岛勇士 = 2121000;
        public static final int 核爆术 = 2121001;
        public static final int 魔法反射 = 2121002;
        public static final int 炎灵地獄 = 2121003;
        public static final int 魔力无限 = 2121004;
        public static final int 召唤冰魔 = 2121005;
        public static final int 剧毒麻痹 = 2121006;
        public static final int 火流星 = 2121007;
        public static final int 勇士的意志 = 2121008;
    }

    public static class 冰雷魔导士 {
        public static final int 冒险岛勇士 = 2221000;
        public static final int 核爆术 = 2221001;
        public static final int 魔法反射 = 2221002;
        public static final int 寒冰地獄 = 2221003;
        public static final int 魔力无限 = 2221004;
        public static final int 召唤火炎神 = 2221005;
        public static final int 闪电连击 = 2221006;
        public static final int 暴风雪 = 2221007;
        public static final int 勇士的意志 = 2221008;
    }

    public static class 主教 {
        public static final int 冒险岛勇士 = 2321000;
        public static final int 核爆术 = 2321001;
        public static final int 魔法反射 = 2321002;
        public static final int 召唤神龙 = 2321003;
        public static final int 魔力无限 = 2321004;
        public static final int 圣盾护鎧 = 2321005;
        public static final int 复甦之光 = 2321006;
        public static final int 天使之箭 = 2321007;
        public static final int 天怒 = 2321008;
        public static final int 勇士的意志 = 2321009;
    }

    public static class 弓箭手 {
        public static final int 精准强化 = 3000000;
        public static final int 霸王箭 = 3000001;
        public static final int 百步穿楊 = 3000002;
        public static final int 集中术 = 3001003;
        public static final int 断魂箭 = 3001004;
        public static final int 二连箭 = 3001005;
    }

    public static class 猎人 {
        public static final int 精准之弓 = 3100000;
        public static final int 终极之弓 = 3100001;
        public static final int 快速之弓 = 3100002;
        public static final int 强弓 = 3101003;
        public static final int 无形之箭 = 3101004;
        public static final int 炸弹箭 = 3101005;
    }

    public static class 弩弓手 {
        public static final int 精准之弩 = 3200000;
        public static final int 终极之弩 = 3200001;
        public static final int 快速之弩 = 3201002;
        public static final int 强弩 = 3201003;
        public static final int 无形之箭 = 3201004;
        public static final int 穿透之箭 = 3201005;
    }

    public static class 游俠 {
        public static final int 疾风步 = 3110000;
        public static final int 致命箭 = 3110001;
        public static final int 替身术 = 3111002;
        public static final int 烈火箭 = 3111003;
        public static final int 箭雨 = 3111004;
        public static final int 銀鷹召唤 = 3111005;
        public static final int 四连箭 = 3111006;
    }

    public static class 游侠 {
        public static final int 疾风步 = 3210000;
        public static final int 致命箭 = 3210001;
        public static final int 替身术 = 3211002;
        public static final int 寒冰箭 = 3211003;
        public static final int 升龙弩 = 3211004;
        public static final int 金鷹召唤 = 3211005;
        public static final int 四连箭 = 3211006;
    }

    public static class 箭神 {
        public static final int 冒险岛勇士 = 3121000;
        public static final int 会心之眼 = 3121002;
        public static final int 龙魂之箭 = 3121003;
        public static final int 暴风神射 = 3121004;
        public static final int 弓术精通 = 3120005;
        public static final int 召唤鳳凰 = 3121006;
        public static final int 牽制射击 = 3121007;
        public static final int 念力集中 = 3121008;
        public static final int 勇士的意志 = 3121009;
    }

    public static class 神射手 {
        public static final int 冒险岛勇士 = 3221000;
        public static final int 光速神弩 = 3221001;
        public static final int 会心之眼 = 3221002;
        public static final int 龙魂之箭 = 3221003;
        public static final int 弩术精通 = 3220004;
        public static final int 召唤銀隼 = 3221005;
        public static final int 黑暗狙击 = 3221006;
        public static final int 必杀狙击 = 3221007;
        public static final int 勇士的意志 = 3221008;
    }

    public static class 盜贼 {
        public static final int 幻化术 = 4000000;
        public static final int 鷹之眼 = 4000001;
        public static final int 诅咒术 = 4001002;
        public static final int 隐身术 = 4001003;
        public static final int 劈空斩 = 4001334;
        public static final int 双飞斩 = 4001344;
    }

    public static class 刺客 {
        public static final int 精准暗器 = 4100000;
        public static final int 强力投掷 = 4100001;
        public static final int 恢复术 = 4100002;
        public static final int 极速暗杀 = 4101003;
        public static final int 速度激发 = 4101004;
        public static final int 吸血术 = 4101005;
    }

    public static class 侠客 {
        public static final int 精准之刀 = 4200000;
        public static final int 恢复术 = 4200001;
        public static final int 快速之刀 = 4201002;
        public static final int 速度激发 = 4201003;
        public static final int 妙手术 = 4201004;
        public static final int 回旋斩 = 4201005;
    }

    public static class 无影人 {
        public static final int 药剂精通 = 4110000;
        public static final int 幸运术 = 4111001;
        public static final int 影分身 = 4111002;
        public static final int 影网术 = 4111003;
        public static final int 金币攻击 = 4111004;
        public static final int 风魔手裏剑 = 4111005;
        public static final int 二段跳 = 4111006;
    }

    public static class 独行客 {
        public static final int 强化盾 = 4210000;
        public static final int 血魔转换 = 4211001;
        public static final int 落叶斩 = 4211002;
        public static final int 勇者掠奪术 = 4211003;
        public static final int 分身术 = 4211004;
        public static final int 金币护盾 = 4211005;
        public static final int 金币炸弹 = 4211006;
    }

    public static class 夜使者 {
        public static final int 冒险岛勇士 = 4121000;
        public static final int 瞬身回避 = 4120002;
        public static final int 挑釁 = 4121003;
        public static final int 忍者伏击 = 4121004;
        public static final int 飞毒杀 = 4120005;
        public static final int 无形鏢 = 4121006;
        public static final int 三飞闪 = 4121007;
        public static final int 忍术风影 = 4121008;
        public static final int 勇士的意志 = 4121009;
    }

    public static class 侠盗 {
        public static final int 冒险岛勇士 = 4221000;
        public static final int 致命暗杀 = 4221001;
        public static final int 瞬身回避 = 4220002;
        public static final int 挑釁 = 4221003;
        public static final int 忍者伏击 = 4221004;
        public static final int 飞毒杀 = 4220005;
        public static final int 烟幕弹 = 4221006;
        public static final int 瞬步连击 = 4221007;
        public static final int 勇士的意志 = 4221008;
    }

    public static class 海盜 {
        public static final int 极限回避 = 5000000;
        public static final int 冲击拳 = 5001001;
        public static final int 旋风斩 = 5001002;
        public static final int 双子星攻击 = 5001003;
        public static final int 冲锋 = 5001005;
    }

    public static class 拳手 {
        public static final int 体魄强健 = 5100000;
        public static final int 精通指虎 = 5100001;
        public static final int 回旋肘击 = 5101002;
        public static final int 升龙拳 = 5101003;
        public static final int 狂暴冲击 = 5101004;
        public static final int 魔力再生 = 5101005;
        public static final int 致命快打 = 5101006;
        public static final int 偽装术 = 5101007;
    }

    public static class 火枪手 {
        public static final int 精通枪法 = 5200000;
        public static final int 散射 = 5201001;
        public static final int 炸弹投掷 = 5201002;
        public static final int 迅雷再起 = 5201003;
        public static final int 偽装射击 = 5201004;
        public static final int 緩降术 = 5201005;
        public static final int 脫离战场 = 5201006;
    }

    public static class 斗士 {
        public static final int 致命暗襲 = 5110000;
        public static final int 蓄能激发 = 5110001;
        public static final int 能量暴击 = 5111002;
        public static final int 损人利己 = 5111004;
        public static final int 斗神附体 = 5111005;
        public static final int 冲击波 = 5111006;
    }

    public static class 大副 {
        public static final int 三连发 = 5210000;
        public static final int 章鱼砲台 = 5211001;
        public static final int 海鸥突击队 = 5211002;
        public static final int 火焰噴射 = 5211004;
        public static final int 寒霜噴射 = 5211005;
        public static final int 指定攻击 = 5211006;
    }

    public static class 冲锋队长 {
        public static final int 冒险岛勇士 = 5121000;
        public static final int 魔龙降临 = 5121001;
        public static final int 元气弹 = 5121002;
        public static final int 斗神降世 = 5121003;
        public static final int 闪爆破 = 5121004;
        public static final int 闪索命 = 5121005;
        public static final int 闪连杀 = 5121007;
        public static final int 勇士的意志 = 5121008;
        public static final int 最终极速 = 5121009;
        public static final int 时间置换 = 5121010;
    }

    public static class 船长 {
        public static final int 冒险岛勇士 = 5221000;
        public static final int 瞬冰火连击 = 5220001;
        public static final int 砲台章鱼王 = 5220002;
        public static final int 海鸥特战队 = 5221003;
        public static final int 瞬迅雷 = 5221004;
        public static final int 海盜船 = 5221006;
        public static final int 海盜加農炮 = 5221007;
        public static final int 海盜鱼雷 = 5221008;
        public static final int 心灵控制 = 5221009;
        public static final int 勇士的意志 = 5221010;
        public static final int 精准砲击 = 5220011;
    }

    public static class 管理者 {
        public static final int 测谎机 = 8001000;
        public static final int 快速移动 = 8001001;
    }

    public static class GM {
        public static final int 终极淨化 = 9001000;
        public static final int 终极輕功 = 9001001;
        public static final int 终极祈禱 = 9001002;
        public static final int 终极祝福 = 9001003;
        public static final int 终极隐藏 = 9001004;
        public static final int 复活 = 9001005;
        public static final int 终极龙咆哮 = 9001006;
        public static final int 终极瞬移 = 9001007;
        public static final int 终极圣火 = 9001008;
        public static final int 测谎机 = 9001009;
    }

    public static class 贵族 {
        public static final int 嫩宝丟掷术 = 10001000;
        public static final int 恢复 = 10001001;
        public static final int 疾风之步 = 10001002;
        public static final int 神匠之魂 = 10001003;
        public static final int 怪物骑乘 = 10001004;
        public static final int 英雄的回響 = 10001005;
        public static final int 向下跳跃 = 10001006;
        public static final int 强化合成 = 10001007;
        public static final int 竹竿天击 = 10001009;
        public static final int 金刚不坏 = 10001010;
        public static final int 地火天爆 = 10001011;
        public static final int 宇宙船 = 10001014;
        public static final int 宇宙冲锋 = 10001015;
        public static final int 宇宙光束 = 10001016;
        public static final int 低等级怪物骑乘 = 10001017;
        public static final int 精灵的祝福 = 10000012;
        public static final int 额外的帮手 = 10000013;
        public static final int 宠物达人 = 10000018;
        public static final int 雪吉拉骑士 = 10001019;
        public static final int 法老的愤怒攻击 = 10001020;
        public static final int 肥肥的弱点攻击 = 10009000;
        public static final int 木妖的弱点攻击 = 10009001;
        public static final int 绿水灵的弱点攻击 = 10009002;
    }

    public static class 魂骑士1 {
        public static final int 生命加强 = 11000000;
        public static final int 圣甲术 = 11001001;
        public static final int 强力攻击 = 11001002;
        public static final int 剑气縱橫 = 11001003;
        public static final int 灵魂 = 11001004;
    }

    public static class 魂骑士2 {
        public static final int 精准剑 = 11100000;
        public static final int 快速剑 = 11101001;
        public static final int 终极攻击 = 11101002;
        public static final int 愤怒 = 11101003;
        public static final int 灵魂之刃 = 11101004;
        public static final int 灵魂迅移 = 11101005;
    }

    public static class 魂骑士3 {
        public static final int 魔力恢复 = 11110000;
        public static final int 斗气集中 = 11111001;
        public static final int 黑暗 = 11111002;
        public static final int 气绝 = 11111003;
        public static final int 进阶斗气 = 11110005;
        public static final int 双连斩 = 11111004;
        public static final int 灵魂突刺 = 11111006;
        public static final int 灵魂属性 = 11111007;

    }

    public static class 炎术士1 {
        public static final int 魔力强化 = 12000000;
        public static final int 魔法盾 = 12001001;
        public static final int 魔法铠甲 = 12001002;
        public static final int 魔法双击 = 12001003;
        public static final int 火牢术 = 12001004;
    }

    public static class 炎术士2 {
        public static final int 精神强力 = 12101000;
        public static final int 緩速术 = 12101001;
        public static final int 火焰箭 = 12101002;
        public static final int 快速移动 = 12101003;
        public static final int 极速詠唱 = 12101004;
        public static final int 自然力重置 = 12101005;
        public static final int 火柱 = 12101006;
    }

    public static class 炎术士3 {
        public static final int 魔法抵抗 = 12110000;
        public static final int 魔力激发 = 12110001;
        public static final int 魔法封印 = 12111002;
        public static final int 火流星 = 12111003;
        public static final int 召唤火炎神 = 12111004;
        public static final int 火牢术屏障 = 12111005;
        public static final int 火风暴 = 12111006;
    }

    public static class 风灵使者1 {
        public static final int 霸王箭 = 13000000;
        public static final int 百步穿楊 = 13000001;
        public static final int 集中术 = 13001002;
        public static final int 二连箭 = 13001003;
        public static final int 暴风 = 13001004;
    }

    public static class 风灵使者2 {
        public static final int 精准之弓 = 13100000;
        public static final int 快速之箭 = 13101001;
        public static final int 终极攻击 = 13101002;
        public static final int 无形之箭 = 13101003;
        public static final int 暴风射击 = 13101005;
        public static final int 风影漫步 = 13101006;
    }

    public static class 风灵使者3 {
        public static final int 箭雨 = 13111000;
        public static final int 四连箭 = 13111001;
        public static final int 暴风神射 = 13111002;
        public static final int 替身术 = 13111004;
        public static final int 阿爾法 = 13111005;
        public static final int 疾风光速神弩 = 13111006;
        public static final int 疾风扫射 = 13111007;
    }

    public static class 夜行者1 {
        public static final int 幻体功 = 14000000;
        public static final int 鷹之眼 = 14000001;
        public static final int 诅咒术 = 14001002;
        public static final int 隐身术 = 14001003;
        public static final int 双飞斩 = 14001004;
        public static final int 黑暗雷鳥 = 14001005;
    }

    public static class 夜行者2 {
        public static final int 精准暗器 = 14100000;
        public static final int 强力投掷 = 14100001;
        public static final int 极速暗杀 = 14101002;
        public static final int 速度激发 = 14101003;
        public static final int 二段跳 = 14101004;
        public static final int 驅逐 = 14100005;
        public static final int 吸血 = 14101006;
    }

    public static class 夜行者3 {
        public static final int 影分身 = 14111000;
        public static final int 影网术 = 14111001;
        public static final int 风魔手裏剑 = 14111002;
        public static final int 药剂精通 = 14110003;
        public static final int 飞毒杀 = 14110004;
        public static final int 三飞闪 = 14111005;
        public static final int 毒炸弹 = 14111006;
    }

    public static class 奇袭者1 {
        public static final int 极限回避 = 15000000;
        public static final int 冲击拳 = 15001001;
        public static final int 旋风斩 = 15001002;
        public static final int 冲锋 = 15001003;
        public static final int 闪电 = 15001004;
    }

    public static class 奇袭者2 {
        public static final int 生命加强 = 15100000;
        public static final int 精通指虎 = 15100001;
        public static final int 致命快打 = 15101002;
        public static final int 狂暴冲击 = 15101003;
        public static final int 蓄能激发 = 15100004;
        public static final int 能量暴击 = 15101005;
        public static final int 雷鸣 = 15101006;
    }

    public static class 奇袭者3 {
        public static final int 冲压暴击 = 15110000;
        public static final int 损人利己 = 15111001;
        public static final int 斗神附体 = 15111002;
        public static final int 冲击波 = 15111003;
        public static final int 闪连杀 = 15111004;
        public static final int 最终极速 = 15111005;
        public static final int 闪光击 = 15111006;
        public static final int 鯨噬 = 15111007;
    }

    public static class 传说 {
        public static final int 嫩宝丟掷术 = 20001000;
        public static final int 团队治愈 = 20001001;
        public static final int 疾风之步 = 20001002;
        public static final int 神匠之魂 = 20001003;
        public static final int 怪物骑乘 = 20001004;
        public static final int 英雄的回響 = 20001005;
        public static final int 向下跳跃 = 20001006;
        public static final int 强化合成 = 20001007;
        public static final int 竹竿天击 = 20001009;
        public static final int 金刚不坏 = 20001010;
        public static final int 地火天爆 = 20001011;
        public static final int 精灵的祝福 = 20000012;
        public static final int 助手 = 20001013;
        public static final int 新手区技能1 = 20000014;
        public static final int 新手区技能2 = 20000015;
        public static final int 新手区技能3 = 20000016;
        public static final int 新手区技能4 = 20000017;
        public static final int 新手区技能5 = 20000018;
        public static final int 宠物达人 = 20000024;
        public static final int 雪吉拉骑士 = 20001019;
        public static final int 法老的愤怒攻击 = 20001020;
        public static final int 肥肥的弱点攻击 = 20009000;
        public static final int 木妖的弱点攻击 = 20009001;
        public static final int 低等级怪物骑乘 = 20001041;
        public static final int 绿水灵的弱点攻击 = 20009002;
    }

    public static class 战神1 {
        public static final int 矛之斗气 = 21000000;
        public static final int 战斗冲刺 = 21001001;
        public static final int 双重攻击 = 21000002;
        public static final int 神气之矛 = 21001003;
    }

    public static class 战神2 {
        public static final int 三重攻击 = 21100001;
        public static final int 精准之矛 = 21100000;
        public static final int 突刺之矛 = 21100002;
        public static final int 强化连击 = 21101003;
        public static final int 猛掷之矛 = 21100004;
        public static final int 连环吸血 = 21100005;
    }

    public static class 战神3 {
        public static final int 伺机攻击 = 21110002;
        public static final int 暴击连击 = 21110000;
        public static final int 挑怪 = 21110003;
        public static final int 寒冰属性 = 21111005;
        public static final int 旋风斩 = 21110006;
        public static final int 精准击退 = 21111001;
        public static final int 狼魂冲击 = 21110004;
        public static final int 双重攻击 = 21110007;
        public static final int 三重攻击 = 21110008;
    }

    public static class 战神4 {
        public static final int 冒险岛勇士 = 21121000;
        public static final int 终极攻击 = 21120002;
        public static final int 攻击战术 = 21120001;
        public static final int 终极之矛 = 21120005;
        public static final int 灵魂战斗 = 21121003;
        public static final int 防御战术 = 21120004;
        public static final int 极冰暴风 = 21120006;
        public static final int 宙斯之盾 = 21120007;
        public static final int 勇士的意志 = 21121008;
        public static final int 双重攻击 = 21120009;
        public static final int 三重攻击 = 21120010;
    }
}
