Magic_Game/Kiwano/imgui/ImGuiLayer.cpp

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2019-04-11 14:40:54 +08:00
// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
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#include "../kiwano-imgui.h"
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namespace kiwano
{
namespace
{
Map<int, int> mouse_buttons =
{
{ MouseButton::Left, 0 },
{ MouseButton::Right, 1 },
{ MouseButton::Middle, 2 }
};
}
ImGuiLayer::ImGuiLayer()
{
target_window_ = Renderer::Instance().GetTargetWindow();
SetSwallowEvents(true);
}
ImGuiLayer::~ImGuiLayer()
{
ImGuiView::Instance().RemoveLayer(this);
}
void ImGuiLayer::OnMouseButtonDown(int btn, Point const & p)
{
if (!ImGui::IsAnyMouseDown() && ::GetCapture() == nullptr)
::SetCapture(target_window_);
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KGE_ASSERT(mouse_buttons.find(btn) != mouse_buttons.end());
ImGui::GetIO().MouseDown[mouse_buttons[btn]] = true;
}
void ImGuiLayer::OnMouseButtonUp(int btn, Point const & p)
{
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KGE_ASSERT(mouse_buttons.find(btn) != mouse_buttons.end());
ImGui::GetIO().MouseDown[mouse_buttons[btn]] = false;
if (!ImGui::IsAnyMouseDown() && ::GetCapture() == target_window_)
::ReleaseCapture();
}
void ImGuiLayer::OnMouseWheel(float wheel)
{
ImGui::GetIO().MouseWheel += wheel;
}
void ImGuiLayer::OnKeyDown(int key)
{
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KGE_ASSERT(key < 256);
ImGui::GetIO().KeysDown[key] = 1;
}
void ImGuiLayer::OnKeyUp(int key)
{
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KGE_ASSERT(key < 256);
ImGui::GetIO().KeysDown[key] = 0;
}
void ImGuiLayer::OnChar(char c)
{
ImGui::GetIO().AddInputCharacter(c);
}
void ImGuiLayer::OnUpdate(Duration dt)
{
ImGuiIO& io = ImGui::GetIO();
// Setup time step
io.DeltaTime = dt.Seconds();
// Read keyboard modifiers inputs
io.KeyCtrl = Input::Instance().IsDown(KeyCode::Ctrl);
io.KeyShift = Input::Instance().IsDown(KeyCode::Shift);
io.KeyAlt = Input::Instance().IsDown(KeyCode::Alt);
io.KeySuper = false;
// io.KeysDown[], io.MousePos, io.MouseDown[], io.MouseWheel: filled by the WndProc handler below.
// Update OS mouse position
UpdateMousePos();
// Update OS mouse cursor with the cursor requested by imgui
UpdateMouseCursor();
}
void ImGuiLayer::OnRender()
{
ImGuiView::Instance().NewFrame();
for (const auto& pipeline : pipelines_)
{
pipeline.second();
}
ImGuiView::Instance().Render();
}
void ImGuiLayer::UpdateMousePos()
{
ImGuiIO& io = ImGui::GetIO();
// Set OS mouse position if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user)
if (io.WantSetMousePos)
{
POINT pos = { (int)io.MousePos.x, (int)io.MousePos.y };
HWND hwnd = target_window_;
::ClientToScreen(hwnd, &pos);
::SetCursorPos(pos.x, pos.y);
}
Point pos = Input::Instance().GetMousePos();
io.MousePos = ImVec2(pos.x, pos.y);
}
void ImGuiLayer::UpdateMouseCursor()
{
static ImGuiMouseCursor last_mouse_cursor = ImGuiMouseCursor_COUNT;
ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
if (last_mouse_cursor != imgui_cursor)
{
last_mouse_cursor = imgui_cursor;
if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
return;
MouseCursor cursor = MouseCursor::Arrow;
switch (imgui_cursor)
{
case ImGuiMouseCursor_Arrow: cursor = MouseCursor::Arrow; break;
case ImGuiMouseCursor_TextInput: cursor = MouseCursor::TextInput; break;
case ImGuiMouseCursor_ResizeAll: cursor = MouseCursor::SizeAll; break;
case ImGuiMouseCursor_ResizeEW: cursor = MouseCursor::SizeWE; break;
case ImGuiMouseCursor_ResizeNS: cursor = MouseCursor::SizeNS; break;
case ImGuiMouseCursor_ResizeNESW: cursor = MouseCursor::SizeNESW; break;
case ImGuiMouseCursor_ResizeNWSE: cursor = MouseCursor::SizeNWSE; break;
case ImGuiMouseCursor_Hand: cursor = MouseCursor::Hand; break;
}
GetScene()->SetMouseCursor(cursor);
}
}
void ImGuiLayer::AddItem(ImGuiPipeline const & item, String const & name)
{
pipelines_.insert(std::make_pair(name, item));
}
void ImGuiLayer::RemoveItem(String const & name)
{
auto iter = pipelines_.find(name);
if (iter != pipelines_.end())
{
pipelines_.erase(iter);
}
}
void ImGuiLayer::RemoveAllItems()
{
pipelines_.clear();
}
}