2018-10-03 22:02:46 +08:00
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// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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2018-04-21 21:24:46 +08:00
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#include "..\e2dtransition.h"
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2018-09-06 23:26:32 +08:00
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#include "..\e2dobject.h"
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2018-09-11 17:54:21 +08:00
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#include "..\e2dmodule.h"
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2017-12-09 15:27:11 +08:00
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2018-10-16 14:13:15 +08:00
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easy2d::Transition::Transition(float duration)
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2018-09-04 22:42:34 +08:00
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: done_(false)
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, started_()
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2018-09-11 15:12:25 +08:00
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, process_(0)
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2018-09-11 00:37:52 +08:00
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, window_size_()
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2018-09-04 22:42:34 +08:00
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, out_scene_(nullptr)
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2018-09-10 20:22:47 +08:00
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, in_scene_(nullptr)
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2018-09-04 22:42:34 +08:00
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, out_layer_(nullptr)
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, in_layer_(nullptr)
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, out_layer_param_()
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, in_layer_param_()
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{
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duration_ = std::max(duration, 0.f);
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2017-12-09 15:27:11 +08:00
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}
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2018-10-16 14:13:15 +08:00
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easy2d::Transition::~Transition()
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2018-04-17 01:11:56 +08:00
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{
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2018-09-04 22:42:34 +08:00
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SafeRelease(out_layer_);
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SafeRelease(in_layer_);
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2018-09-07 00:28:54 +08:00
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SafeRelease(out_scene_);
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SafeRelease(in_scene_);
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2018-04-17 01:11:56 +08:00
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}
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2018-10-16 14:13:15 +08:00
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bool easy2d::Transition::IsDone()
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{
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return done_;
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2017-12-09 15:27:11 +08:00
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}
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2018-10-16 14:13:15 +08:00
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void easy2d::Transition::Init(Scene * prev, Scene * next, Game * game)
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2018-05-09 00:34:15 +08:00
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{
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started_ = Time::Now();
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out_scene_ = prev;
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2018-09-10 15:28:19 +08:00
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in_scene_ = next;
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2018-08-14 00:26:20 +08:00
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2018-09-04 22:42:34 +08:00
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if (out_scene_)
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out_scene_->Retain();
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2018-09-10 15:28:19 +08:00
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if (in_scene_)
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in_scene_->Retain();
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2018-08-14 00:26:20 +08:00
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2018-10-03 18:04:04 +08:00
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auto graphics = Device::GetGraphics();
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if (in_scene_)
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{
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ThrowIfFailed(
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graphics->GetRenderTarget()->CreateLayer(&in_layer_)
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);
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}
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2018-05-09 00:34:15 +08:00
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2018-09-10 15:28:19 +08:00
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if (out_scene_)
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2018-05-09 00:34:15 +08:00
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{
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ThrowIfFailed(
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graphics->GetRenderTarget()->CreateLayer(&out_layer_)
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2018-09-10 15:28:19 +08:00
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);
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2018-05-09 00:34:15 +08:00
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}
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2018-10-03 18:04:04 +08:00
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window_size_ = game->GetSize();
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2018-09-04 22:42:34 +08:00
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out_layer_param_ = in_layer_param_ = D2D1::LayerParameters(
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2018-09-11 00:37:52 +08:00
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D2D1::RectF(
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0.f,
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0.f,
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window_size_.width,
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window_size_.height
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),
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2018-07-24 00:24:29 +08:00
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nullptr,
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D2D1_ANTIALIAS_MODE_PER_PRIMITIVE,
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D2D1::Matrix3x2F::Identity(),
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2018-07-28 20:06:27 +08:00
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1.f,
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graphics->GetSolidBrush(),
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D2D1_LAYER_OPTIONS_NONE
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);
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2018-05-09 00:34:15 +08:00
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}
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2018-10-16 14:13:15 +08:00
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void easy2d::Transition::Update()
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2018-05-09 00:34:15 +08:00
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{
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if (duration_ == 0)
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{
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2018-09-11 15:12:25 +08:00
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process_ = 1;
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2018-05-09 00:34:15 +08:00
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}
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else
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{
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2018-09-11 15:12:25 +08:00
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process_ = (Time::Now() - started_).Seconds() / duration_;
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process_ = std::min(process_, 1.f);
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}
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if (process_ >= 1)
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{
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this->Stop();
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2018-05-09 00:34:15 +08:00
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}
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}
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2018-10-16 14:13:15 +08:00
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void easy2d::Transition::Draw()
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2018-05-09 00:34:15 +08:00
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{
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2018-10-03 18:04:04 +08:00
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auto render_target = Device::GetGraphics()->GetRenderTarget();
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2018-05-09 00:34:15 +08:00
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2018-09-11 00:37:52 +08:00
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if (out_scene_)
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2018-05-09 00:34:15 +08:00
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{
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2018-09-11 00:37:52 +08:00
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render_target->SetTransform(out_scene_->GetTransform());
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render_target->PushAxisAlignedClip(
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D2D1::RectF(
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0.f,
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0.f,
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window_size_.width,
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window_size_.height
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),
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D2D1_ANTIALIAS_MODE_PER_PRIMITIVE
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2018-05-09 00:34:15 +08:00
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);
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2018-09-05 00:09:23 +08:00
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render_target->PushLayer(out_layer_param_, out_layer_);
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2018-05-09 00:34:15 +08:00
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2018-09-06 23:26:32 +08:00
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out_scene_->Draw();
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2018-05-09 00:34:15 +08:00
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2018-09-05 00:09:23 +08:00
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render_target->PopLayer();
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render_target->PopAxisAlignedClip();
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2018-05-09 00:34:15 +08:00
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}
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2018-09-11 00:37:52 +08:00
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if (in_scene_)
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2018-05-09 00:34:15 +08:00
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{
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2018-09-11 00:37:52 +08:00
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render_target->SetTransform(in_scene_->GetTransform());
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render_target->PushAxisAlignedClip(
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D2D1::RectF(
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0.f,
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0.f,
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window_size_.width,
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window_size_.height
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),
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D2D1_ANTIALIAS_MODE_PER_PRIMITIVE
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2018-05-09 00:34:15 +08:00
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);
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2018-09-05 00:09:23 +08:00
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render_target->PushLayer(in_layer_param_, in_layer_);
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2018-05-09 00:34:15 +08:00
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2018-09-06 23:26:32 +08:00
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in_scene_->Draw();
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2018-05-09 00:34:15 +08:00
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2018-09-05 00:09:23 +08:00
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render_target->PopLayer();
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render_target->PopAxisAlignedClip();
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2018-05-09 00:34:15 +08:00
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}
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}
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2018-10-16 14:13:15 +08:00
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void easy2d::Transition::Stop()
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2018-05-09 00:34:15 +08:00
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{
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2018-09-04 22:42:34 +08:00
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done_ = true;
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Reset();
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2017-12-09 15:27:11 +08:00
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}
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