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								#include "..\e2daction.h"
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								#include "..\e2dmanager.h"
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								e2d::Loop::Loop(Action * action, int times /* = -1 */)
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									: _action(action)
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									, _times(0)
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									, _totalTimes(times)
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								{
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									WARN_IF(action == nullptr, "Loop NULL pointer exception!");
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									if (action)
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									{
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										_action = action;
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										_action->retain();
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									}
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								}
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								e2d::Loop::~Loop()
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								{
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									GC::getInstance()->safeRelease(_action);
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								}
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								e2d::Loop * e2d::Loop::clone() const
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								{
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									if (_action)
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									{
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										return new (e2d::autorelease) Loop(_action->clone());
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									}
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									else
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									{
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										return nullptr;
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									}
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								}
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								e2d::Loop * e2d::Loop::reverse() const
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								{
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									if (_action)
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									{
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										return new (e2d::autorelease) Loop(_action->clone());
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									}
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									else
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									{
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										return nullptr;
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									}
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								}
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								void e2d::Loop::_init()
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								{
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									Action::_init();
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									if (_action)
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									{
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										_action->_target = _target;
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										_action->_init();
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									}
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								}
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								void e2d::Loop::_update()
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								{
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									Action::_update();
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									if (_times == _totalTimes)
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									{
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										this->stop();
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										return;
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									}
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									if (_action)
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									{
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										_action->_update();
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										if (_action->_isDone())
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										{
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											++_times;
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											Action::reset();
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											_action->reset();
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										}
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									}
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									else
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									{
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										this->stop();
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									}
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								}
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								void e2d::Loop::reset()
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								{
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									Action::reset();
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									if (_action) _action->reset();
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									_times = 0;
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								}
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								void e2d::Loop::_resetTime()
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								{
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									if (_action) _action->_resetTime();
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								}
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