2018-05-08 20:03:29 +08:00
										 
									 
								 
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								#include "..\e2daction.h"
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											2018-07-28 20:06:27 +08:00
										 
									 
								 
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								e2d::Delay::Delay(float duration)
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									: _delta(0)
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									, _delay(std::max(duration, 0.f))
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								{
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								}
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								e2d::Delay * e2d::Delay::clone() const
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								{
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											2018-07-06 12:59:32 +08:00
										 
									 
								 
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									return new (e2d::autorelease) Delay(_delay);
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								}
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											2018-05-14 00:36:01 +08:00
										 
									 
								 
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								e2d::Delay * e2d::Delay::reverse() const
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								{
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									return new (e2d::autorelease) Delay(_delay);
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											2018-05-14 00:36:01 +08:00
										 
									 
								 
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								}
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											2018-05-10 18:18:02 +08:00
										 
									 
								 
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								void e2d::Delay::reset()
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								{
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									Action::reset();
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									_delta = 0;
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								}
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								void e2d::Delay::_init()
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								{
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									Action::_init();
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								}
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								void e2d::Delay::_update()
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								{
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									Action::_update();
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											2018-08-02 00:27:45 +08:00
										 
									 
								 
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									_delta = (Time::now() - _started).seconds();
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									if (_delta >= _delay)
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									{
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										this->stop();
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									}
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								}
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								void e2d::Delay::_resetTime()
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								{
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									Action::_resetTime();
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									_started = Time::now() - Duration(_delta);
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											2018-05-10 18:18:02 +08:00
										 
									 
								 
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								}
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