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								#include "..\e2dtransition.h"
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								#include "..\e2dnode.h"
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								e2d::BoxTransition::BoxTransition(float duration)
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									: Transition(duration)
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								{
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								}
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								bool e2d::BoxTransition::init(Scene * prev, Scene * next)
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								{
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									if (Transition::init(prev, next))
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									{
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										_inLayerParam.opacity = 0;
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										return true;
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									}
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									return false;
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								}
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								void e2d::BoxTransition::update()
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								{
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									Transition::update();
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									if (_delta <= 0.5)
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									{
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										_outLayerParam.contentBounds = D2D1::RectF(
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											_windowSize.width * _delta,
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											_windowSize.height * _delta,
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											_windowSize.width * (1 - _delta),
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											_windowSize.height * (1 - _delta)
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										);
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									}
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									else
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									{
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										_outLayerParam.opacity = 0;
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										_inLayerParam.opacity = 1;
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										_inLayerParam.contentBounds = D2D1::RectF(
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											_windowSize.width * (1 - _delta),
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											_windowSize.height * (1 - _delta),
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											_windowSize.width * _delta,
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											_windowSize.height * _delta
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										);
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										if (_delta >= 1)
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										{
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											this->stop();
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										}
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									}
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								}
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								void e2d::BoxTransition::reset()
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								{
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								}
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