2018-05-19 01:10:37 +08:00
										 
									 
								 
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								#include "..\e2daction.h"
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								e2d::Animation::Animation()
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									: _interval(1)
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								{
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								}
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											2018-05-17 12:22:52 +08:00
										 
									 
								 
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								e2d::Animation::Animation(const std::vector<Image*>& frames)
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									: _interval(1)
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								{
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									this->add(frames);
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								}
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								e2d::Animation::Animation(double interval)
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									: _interval(interval)
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								{
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								}
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								e2d::Animation::Animation(double interval, const std::vector<Image*>& frames)
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									: _interval(interval)
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								{
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									this->add(frames);
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								}
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								e2d::Animation::~Animation()
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								{
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								}
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								void e2d::Animation::setInterval(double interval)
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								{
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									_interval = max(interval, 0);
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								}
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								void e2d::Animation::onDestroy()
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								{
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									for (auto frame : _frames)
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									{
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										GC::release(frame);
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									}
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								}
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								void e2d::Animation::add(Image * frame)
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								{
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									if (frame)
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									{
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										_frames.push_back(frame);
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										frame->retain();
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									}
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								}
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								void e2d::Animation::add(const std::vector<Image*>& frames)
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								{
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									for (const auto &image : frames)
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									{
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										this->add(image);
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									}
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								}
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								double e2d::Animation::getInterval() const
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								{
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									return _interval;
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								}
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								const std::vector<e2d::Image*>& e2d::Animation::getFrames() const
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								{
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									return _frames;
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								}
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								e2d::Animation * e2d::Animation::clone() const
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								{
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									auto animation = Create<Animation>(_interval);
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									if (animation)
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									{
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										for (auto frame : _frames)
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										{
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											animation->add(frame);
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										}
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									}
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									return animation;
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								}
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								e2d::Animation * e2d::Animation::reverse() const
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								{
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									auto& oldFrames = this->getFrames();
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									std::vector<Image*> frames(oldFrames.size());
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									if (!oldFrames.empty())
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									{
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										for (auto iter = oldFrames.crbegin(),
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											iterCrend = oldFrames.crend();
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											iter != iterCrend;
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											++iter)
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										{
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											Image* frame = *iter;
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											if (frame)
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											{
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												frames.push_back(frame);
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											}
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										}
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									}
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									return Create<Animation>(this->getInterval(), frames);
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								}
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