| 
									
										
										
										
											2018-11-20 01:20:06 +08:00
										 |  |  |  | // Copyright (c) 2016-2018 Easy2D - Nomango
 | 
					
						
							|  |  |  |  | // 
 | 
					
						
							|  |  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
 | 
					
						
							|  |  |  |  | // of this software and associated documentation files (the "Software"), to deal
 | 
					
						
							|  |  |  |  | // in the Software without restriction, including without limitation the rights
 | 
					
						
							|  |  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | 
					
						
							|  |  |  |  | // copies of the Software, and to permit persons to whom the Software is
 | 
					
						
							|  |  |  |  | // furnished to do so, subject to the following conditions:
 | 
					
						
							|  |  |  |  | // 
 | 
					
						
							|  |  |  |  | // The above copyright notice and this permission notice shall be included in
 | 
					
						
							|  |  |  |  | // all copies or substantial portions of the Software.
 | 
					
						
							|  |  |  |  | // 
 | 
					
						
							|  |  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
					
						
							|  |  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
					
						
							|  |  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | 
					
						
							|  |  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | 
					
						
							|  |  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | 
					
						
							|  |  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | 
					
						
							|  |  |  |  | // THE SOFTWARE.
 | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | #pragma once
 | 
					
						
							|  |  |  |  | #include "base.hpp"
 | 
					
						
							|  |  |  |  | #include "Transform.hpp"
 | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | namespace easy2d | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  | 	class Unit | 
					
						
							|  |  |  |  | 		: public ObjectBase | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 	public: | 
					
						
							|  |  |  |  | 		Unit(); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		virtual ~Unit(); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
 | 
					
						
							|  |  |  |  | 		virtual const Point& GetPosition() const { return transform_.position; } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
 | 
					
						
							|  |  |  |  | 		virtual float GetScaleX() const { return transform_.scale.x; } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
 | 
					
						
							|  |  |  |  | 		virtual float GetScaleY() const { return transform_.scale.y; } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>нǶ<D0BD>
 | 
					
						
							|  |  |  |  | 		virtual float GetSkewX() const { return transform_.skew.x; } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>нǶ<D0BD>
 | 
					
						
							|  |  |  |  | 		virtual float GetSkewY() const { return transform_.skew.y; } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		// <20><>ȡ<EFBFBD><C8A1>ת<EFBFBD>Ƕ<EFBFBD>
 | 
					
						
							|  |  |  |  | 		virtual float GetRotation() const { return transform_.rotation; } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		Transform const& GetTransform() const { return transform_; } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		// <20><><EFBFBD>ú<EFBFBD><C3BA><EFBFBD><EFBFBD><EFBFBD>
 | 
					
						
							|  |  |  |  | 		void SetPositionX( | 
					
						
							|  |  |  |  | 			float x | 
					
						
							|  |  |  |  | 		); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | 
					
						
							|  |  |  |  | 		void SetPositionY( | 
					
						
							|  |  |  |  | 			float y | 
					
						
							|  |  |  |  | 		); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | 
					
						
							|  |  |  |  | 		void SetPosition( | 
					
						
							|  |  |  |  | 			const Point & point | 
					
						
							|  |  |  |  | 		); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | 
					
						
							|  |  |  |  | 		virtual void SetPosition( | 
					
						
							|  |  |  |  | 			float x, | 
					
						
							|  |  |  |  | 			float y | 
					
						
							|  |  |  |  | 		); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		// <20>ƶ<EFBFBD>
 | 
					
						
							| 
									
										
										
										
											2018-11-20 23:47:56 +08:00
										 |  |  |  | 		void Move( | 
					
						
							| 
									
										
										
										
											2018-11-20 01:20:06 +08:00
										 |  |  |  | 			float x, | 
					
						
							|  |  |  |  | 			float y | 
					
						
							|  |  |  |  | 		); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		// <20>ƶ<EFBFBD>
 | 
					
						
							| 
									
										
										
										
											2018-11-20 23:47:56 +08:00
										 |  |  |  | 		void Move( | 
					
						
							| 
									
										
										
										
											2018-11-20 01:20:06 +08:00
										 |  |  |  | 			const Point & vector | 
					
						
							|  |  |  |  | 		); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		// <20><><EFBFBD>ú<EFBFBD><C3BA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
 | 
					
						
							|  |  |  |  | 		// Ĭ<><C4AC>Ϊ 1.0
 | 
					
						
							|  |  |  |  | 		void SetScaleX( | 
					
						
							|  |  |  |  | 			float scale_x | 
					
						
							|  |  |  |  | 		); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
 | 
					
						
							|  |  |  |  | 		// Ĭ<><C4AC>Ϊ 1.0
 | 
					
						
							|  |  |  |  | 		void SetScaleY( | 
					
						
							|  |  |  |  | 			float scale_y | 
					
						
							|  |  |  |  | 		); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
 | 
					
						
							|  |  |  |  | 		// Ĭ<><C4AC>Ϊ (1.0, 1.0)
 | 
					
						
							|  |  |  |  | 		virtual void SetScale( | 
					
						
							|  |  |  |  | 			float scale_x, | 
					
						
							|  |  |  |  | 			float scale_y | 
					
						
							|  |  |  |  | 		); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
 | 
					
						
							|  |  |  |  | 		// Ĭ<><C4AC>Ϊ 1.0
 | 
					
						
							|  |  |  |  | 		void SetScale( | 
					
						
							|  |  |  |  | 			float scale | 
					
						
							|  |  |  |  | 		); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		// <20><><EFBFBD>ú<EFBFBD><C3BA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>нǶ<D0BD>
 | 
					
						
							|  |  |  |  | 		// Ĭ<><C4AC>Ϊ 0
 | 
					
						
							|  |  |  |  | 		void SetSkewX( | 
					
						
							|  |  |  |  | 			float skew_x | 
					
						
							|  |  |  |  | 		); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>нǶ<D0BD>
 | 
					
						
							|  |  |  |  | 		// Ĭ<><C4AC>Ϊ 0
 | 
					
						
							|  |  |  |  | 		void SetSkewY( | 
					
						
							|  |  |  |  | 			float skew_y | 
					
						
							|  |  |  |  | 		); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		// <20><><EFBFBD>ô<EFBFBD><C3B4>нǶ<D0BD>
 | 
					
						
							|  |  |  |  | 		// Ĭ<><C4AC>Ϊ (0, 0)
 | 
					
						
							|  |  |  |  | 		virtual void SetSkew( | 
					
						
							|  |  |  |  | 			float skew_x, | 
					
						
							|  |  |  |  | 			float skew_y | 
					
						
							|  |  |  |  | 		); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD>Ƕ<EFBFBD>
 | 
					
						
							|  |  |  |  | 		// Ĭ<><C4AC>Ϊ 0
 | 
					
						
							|  |  |  |  | 		virtual void SetRotation( | 
					
						
							|  |  |  |  | 			float rotation | 
					
						
							|  |  |  |  | 		); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		virtual void SetTransform( | 
					
						
							|  |  |  |  | 			Transform const& transform | 
					
						
							|  |  |  |  | 		); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		// <20><>ȡ<EFBFBD><C8A1>ά<EFBFBD>任<EFBFBD><E4BBBB><EFBFBD><EFBFBD>
 | 
					
						
							|  |  |  |  | 		virtual math::Matrix const& GetTransformMatrix(); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	protected: | 
					
						
							|  |  |  |  | 		virtual void UpdateMatrix(); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	protected: | 
					
						
							|  |  |  |  | 		bool			dirty_transform_; | 
					
						
							|  |  |  |  | 		Transform		transform_; | 
					
						
							|  |  |  |  | 		math::Matrix	matrix_cached_; | 
					
						
							|  |  |  |  | 	}; | 
					
						
							|  |  |  |  | } |