Magic_Game/core/Common/Animation.cpp

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2018-05-10 00:58:43 +08:00
#include "..\e2dcommon.h"
e2d::Animation::Animation()
: _interval(1)
{
}
e2d::Animation::Animation(double interval)
: _interval(interval)
{
}
e2d::Animation::Animation(double interval, const std::vector<Image*>& frames)
: _interval(interval)
{
for (auto frame : frames)
{
this->add(frame);
}
}
e2d::Animation::Animation(int number, Image * frame, ...)
: _interval(1)
{
va_list args;
va_start(args, frame);
this->add(frame);
for (int i = 1; i < number; i++)
{
this->add(va_arg(args, Image*));
}
va_end(args);
}
e2d::Animation::Animation(double interval, int number, Image * frame, ...)
: _interval(interval)
{
va_list args;
va_start(args, frame);
this->add(frame);
for (int i = 1; i < number; i++)
{
this->add(va_arg(args, Image*));
}
va_end(args);
}
#ifdef HIGHER_THAN_VS2012
e2d::Animation::Animation(const std::initializer_list<Image*>& frames)
: _interval(1)
{
this->add(frames);
}
e2d::Animation::Animation(double interval, const std::initializer_list<Image*>& frames)
: _interval(interval)
{
this->add(frames);
}
#endif
e2d::Animation::~Animation()
{
}
void e2d::Animation::setInterval(double interval)
{
_interval = max(interval, 0);
}
void e2d::Animation::onDestroy()
{
for (auto frame : _frames)
{
SafeRelease(&frame);
}
}
void e2d::Animation::add(Image * frame)
{
if (frame)
{
_frames.push_back(frame);
frame->retain();
}
}
void e2d::Animation::add(int number, Image * frame, ...)
{
va_list args;
va_start(args, frame);
this->add(frame);
--number;
while (number > 0)
{
this->add(va_arg(args, Image*));
--number;
}
va_end(args);
}
#ifdef HIGHER_THAN_VS2012
void e2d::Animation::add(const std::initializer_list<Image*>& frames)
{
for (const auto &image : frames)
{
this->add(image);
}
}
#endif
double e2d::Animation::getInterval() const
{
return _interval;
}
const std::vector<e2d::Image*>& e2d::Animation::getFrames() const
{
return _frames;
}
e2d::Animation * e2d::Animation::clone() const
{
auto a = new Animation(_interval);
for (auto frame : _frames)
{
a->add(frame);
}
return a;
}