Magic_Game/core/Action/ActionOpacityBy.cpp

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#include "..\eaction.h"
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e2d::ActionOpacityBy::ActionOpacityBy(double duration, double opacity) :
ActionGradual(duration)
{
m_nVariation = opacity;
}
void e2d::ActionOpacityBy::_init()
{
ActionGradual::_init();
if (m_pTarget)
{
m_nBeginVal = m_pTarget->getOpacity();
}
}
void e2d::ActionOpacityBy::_update()
{
ActionGradual::_update();
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if (m_pTarget == nullptr)
{
this->stop();
return;
}
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// <20><><EFBFBD>ýڵ<C3BD>͸<EFBFBD><CDB8><EFBFBD><EFBFBD>
m_pTarget->setOpacity(m_nBeginVal + m_nVariation * m_fRateOfProgress);
}
e2d::ActionOpacityBy * e2d::ActionOpacityBy::clone() const
{
return new ActionOpacityBy(m_fDuration, m_nVariation);
}
e2d::ActionOpacityBy * e2d::ActionOpacityBy::reverse() const
{
return new ActionOpacityBy(m_fDuration, -m_nVariation);
}