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								#include "..\e2dcommon.h"
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								e2d::Rect::Rect(void)
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								{
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									setRect(0.f, 0.f, 0.f, 0.f);
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								}
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								e2d::Rect::Rect(float x, float y, float width, float height)
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								{
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									setRect(x, y, width, height);
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								}
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								e2d::Rect::Rect(const Point& pos, const Size& size)
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								{
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									setRect(pos.x, pos.y, size.width, size.height);
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								}
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								e2d::Rect::Rect(const Rect& other)
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								{
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									setRect(other.origin.x, other.origin.y, other.size.width, other.size.height);
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								}
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								e2d::Rect& e2d::Rect::operator= (const Rect& other)
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								{
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									setRect(other.origin.x, other.origin.y, other.size.width, other.size.height);
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									return *this;
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								}
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								bool e2d::Rect::operator==(const Rect & rect) const
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								{
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									return (origin == rect.origin) && (size == rect.size);
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								}
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								void e2d::Rect::setRect(float x, float y, float width, float height)
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								{
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									origin.x = x;
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									origin.y = y;
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									size.width = width;
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									size.height = height;
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								}
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								bool e2d::Rect::containsPoint(const Point& point) const
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								{
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									if (point.x >= origin.x && point.x <= (origin.y + size.height)
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										&& point.y >= origin.y && point.y <= (origin.y + size.height))
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									{
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										return true;
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									}
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									return false;
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								}
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								bool e2d::Rect::intersects(const Rect& rect) const
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								{
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									return !((origin.x + size.width)			< rect.origin.x ||
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											(rect.origin.x + rect.size.width)	<      origin.x ||
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											(origin.y + size.height)			< rect.origin.y ||
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											(rect.origin.y + rect.size.height)	<      origin.y);
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								}
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