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								#include "..\e2dtransition.h"
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								#include "..\e2dnode.h"
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								e2d::MoveTransition::MoveTransition(float duration, Direction direction)
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									: Transition(duration)
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									, _direction(direction)
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								{
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								}
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								bool e2d::MoveTransition::init(Scene * prev, Scene * next)
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								{
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									if (Transition::init(prev, next))
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									{
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										float width = _windowSize.width;
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										float height = _windowSize.height;
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										if (_direction == Direction::Up)
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										{
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											_posDelta = Vector2(0, -height);
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											_startPos = Point(0, height);
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										}
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										else if (_direction == Direction::Down)
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										{
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											_posDelta = Vector2(0, height);
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											_startPos = Point(0, -height);
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										}
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										else if (_direction == Direction::Left)
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										{
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											_posDelta = Vector2(-width, 0);
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											_startPos = Point(width, 0);
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										}
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										else if (_direction == Direction::Right)
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										{
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											_posDelta = Vector2(width, 0);
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											_startPos = Point(-width, 0);
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										}
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										if (_outScene) _outScene->getRoot()->setPos(0, 0);
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										_inScene->getRoot()->setPos(_startPos);
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										return true;
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									}
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									return false;
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								}
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								void e2d::MoveTransition::update()
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								{
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									Transition::update();
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									if (_outScene)
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									{
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										_outScene->getRoot()->setPos(_posDelta * _delta);
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									}
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									if (_inScene)
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									{
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										_inScene->getRoot()->setPos(_startPos + _posDelta * _delta);
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									}
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									if (_delta >= 1)
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									{
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										this->stop();
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									}
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								}
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								void e2d::MoveTransition::reset()
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								{
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									if (_outScene) _outScene->getRoot()->setPos(0, 0);
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									_inScene->getRoot()->setPos(0, 0);
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								}
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