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								#include "..\e2daction.h"
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								#include "..\e2dnode.h"
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								e2d::MoveBy::MoveBy(float duration, Vector2 vector)
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									: FiniteTimeAction(duration)
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								{
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									_deltaPos = vector;
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								}
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								void e2d::MoveBy::_init()
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								{
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									FiniteTimeAction::_init();
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									if (_target)
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									{
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										_prevPos = _startPos = _target->getPos();
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									}
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								}
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								void e2d::MoveBy::_update()
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								{
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									FiniteTimeAction::_update();
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									if (_target)
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									{
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										Point currentPos = _target->getPos();
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										Vector2 diff = currentPos - _prevPos;
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										_startPos = _startPos + diff;
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										Point newPos = _startPos + (_deltaPos * _delta);
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										_target->setPos(newPos);
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										_prevPos = newPos;
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									}
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								}
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								e2d::MoveBy * e2d::MoveBy::clone() const
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								{
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									return new (e2d::autorelease) MoveBy(_duration, _deltaPos);
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								}
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								e2d::MoveBy * e2d::MoveBy::reverse() const
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								{
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									return new (e2d::autorelease) MoveBy(_duration, -_deltaPos);
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								}
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