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								#include "..\e2dnode.h"
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								e2d::Menu::Menu()
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									: _enabled(true)
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								{
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								}
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								e2d::Menu::Menu(const std::vector<Button*>& buttons)
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									: _enabled(true)
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								{
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									for (const auto& button : buttons)
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									{
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										this->addButton(button);
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									}
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								}
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								bool e2d::Menu::isEnable() const
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								{
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									return _enabled;
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								}
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								size_t e2d::Menu::getButtonCount() const
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								{
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									return _buttons.size();
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								}
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								void e2d::Menu::setEnabled(bool enabled)
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								{
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									if (_enabled != enabled)
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									{
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										_enabled = enabled;
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										for (const auto& button : _buttons)
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										{
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											button->setEnabled(enabled);
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										}
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									}
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								}
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								void e2d::Menu::addButton(Button * button)
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								{
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									if (button)
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									{
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										this->addChild(button);
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										_buttons.push_back(button);
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										button->setEnabled(_enabled);
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									}
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								}
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								bool e2d::Menu::removeButton(Button * button)
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								{
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									if (_buttons.empty())
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									{
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										return false;
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									}
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									this->removeChild(button);
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									if (button)
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									{
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										auto iter = std::find(_buttons.begin(), _buttons.end(), button);
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										if (iter != _buttons.end())
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										{
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											// <20>Ƴ<EFBFBD><C6B3><EFBFBD>ťǰ<C5A5><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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											button->setEnabled(true);
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											_buttons.erase(iter);
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											return true;
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										}
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									}
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									return false;
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								}
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								const std::vector<e2d::Button*>& e2d::Menu::getAllButtons() const
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								{
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									return _buttons;
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								}
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