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								#include "..\e2daction.h"
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								#include "..\e2dnode.h"
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								e2d::RotateTo::RotateTo(float duration, float rotation)
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									: RotateBy(duration, 0)
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								{
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									_endVal = rotation;
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								}
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								e2d::RotateTo * e2d::RotateTo::clone() const
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								{
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									return new (e2d::autorelease) RotateTo(_duration, _endVal);
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								}
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								void e2d::RotateTo::_init()
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								{
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									RotateBy::_init();
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									_deltaVal = _endVal - _startVal;
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								}
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