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										 |  |  | // Copyright (c) 2016-2018 Kiwano - Nomango
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							|  |  |  | // 
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							|  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
 | 
					
						
							|  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | 
					
						
							|  |  |  | // copies of the Software, and to permit persons to whom the Software is
 | 
					
						
							|  |  |  | // furnished to do so, subject to the following conditions:
 | 
					
						
							|  |  |  | // 
 | 
					
						
							|  |  |  | // The above copyright notice and this permission notice shall be included in
 | 
					
						
							|  |  |  | // all copies or substantial portions of the Software.
 | 
					
						
							|  |  |  | // 
 | 
					
						
							|  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
					
						
							|  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
					
						
							|  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | 
					
						
							|  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | 
					
						
							|  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | 
					
						
							|  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | 
					
						
							|  |  |  | // THE SOFTWARE.
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							|  |  |  | 
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										 |  |  | #include <kiwano/2d/GifSprite.h>
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										 |  |  | #include <kiwano/core/win32/helper.h>
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										 |  |  | #include <kiwano/renderer/TextureCache.h>
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							|  |  |  | #include <kiwano/renderer/Renderer.h>
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										 |  |  | 
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							|  |  |  | namespace kiwano | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	GifSprite::GifSprite() | 
					
						
							|  |  |  | 		: animating_(false) | 
					
						
							|  |  |  | 		, next_index_(0) | 
					
						
							|  |  |  | 		, total_loop_count_(1) | 
					
						
							|  |  |  | 		, loop_count_(0) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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										 |  |  | 	GifSprite::GifSprite(String const& file_path) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		Load(file_path); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	GifSprite::GifSprite(Resource const& res) | 
					
						
							|  |  |  | 		: GifSprite() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		Load(res); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	GifSprite::GifSprite(GifImage gif) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		Load(gif); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 
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										 |  |  | 	bool GifSprite::Load(String const& file_path) | 
					
						
							|  |  |  | 	{ | 
					
						
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										 |  |  | 		GifImage texture = TextureCache::GetInstance()->AddOrGetGifImage(file_path); | 
					
						
							|  |  |  | 		return Load(texture); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 
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										 |  |  | 	bool GifSprite::Load(Resource const& res) | 
					
						
							|  |  |  | 	{ | 
					
						
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										 |  |  | 		GifImage texture = TextureCache::GetInstance()->AddOrGetGifImage(res); | 
					
						
							|  |  |  | 		return Load(texture); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	bool GifSprite::Load(GifImage gif) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		if (gif.IsValid()) | 
					
						
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										 |  |  | 		{ | 
					
						
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										 |  |  | 			gif_ = gif; | 
					
						
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										 |  |  | 
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							|  |  |  | 			next_index_ = 0; | 
					
						
							|  |  |  | 			loop_count_ = 0; | 
					
						
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										 |  |  | 			frame_.disposal_type = GifImage::DisposalType::None; | 
					
						
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										 |  |  | 			SetSize(Size{ static_cast<float>(gif_.GetWidthInPixels()), static_cast<float>(gif_.GetHeightInPixels()) }); | 
					
						
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										 |  |  | 			if (!frame_rt_.IsValid()) | 
					
						
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										 |  |  | 			{ | 
					
						
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										 |  |  | 				Renderer::GetInstance()->CreateTextureRenderTarget(frame_rt_); | 
					
						
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										 |  |  | 			} | 
					
						
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										 |  |  | 			if (gif_.GetFramesCount() > 0) | 
					
						
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										 |  |  | 			{ | 
					
						
							|  |  |  | 				ComposeNextFrame(); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			return true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		return false; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	void GifSprite::OnRender(RenderTarget* rt) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		if (frame_.raw.IsValid() && CheckVisibilty(rt)) | 
					
						
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										 |  |  | 		{ | 
					
						
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										 |  |  | 			PrepareRender(rt); | 
					
						
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										 |  |  | 			rt->DrawTexture(frame_.raw, &frame_.rect, nullptr); | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	void GifSprite::Update(Duration dt) | 
					
						
							|  |  |  | 	{ | 
					
						
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										 |  |  | 		Actor::Update(dt); | 
					
						
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										 |  |  | 		if (gif_.IsValid() && animating_) | 
					
						
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										 |  |  | 		{ | 
					
						
							|  |  |  | 			frame_elapsed_ += dt; | 
					
						
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										 |  |  | 			if (frame_.delay <= frame_elapsed_) | 
					
						
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										 |  |  | 			{ | 
					
						
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										 |  |  | 				frame_.delay -= frame_elapsed_; | 
					
						
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										 |  |  | 				frame_elapsed_ = 0; | 
					
						
							|  |  |  | 				ComposeNextFrame(); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	void GifSprite::SetGifImage(GifImage const& gif) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		gif_ = gif; | 
					
						
							|  |  |  | 		RestartAnimation(); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	void GifSprite::RestartAnimation() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		animating_ = true; | 
					
						
							|  |  |  | 		next_index_ = 0; | 
					
						
							|  |  |  | 		loop_count_ = 0; | 
					
						
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										 |  |  | 		frame_.disposal_type = GifImage::DisposalType::None; | 
					
						
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										 |  |  | 	} | 
					
						
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							|  |  |  | 	void GifSprite::ComposeNextFrame() | 
					
						
							|  |  |  | 	{ | 
					
						
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										 |  |  | 		if (frame_rt_.IsValid()) | 
					
						
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										 |  |  | 		{ | 
					
						
							|  |  |  | 			do | 
					
						
							|  |  |  | 			{ | 
					
						
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										 |  |  | 				DisposeCurrentFrame(); | 
					
						
							|  |  |  | 				OverlayNextFrame(); | 
					
						
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										 |  |  | 			} while (frame_.delay.IsZero() && !IsLastFrame()); | 
					
						
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										 |  |  | 			animating_ = (!EndOfAnimation() && gif_.GetFramesCount() > 1); | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	void GifSprite::DisposeCurrentFrame() | 
					
						
							|  |  |  | 	{ | 
					
						
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										 |  |  | 		switch (frame_.disposal_type) | 
					
						
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										 |  |  | 		{ | 
					
						
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										 |  |  | 		case GifImage::DisposalType::Unknown: | 
					
						
							|  |  |  | 		case GifImage::DisposalType::None: | 
					
						
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										 |  |  | 			break; | 
					
						
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										 |  |  | 		case GifImage::DisposalType::Background: | 
					
						
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										 |  |  | 		{ | 
					
						
							|  |  |  | 			ClearCurrentFrameArea(); | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 		case GifImage::DisposalType::Previous: | 
					
						
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										 |  |  | 		{ | 
					
						
							|  |  |  | 			RestoreSavedFrame(); | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		} | 
					
						
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							|  |  |  | 		default: | 
					
						
							|  |  |  | 			ThrowIfFailed(E_FAIL); | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	void GifSprite::OverlayNextFrame() | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		Renderer::GetInstance()->CreateGifImageFrame(frame_, gif_, next_index_); | 
					
						
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										 |  |  | 		 | 
					
						
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										 |  |  | 		if (frame_.disposal_type == GifImage::DisposalType::Previous) | 
					
						
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										 |  |  | 		{ | 
					
						
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										 |  |  | 			SaveComposedFrame(); | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 		if (frame_rt_.IsValid()) | 
					
						
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										 |  |  | 		{ | 
					
						
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										 |  |  | 			frame_rt_.BeginDraw(); | 
					
						
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							|  |  |  | 			if (next_index_ == 0) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				loop_count_++; | 
					
						
							|  |  |  | 			} | 
					
						
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										 |  |  | 			frame_rt_.DrawTexture(frame_.raw, nullptr, &frame_.rect); | 
					
						
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										 |  |  | 			frame_rt_.EndDraw(); | 
					
						
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										 |  |  | 			Texture frame_to_render = frame_rt_.GetOutput(); | 
					
						
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										 |  |  | 			if (frame_to_render.IsValid()) | 
					
						
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										 |  |  | 			{ | 
					
						
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										 |  |  | 				frame_.raw = frame_to_render; | 
					
						
							|  |  |  | 				next_index_ = (++next_index_) % gif_.GetFramesCount(); | 
					
						
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										 |  |  | 			} | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 
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							|  |  |  | 		if (IsLastFrame() && loop_cb_) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			loop_cb_(loop_count_ - 1); | 
					
						
							|  |  |  | 		} | 
					
						
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							|  |  |  | 		if (EndOfAnimation() && done_cb_) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			done_cb_(); | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 	} | 
					
						
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							|  |  |  | 	void GifSprite::SaveComposedFrame() | 
					
						
							|  |  |  | 	{ | 
					
						
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										 |  |  | 		Texture frame_to_be_saved = frame_rt_.GetOutput(); | 
					
						
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										 |  |  | 
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							|  |  |  | 		HRESULT hr = frame_to_be_saved.IsValid() ? S_OK : E_FAIL; | 
					
						
							|  |  |  | 
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							|  |  |  | 		if (SUCCEEDED(hr)) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			if (!saved_frame_.IsValid()) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				auto size = frame_to_be_saved.GetSizeInPixels(); | 
					
						
							|  |  |  | 				auto prop = D2D1::BitmapProperties(frame_to_be_saved.GetPixelFormat()); | 
					
						
							|  |  |  | 
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							|  |  |  | 				ComPtr<ID2D1Bitmap> saved_bitmap; | 
					
						
							|  |  |  | 				hr = frame_rt_.GetRenderTarget()->CreateBitmap(D2D1::SizeU(size.x, size.y), prop, &saved_bitmap); | 
					
						
							|  |  |  | 
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							|  |  |  | 				if (SUCCEEDED(hr)) | 
					
						
							|  |  |  | 				{ | 
					
						
							|  |  |  | 					saved_frame_.SetBitmap(saved_bitmap); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (SUCCEEDED(hr)) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			saved_frame_.CopyFrom(frame_to_be_saved); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		ThrowIfFailed(hr); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void GifSprite::RestoreSavedFrame() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		HRESULT hr = saved_frame_.IsValid() ? S_OK : E_FAIL; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (SUCCEEDED(hr)) | 
					
						
							|  |  |  | 		{ | 
					
						
							| 
									
										
										
										
											2019-08-21 16:33:41 +08:00
										 |  |  | 			Texture frame_to_copy_to = frame_rt_.GetOutput(); | 
					
						
							| 
									
										
										
										
											2019-08-16 00:50:54 +08:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			hr = frame_to_copy_to.IsValid() ? S_OK : E_FAIL; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (SUCCEEDED(hr)) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				frame_to_copy_to.CopyFrom(saved_frame_); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		ThrowIfFailed(hr); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void GifSprite::ClearCurrentFrameArea() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		frame_rt_.BeginDraw(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-23 13:00:43 +08:00
										 |  |  | 		frame_rt_.PushClipRect(frame_.rect); | 
					
						
							|  |  |  | 		frame_rt_.Clear(); | 
					
						
							| 
									
										
										
										
											2019-08-16 00:50:54 +08:00
										 |  |  | 		frame_rt_.PopClipRect(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		return frame_rt_.EndDraw(); | 
					
						
							| 
									
										
										
										
											2019-07-31 16:22:33 +08:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } |