2019-08-14 21:38:37 +08:00
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// Copyright (c) 2016-2018 Kiwano - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "Geometry.h"
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2019-08-14 21:52:49 +08:00
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#include "Renderer.h"
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#include "../base/Logger.h"
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2019-08-14 21:38:37 +08:00
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namespace kiwano
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{
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//
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// Geometry
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//
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Geometry::Geometry()
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{
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}
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Geometry::Geometry(ComPtr<ID2D1Geometry> geo)
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: geo_(geo)
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{
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}
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Rect Geometry::GetBoundingBox(Matrix const& transform) const
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{
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if (!geo_)
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return Rect{};
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D2D1_RECT_F rect;
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// no matter it failed or not
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geo_->GetBounds(DX::ConvertToMatrix3x2F(transform), &rect);
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return Rect{ rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top };
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}
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float Geometry::GetLength()
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{
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float length = 0.f;
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if (geo_)
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{
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// no matter it failed or not
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geo_->ComputeLength(D2D1::Matrix3x2F::Identity(), &length);
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}
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return length;
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}
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bool Geometry::ComputePointAtLength(float length, Point& point, Vec2& tangent)
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{
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if (geo_)
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{
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HRESULT hr = geo_->ComputePointAtLength(
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length,
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D2D1::Matrix3x2F::Identity(),
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DX::ConvertToPoint2F(&point),
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DX::ConvertToPoint2F(&tangent)
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);
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return SUCCEEDED(hr);
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}
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return false;
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}
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float Geometry::ComputeArea()
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{
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if (!geo_)
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return 0.f;
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float area = 0.f;
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// no matter it failed or not
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geo_->ComputeArea(D2D1::Matrix3x2F::Identity(), &area);
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return area;
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}
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bool Geometry::ContainsPoint(Point const& point)
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{
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if (!geo_)
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return false;
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BOOL ret = 0;
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// no matter it failed or not
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geo_->FillContainsPoint(
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DX::ConvertToPoint2F(point),
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D2D1::Matrix3x2F::Identity(),
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&ret
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);
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return !!ret;
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}
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//
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// GeometrySink
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//
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GeometrySink::GeometrySink()
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{
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}
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GeometrySink& GeometrySink::BeginPath(Point const& begin_pos)
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{
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if (!path_geo_)
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{
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Renderer::GetInstance()->CreatePathGeometrySink(*this);
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}
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if (!sink_)
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{
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ThrowIfFailed(path_geo_->Open(&sink_));
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}
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if (sink_)
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{
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sink_->BeginFigure(DX::ConvertToPoint2F(begin_pos), D2D1_FIGURE_BEGIN_FILLED);
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}
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return (*this);
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}
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GeometrySink& GeometrySink::EndPath(bool closed)
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{
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if (sink_)
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{
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sink_->EndFigure(closed ? D2D1_FIGURE_END_CLOSED : D2D1_FIGURE_END_OPEN);
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ThrowIfFailed(sink_->Close());
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sink_ = nullptr;
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}
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return (*this);
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}
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GeometrySink& GeometrySink::AddLine(Point const& point)
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{
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if (!sink_) BeginPath();
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sink_->AddLine(DX::ConvertToPoint2F(point));
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return (*this);
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}
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GeometrySink& GeometrySink::AddLines(Vector<Point> const& points)
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{
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if (!sink_) BeginPath();
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sink_->AddLines(
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reinterpret_cast<const D2D_POINT_2F*>(&points[0]),
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static_cast<UINT32>(points.size())
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);
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return (*this);
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}
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GeometrySink& GeometrySink::AddBezier(Point const& point1, Point const& point2, Point const& point3)
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{
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if (!sink_) BeginPath();
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sink_->AddBezier(
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D2D1::BezierSegment(
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DX::ConvertToPoint2F(point1),
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DX::ConvertToPoint2F(point2),
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DX::ConvertToPoint2F(point3)
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)
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);
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return (*this);
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}
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GeometrySink& GeometrySink::AddArc(Point const& point, Size const& radius, float rotation, bool clockwise, bool is_small)
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{
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if (!sink_) BeginPath();
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sink_->AddArc(
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D2D1::ArcSegment(
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DX::ConvertToPoint2F(point),
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DX::ConvertToSizeF(radius),
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rotation,
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clockwise ? D2D1_SWEEP_DIRECTION_CLOCKWISE : D2D1_SWEEP_DIRECTION_COUNTER_CLOCKWISE,
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is_small ? D2D1_ARC_SIZE_SMALL : D2D1_ARC_SIZE_LARGE
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)
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);
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return (*this);
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}
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Geometry GeometrySink::GetGeometry()
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{
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if (sink_)
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{
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EndPath();
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}
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return Geometry(path_geo_);
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}
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}
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