Magic_Game/core/base/MouseEvent.h

98 lines
2.4 KiB
C
Raw Normal View History

2018-10-03 22:02:46 +08:00
// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "macros.h"
2018-11-16 15:53:39 +08:00
#include "BaseTypes.hpp"
2018-08-14 00:41:59 +08:00
2018-10-16 14:13:15 +08:00
namespace easy2d
2018-08-14 00:41:59 +08:00
{
2018-09-05 13:38:30 +08:00
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
class MouseEvent
2018-08-14 00:41:59 +08:00
{
2018-09-05 13:38:30 +08:00
public:
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD>
enum class Type : int
{
Move = 0x0200, // <20><><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD>
2018-09-05 13:38:30 +08:00
LeftDown, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
LeftUp, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̧<EFBFBD><CCA7>
LeftDoubleClick, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˫<EFBFBD><CBAB>
RightDown, // <20><><EFBFBD><EFBFBD><EFBFBD>Ҽ<EFBFBD><D2BC><EFBFBD><EFBFBD><EFBFBD>
RightUp, // <20><><EFBFBD><EFBFBD><EFBFBD>Ҽ<EFBFBD>̧<EFBFBD><CCA7>
RightDoubleClick, // <20><><EFBFBD><EFBFBD><EFBFBD>Ҽ<EFBFBD>˫<EFBFBD><CBAB>
MiddleDown, // <20><><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD><D0BC><EFBFBD><EFBFBD><EFBFBD>
MiddleUp, // <20><><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD>̧<EFBFBD><CCA7>
MiddleDoubleClick, // <20><><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD>˫<EFBFBD><CBAB>
Wheel // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
};
public:
explicit MouseEvent(
UINT message,
WPARAM w_param,
2018-09-09 12:21:15 +08:00
LPARAM l_param
2018-09-05 13:38:30 +08:00
);
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
float GetX() const;
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
float GetY() const;
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
2018-10-03 18:04:04 +08:00
Point GetPosition() const;
2018-09-05 13:38:30 +08:00
// <20><>ȡ<EFBFBD>¼<EFBFBD><C2BC><EFBFBD><EFBFBD><EFBFBD>
MouseEvent::Type GetType() const;
float GetWheelDelta() const;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
bool IsLButtonDown() const;
// <20><><EFBFBD><EFBFBD><EFBFBD>Ҽ<EFBFBD><D2BC>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
bool IsRButtonDown() const;
// <20><><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD><D0BC>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
bool IsMButtonDown() const;
// Shift <20><><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
bool IsShiftDown() const;
// Ctrl <20><><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
bool IsCtrlDown() const;
protected:
UINT message_;
WPARAM w_param_;
LPARAM l_param_;
2018-08-14 00:41:59 +08:00
};
2018-10-17 00:16:26 +08:00
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>
class MouseEventHandler
{
public:
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
virtual void Handle(MouseEvent e) = 0;
};
}