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								#include "..\e2dcommon.h"
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								e2d::Size::Size()
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								{
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									width = 0;
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									height = 0;
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								}
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								e2d::Size::Size(float width, float height)
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								{
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									this->width = width;
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									this->height = height;
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								}
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								e2d::Size::Size(const Size & other)
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								{
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									width = other.width;
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									height = other.height;
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								}
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								e2d::Size e2d::Size::operator+(Size const & size) const
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								{
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									return Size(width + size.width, height + size.height);
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								}
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								e2d::Size e2d::Size::operator-(Size const & size) const
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								{
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									return Size(width - size.width, height - size.height);
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								}
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								e2d::Size e2d::Size::operator*(float const & value) const
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								{
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									return Size(width * value, height * value);
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								}
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								e2d::Size e2d::Size::operator/(float const & value) const
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								{
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									return Size(width / value, height / value);
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								}
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								e2d::Size::operator e2d::Point() const
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								{
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									return Point(width, height);
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								}
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								e2d::Size e2d::Size::operator-() const
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								{
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									return Size(-width, -height);
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								}
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								bool e2d::Size::operator==(const Size & size) const
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								{
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									return (width == size.width) && (height == size.height);
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								}
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